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- Three girls become mermaids after a mysterious island transforms them and gives them special powers.
- A young man is magically turned a merman, and discovers his underwater origins, after he comes in contact with the magic waters at the mysterious Mako Island guarded by a trio of mermaids.
- Teenage girl Kyra accidentally discovers an extraordinary world and gains magical powers; when an unexpected threat emerges, she must unite fairies, elves and humans to save them all.
- Set against the beauty of Far North Queensland, Ocean Girl is the story of Neri, a mysterious young girl from the ocean, who is discovered by the young inhabitants of an underwater research colony.
- When Zoey and KIki, two irrepressible girls from another galaxy become castaways in the quiet, Australian seaside town of Lightning Point, they recruit local girl Amber to keep them undercover. But the whole town is abuzz with the sighting of aliens and the girls soon realize that they may not be the first intergalactic visitors...
- Alexandra Wilson is a regular suburban girl who suddenly discovers she is a princess of a mystical kingdom.
- While working on a class assignment with the teacher's pet, Toby is struck with a wave of energy that makes him a super genius in science.
- A freak accident sends three Australian kids into a computer-generated world of pirates and swashbuckling heroes. The kids must help a group of adventurers find a buried treasure and a way back to the real world.
- When three normal teenage girls stumble upon an ancient cave they undergo a transformation that will change their lives forever.
- A comet hit the Earth, destroying all. The world is frozen, but some humans managed to survive. Noah lives in an underground community. While improving the Holodeck, Noah accidentally travels in time.
- Rikki, Emma and Cleo arrive on mysterious Mako Island by accident. They discover an underwater passage to a cave, where they receive magical mermaid powers.
- Running the remote Hope Island Clinic, Sam Stuart is an accomplished doctor, who with her team, looks after the residents of all the neighbouring islands, as well as the holidaymakers and thrill seekers who visit the area.
- Cybergirl is a Blue super heroine Human Prototype 6000 living under the secret identity of ordinary teenage girl Ashley Campbell. In reality, she is a Human Prototype 6000 from a distant planet.
- Scooter is an extremely clumsy teenager who finds a computer belonging to the world's greatest Secret Agent. Scooter decides to complete the missions meant for Agent X-19 in a world of master criminals and high-tech gadgets.
- Kelly, the highly trained German Shepherd police dog owned by Sergent Mike Patterson, is relieved of duty to recover from an accident and stays with Mike's son's family. The constant companion to Jo Patterson, Mike's granddaughter, and her friend Danny Foster, Kelly has many adventures with them, Jo's family and other friends. Kelly is more than just a dog, he's Jo's best friend, a smart crook catcher, and life saver too.
- Horace is a short, grumpy, 200-year-old gnome who is the world's greatest mischief maker. His elder sister, Tina, is a 271-year-old incurable romantic who loves to meddle and give advice. Lauren Parker discovers she is the only person who can see Horace and Tina and has to keep their existence a secret from her family and friends without them thinking she's going crazy.
- TV Series
- A girl and a boy take on a challenge.
- When Rhyss invites teenagers from across River City to a dance, Cybergirl must be careful she doesn't blow her disguise as Ashley. Not easy, seeings as Rhyss has rigged the event with hundreds of CCTV cameras.
- 2002–200322mTV-Y7-FVTV EpisodeGretel responds to an intruder alert, deep in the Lair's tunnel network. She not only discovers the culprit (a rat), but also the previously unknown Tunnel 54 and its disturbing secret - a live nuclear missile.
- Tensions are running high in the Shadow Lair, as it becomes clear that the Crab knows the team's identities - and may already be closing in on their headquarters.
- The Silver Shadow team must work together to stop the Crab's master plan to become immortal. When Fiona realizes her role in the Crab's grisly plan, even she is prepared to help them.
- When Crab Girl gets her hands on the Silver Shadow's journal, the hands of time are turned back to a superhero's convention in the 1950's. Crab Girl and Josh both learn some unsettling details about their mentor's origins.
- Campbell borrows the Silver Shadow's exoskeleton as protection from the school bully at camp. When a thief steals the high-powered suit and embarks on a crime rampage, Campbell has a lot of explaining to do.
- The Crab believes the Silver Shadow is a student at Bateswood High School, and Fiona enrolls at the school there to lure him out. But is even achieving world domination worth the pain of posing as Alex's friend and organizing the school dance?
- It's a fine line between truth and fantasy when the Crab and Fiona convince Alex that the Silver Shadow is a figment of her imagination in the hope that she will lead them straight to the Shadow Lair.
- Alex is seen with Josh after school, and to prevent suspicion invents a story that they are going out - much to Josh's dismay! Meanwhile, Fiona goes on a recruiting drive for evil henchmen, and tries to steal an ancient helmet.
- Gretel lets her big secret slip to her best friend, Stephanie, who promptly blackmails her way into joining the team. Stephanie soon learns that there is more to being a superhero than a costume and mask.
- Josh lets his duties slip when he decides to track down one of the Silver Shadow's teenage sidekicks from the 1950's. But his distraction may prove costly when Crab Girl kidnaps Alex.
- When the Silver Shadow sends his team on their first mission - to bust a bicycle theft ring - they find that fighting even petty crime can be harder than it sounds.
- A series of public transport robberies leads the Silver Shadow team to a confrontation with Crab Girl. But, with the team more focused on competing with each other than fighting crime, their superhero careers may come to an untimely end.
- Josh, Alex, Campbell and Gretel discover the secret lair of the Silver Shadow: a long-forgotten superhero from the 1950's. Meanwhile, the Silver Shadow's arch enemy, the Crab, has started training his granddaughter, Fiona, to take over the family business.
- The spy takes the stolen whale recordings back to Dr. Hellegren at UBRI--Hellegren wants to be the first person to communicate with whales. Dianne's tests on Neri reveal a remarkable telepathic ability.
- Jason and Brett round up their friends to help rescue Charlie, but Jason must also tell them the truth about Neri. Dianne destroys all of her research on Neri after Commander Lucas tells her that he will have to file a report on Neri.
- Property Developers want to turn Neri's island into a big holiday resort. Jason and Neri must work together to save her home.
- Neri brings Jason's attention to a toxic dump in the ocean. When Jason is reprimanded for leaving an important project, it is up to Lee, Brett, Froggy and Zoe to prove to Commander Lucas that the dumping of waste in the ocean is occurring.
- Jason takes Neri and Mera swimming off the ORCA platform. Mick finds out and heads out on a jetski, he falls off and must be rescued by the girls. Neri helps Mick with his reading, he in turn joins the others in keeping Neri and Mera a secret.
- Neri leaves ORCA intending to save Mera and Charlie by giving herself up to UBRI. Brett chases after her, gets into an accident with a UBRI boat and is saved by Neri.
- Neri and Mera make the decision to return to the Ocean Planet and convince Diane that her research must continue. Froggy fixes HELEN, with a little help from Damien. Commander Byrne has Forsythe arrested when HELEN identifies him as the saboteur.
- Winston calls Dianne and her sons back from their vacation informing them that UBRI has won the contract to construct ORCA City and their plans threaten a nearby fish breading ground.
- Neri moves the Synchronium piece to her secret underwater cave to keep it safe. Benny's father chastises him for spending time with Brett and Cass instead of studying.
- A trip to ORCA prompts a discussion between Neri and Kal about feelings. Cass is beginning to remember about her time on Neri's island in her dreams.
- Neri continues to teach Kal about feelings. Cass is still having her dreams about her time on Neri's island and now remembers Brett being there.
- Neri receives a message from Mera in a dream warning her that time is running out. Neri goes to ORCA where she warns Dianne that UBRI's development must be stopped.
- H.E.L.E.N. is not being cooperative in the kids' search for more pieces of the Synchronium, turning back all their queries. UBRI however is having no such trouble and has already located another piece.
- Winston is excited about the arrival of Camilla Sabato (Robyn Gibes) to ORCA, she is a science writer but more importantly, a close friend.
- Dianne demands that a tribunal hearing be convened to stop UBRI's development, but Hellegren argues that there is no connection between the earthquake and UBRI's explosions.
- Brett tries unsuccessfully to get Kal to come out of the spaceship. Dianne is granted a tribunal hearing to voice her concerns about the effects UBRI's construction is having on the fault line.