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1-42 of 42
- Sam is a dexterity-challenged art student having the worst day of his life when a streak of fate, and a gust of wind, blows a woman named Hope across his path.
- My Old Kentucky home is the first sound cartoon ever produced and finds a dog getting ready for dinner as the story takes us into a sing-a-long with "My Old Kentucky Home".
- During World War I, five soldiers from different nations end up together in some ruins in no man's land and decide to stick together.
- Four animal musicians consisting of a Horse, Cat, Dog, and Rooster set out on their own quest to try to find some fame by playing their own music. Unfortunately, everywhere they go, trouble occurs whether they are being chased by town folk, a swordfish, or being attacked by an army.
- A boy falls for a princess, his cat for hers. But her father does not like the idea of a commoner marrying a noblewoman and kicks him out. After seeing a Rudolpho Valensino movie at the local theater his cat has the idea that he could try impressing the king as bullfighter, to win his daughters hand. Bullfighting is relatively easy, when you can hypnotize the bull, but why does his cat need new boots ?
- Walt Disney's first star wasn't even animated but she sure enjoyed a whole heap of adventures in a cartoon wonderland! This unique collection features ten examples of some of Walt's earliest work. Once again thanks must go out to Ray Pointer, who continues his crusade in bringing ultra-rare pre-Golden Age vintage cartoons from private collectors' assortments to the wider DVD capable animation enthusiast. Following Pointer's own Inkwell Images compilation of Disney's earliest films, The Laugh-O-Gram Fairy Tales, this program immediately picks up on what Walt did next. The Alice Comedies found Walt finding his feet in Hollywood. The Laugh-O-Grams had served a purpose: to train young Walt and his eager crew in the basic terms of making animated cartoons, though what really shines in those early films is Disney's already strong attention to story and how those techniques gain more authority during the series' short run.
- The Clown causes trouble for the Cartoonist, and a sculptor using the studio, when he escapes from his backdrop and hides in the wet clay of a bust.
- A hand drawn clown begins interrupting an animator's attempt to draw which in turn leads to the animator spending all his efforts on trying to trap the clown.
- Alice is dancing aboard her ship with a veritable zoo of a crew. Meanwhile, in the galley, the chef (a cat) is preparing food while his assistant, a mouse, is peeling potatoes. When the chef complains that they need eggs, the mouse is enlisted to retrieve them from the crow's nest. The birds there give him a rough time, but he's eventually able to capture one and strong-arm three eggs out of it. When he returns, though, he finds the chef now wants some milk, and so he's off to find the ship's goat, with similar comedic results.
- A documentary about the making of Disney's 1954 classic, "20,000 Leagues Under the Sea."
- An animator and a janitor are playing with a Ouija Board and Koko is haunted by a bunch of ghosts.
- Koko the Clown's little brother comes to visit and wreaks havoc in Max Fleischer's studio.
- Koko the Clown plants a jumping bean that becomes a beanstalk. Later, he creates duplicates of himself and attacks his creator.
- This 1924 cartoon features an animated KoKo the Clown and a live-action Max Fleischer. Max has invented a new, electric, drawing device. He uses this to finish the drawing and then, with a somewhat maniacal grin on his face, he turns the device on poor, hapless KoKo.
- Ko-Ko hosts a vaudeville revue featuring rope tricks, an equestrian act, trained seals, and stage magic.
- Max sits for a portrait by an artist looking for a job, while the Inkwell Clown fights with the artist's drawing of a stereotyped Chinese character.
- As a cartoonist draws a clown, a housefly harasses both the man and his pen-and-ink creation.
- Max and his colleague play a trick on an eccentric inventor by stealing the magnet from his perpetual motion machine. The Inkwell Clown has his own trouble with the magnet, and later helps power the inventor's device.
- Chased by Father Time, Ko-Ko runs through time and into the futuristic world of 1999. There, Ko-Ko finds a mechanical barber, an automated feeding machine, and even an instant marriage.
- Ko-Ko and Fitz find that everything in their cartoon world is moving backwards. After entering the real world, they go inside a clock and move the hands backward, causing life all around the city to run in reverse.
- Max is inspired by a cute puppy, and gives Ko-Ko a trained dog to show off in a circus ring. The dog performs a variety of tricks, but things get out of hand once Ko-Ko's trained fleas are let loose into the crowd.
- Max sends Ko-Ko on a rocket toward the moon, but Ko-Ko crash lands on Mars, where he encounters bizarre creatures and contraptions. Meanwhile, Max himself is blasted into outer space.
- Max and the Inkwell Clown compete to see who can blow the largest bubble.