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1-17 of 17
- You are a male player, who wants to undress your woman opponent playing cards.
- The classic space trading game. You and your Cobra Mk III battle wagon have to become 'Elite.' but this is only achieved if you do very suicidal things You start the game with the rating 'Harmless,' and must work your way up the ranks by trading and blowing the rocket fuel out of everything you see.
- You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god. Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get a chance to win, you must change the landscape, creating flat land for your followers to build on. The more followers you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same. When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is. But you don't have to let your people have all the fun; the gods have other tools as well. You can drown your enemies one at a time with your land-lowering powers, submerge their towns in swamps, or raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high ground. And when you win, you'll have 500 more worlds to conquer. A god's play is just never done.
- The first entry in the series is a hybrid between a managerial simulation and a soccer game as it let's you play the matches yourself.
- A quiz game that consists of four parts that has to be completed in order.
- On top of an all-new game engine, groundbreaking changes and revolutionary features have been programmed into Alex Ferguson's Player Manager 2001 to enhance the menu system, speed up the pace and accessibility of in-game options and offer a totally realistic feel to that build up of tension to match day. New player motion captures, new player models and dynamics and stadium environments will deliver true-to-life representations of player tactics as each game is played in real-time, while enhanced post-match statistics will give an at-a-glance guide to how well those tactics worked. All these innovative features have been topped off with unique game content input and an in-game end of season evaluation as a Player Manager from Ferguson himself.
- The fourth in a series of bridge simulators for multiple systems. Entirely text-based, Bridge 4.0 allows the player and their computer companion to bid against two computer opponents and then play out the hand.