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1-44 of 44
- A grieving family is haunted by tragic and disturbing occurrences.
- A secret government agency recruits some of the most dangerous incarcerated super-villains to form a defensive task force. Their first mission: save the world from the apocalypse.
- Following the sudden death of his mother, a mild-mannered but anxiety-ridden man confronts his darkest fears as he embarks on an epic, Kafkaesque odyssey back home.
- As a war between humankind and monstrous sea creatures wages on, a former pilot and a trainee are paired up to drive a seemingly obsolete special weapon in a desperate effort to save the world from the apocalypse.
- A mysterious viral outbreak with hallmarks of an ancient and evil strain of vampirism ravages the city of New York.
- Set in 1998, this origin story explores the secrets of the mysterious Spencer Mansion and the ill-fated Raccoon City.
- Five medical students, obsessed by what lies beyond the confines of life, embark on a daring experiment: by stopping their hearts for short periods, each triggers a near-death experience - giving them a firsthand account of the afterlife.
- An arthritic Nova Scotia woman works as a housekeeper while she hones her skills as an artist and eventually becomes a beloved figure in the community.
- When a young gay couple witness a triple murder, they will do anything to avoid being outed to their small town.
- In a final battle to spare Ian and Gwen's life, Ezra faces Aniya, one-on-one. Although close, a fatal victory is won, ending with a surprise visit from the vampire council.
- When a commercial airliner lands and stands silent, CDC agent Ephraim Goodweather investigates the plane to find that the passengers are infected by a vile plague.
- A secret autopsy demonstrates the bizarre progression of the mystery virus, prompting Jim to make a startling confession. Eph and Nora race to find the father of the youngest victim of the plane tragedy, but someone unexpected beats them to it. Ansel, in the grip of disease, takes desperate measures to protect his family.
- Eph and Nora fight to save Captain Redfern's life before coming face-to-face with the horrifying effects of the virus. A spike in rat attacks signals Fet that something inexplicable is happening deep below the city. Released from jail, Setrakian begins his own merciless plan to stop the spread of the disease.
- With Nora gone, Eph reluctantly joins Setrakian's quest in hopes of gathering enough evidence to warrant a citywide quarantine. Fet encounters the unexpected inside the subway tunnels, and a medical emergency threatens Palmer's master plan.
- The four survivors begin manifesting strange symptoms, but Eph and Nora's attempt to quarantine them is thwarted as the disinformation campaign begins. Meanwhile, in jail, Setrakian receives a surprise visit from an old - a very old - acquaintance.
- Setrakian, Eph, and Nora formulate a plan to track down the Master using Jim as bait. Eichhorst and Setrakian's pasts are revealed. At the Luss home, Neeva struggles to protect the children while encountering a mysterious stranger whose help she may not want.
- Eph races to safeguard his family, only to learn that Kelly is missing. Dutch reveals her role in Palmer's plan, and Gus is forced to make a difficult decision about Felix.
- After warning Kelly to leave the city with Zack ahead of the spreading plague, Eph is arrested by the FBI. Eichhorst has one final job for Gus, while Setrakian realizes that the coming eclipse is the tipping point for virus infection and the beginning of the end.
- Setrakian leads Eph, Fet and Nora in the hunt for the Master's lair. Left behind at the pawnshop with Mariela, Zack risks his safety for Mariela's sake.
- After discovering the potency of ultraviolet light against the strigoi, Setrakian gains a new and unlikely disciple. A quick trip to a Brooklyn convenience store turns into a deadly all-night siege.
- Dutch returns with a plan to broadcast Eph's warning about the vampiric plague. However, they face a new threat when Eichhorst launches his own attack against the pawn shop. Palmer receives a special visitor, and Gus gears up for the on-coming fight but discovers there's another mysterious factor involved.
- Eph investigates Kelly's disappearance and struggles with what he finds. Dutch pursues a plan to retaliate against Palmer, and Fitzwilliam makes a surprising choice.
- Eph and Fet recon for an all-out assault that Setrakian assures them will finally kill the Master. Gus aligns himself with a strange new force, one that may swing the fight in an unforeseen direction.
- Eph and Nora work on a weapon to kill the strigoi, but Setrakian puts the group at risk by searching for an ancient text, while the Master introduces a new breed of creature and taps Kelly to control it.
- Setrakian and Fet battle for possession of the Occido Lumen, and gain a surprising new ally. A massive attack imperils Eph, Nora, and Zack's escape from New York.
- Fet and Dutch grow closer on a mission to make sure neighborhood buildings are clear. Meanwhile, Eph and Nora perform experiments on their new patients; and Kelly begins her search for Zack.
- Gus and Vaun wage an attack on Palmer as Eph struggles to connect with Zack. Councilwoman Justine Faraldo vows to bring her extermination policies to the other boroughs.
- Eph must protect Zack against a surprise intruder into Red Hook. Gus convinces the Guptas to make a difficult choice. Fet and Setrakian set out to acquire the Lumen but discover they are not the only potential buyer.
- Justine takes drastic measures to counter a surprise invasion. Nora and Fet perform a useful mission while Eph and Setrakian face off against an old foe.
- Eph returns to New York intent on going after the individual responsible for his friends' deaths. Meanwhile, Setrakian and Fet launch an attack on the Master using Fitzwilliam's tip; and Dutch has a surprise visitor.
- Eph and Dutch work to execute Eph's plan against Palmer. Meanwhile Fet & Dr. Martinez accompany Setrakian on his search for the Lumen's true owner. And Councilwoman Feraldo makes a bold move in her quest to take New York City back from the Strigoi.
- Gus helps the Guptas get across the border; Fet, Nora and Eph look all over the city for Dutch, who's in a life-or-death struggle with Eichhorst; Setrakian meets a familiar face while searching for the Occido Lumen.
- The Lumen's auction starts in 24hrs. Setrakian seeks the Ancients backing. Gus seeks allies from his past. Zach's Grandparents are found, leaving Eph with a choice. Eldritch discovers the "White" has an unexpected price, to Eichhorst's delight.
- The birth of the Witness and the beginning of the end of the world.
- Cole travels to 1922 and faces new enemies; the origins of the Witness' world-ending plan are revealed.
- An old enemy unveils a dangerous new scheme which could shatter bonds and unravel reality.
- Cole faces the unthinkable to save the woman he loves; an escape from the time traveling city of Titan.
- To track the Witness, the gang must travel to the most outrageous era yet - the 1980s.
- The origin of the Army of the 12 Monkeys is finally revealed.
- One team, two agendas and a single event that changes the course of the mission, and pits friends against friend.
- Hunted by the future, Cole and Cassie arrive in 1899 London in search of their son.
- The reason why the Witness wants to destroy time and reality is revealed.
- The final battle with the Witness begins.