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- Koko the Clown and his dog Fitz walk into a building where levers that control various aspects of the Earth are located. After Fitz presses a particular lever, the world goes topsy-turvy and out-of-control.
- The Inkwell Clown runs away from Max and winds up falling through a crack in the floorboards and into a fiery Hell.
- Max goes to bed, leaving Ko-Ko at the peak of a steep mountain. Ko-Ko doesn't stay perched for long, and soon finds himself battling strong winds and upsetting a giant, before entering the real world to exact his revenge on a sleeping Max.
- In this Christmas season release, Max assembles a toy train track while Ko-Ko the Clown visits a cartoon toyland, playing cops and robbers and rescuing a doll in distress.
- A Puerto Rican guitar player finds the difficulties of living in New York City so a social worker tries to help him.
- Ko-Ko the Inkwell Clown and a baby get caught in a hurricane.
- Ko-Ko is chased by a cartoony spider while Max deals with a mouse in his office.
- Max is inspired by a cute puppy, and gives Ko-Ko a trained dog to show off in a circus ring. The dog performs a variety of tricks, but things get out of hand once Ko-Ko's trained fleas are let loose into the crowd.
- Ko-Ko and Fitz find that everything in their cartoon world is moving backwards. After entering the real world, they go inside a clock and move the hands backward, causing life all around the city to run in reverse.
- Max is moving out of his studio, so Ko-Ko the Inkwell Clown packs up everything in sight (even using a super-charged vacuum cleaner that sucks up the furniture and the moving men).
- Ko-Ko the Clown is brought to life with a needle and thread. Max accidentally tears Ko-Ko's paper and stitches him back together. After a fencing duel with his creator, Ko-Ko leaps off the paper and strings thread all over Max's studio.
- Ko-Ko and Fitz are up against pirates as they hunt for buried treasure.
- Ko-Ko competes against a rival clown in a race.
- Ko-Ko gathers eggs on a farm while Max works on an incubator.
- Max helps the Inkwell Clown prepare for a family reunion.
- Koko and Fitz face surrealistic hijinks aboard their train in the cartoon world, before entering the real world and taking control of the train on which Max is a passenger.
- The Inkwell Clown tries to defend himself against a swarm of flies.
- Ko-Ko the Clown enters a storybook and uses Aladdin's magic lamp to make his wishes come true.
- Koko the Clown seeks the Fountain of Youth.
- An artist creates a model haunted house for Ko-Ko, where there's a ghost behind every door. Ko-Ko and Fitz face a variety of spooks and are tormented by the actions of the artist, before Ko-Ko repays him in kind (with Max's help).
- Max draws a big cigar and Ko-Ko and Fitz want to smoke it. Max's coworker smokes up a storm in the office until the fire marshal arrives.
- Max gives KoKo a stove to use as a suit of armor and sends him to save a fair maiden from a villainous knave.
- Ko-Ko and Fitz live a life of luxury in a mansion full of servants, until the fantasy is burst when they wake up in a barn.
- Max asks Ko-Ko to act as his alarm clock before going to sleep. While Max sleeps, Ko-Ko goes to work dressing Max for the next day and replacing his surroundings so he'll be ready to go when the alarm clock rings in the morning.