Feature Ryan Lambie Feb 15, 2013
Ahead of the launch of Metal Gear Solid: Revengeance this month, we chart the origins of Hideo Kojima's classic Metal Gear series...
When the seminal Metal Gear Solid launched to huge acclaim in 1998, many of its non-Japanese fans were probably unaware that it wasn't the first game in the series. And yet, in spite of its perfectly-formed gameplay, which defined the stealth genre and made creator Hideo Kojima a celebrity in gaming circles, Metal Gear Solid was the end result of years of refinement and experimentation by its creator.
Like so many designers whose careers began in the early 80s, Kojima initially had no particular desire to become involved in the games industry at all. It was while studying economics at university, and discovering such classics as Super Mario Bros (he later called Miyamoto's platformer, "The game of my destiny), that Kojima first began...
Ahead of the launch of Metal Gear Solid: Revengeance this month, we chart the origins of Hideo Kojima's classic Metal Gear series...
When the seminal Metal Gear Solid launched to huge acclaim in 1998, many of its non-Japanese fans were probably unaware that it wasn't the first game in the series. And yet, in spite of its perfectly-formed gameplay, which defined the stealth genre and made creator Hideo Kojima a celebrity in gaming circles, Metal Gear Solid was the end result of years of refinement and experimentation by its creator.
Like so many designers whose careers began in the early 80s, Kojima initially had no particular desire to become involved in the games industry at all. It was while studying economics at university, and discovering such classics as Super Mario Bros (he later called Miyamoto's platformer, "The game of my destiny), that Kojima first began...
- 2/14/2013
- by ryanlambie
- Den of Geek
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