Redemption Reapers, the dark fantasy tactical RPG developed by Adglobe and published by Binary Haze Interactive (Ender Lilies: Quietus of the Knights,), prepares to ambush evil with a launch date/time set for Wednesday, Feb. 22nd 2023 7am Pacific time on Steam for Windows PC, PlayStation 4 and Nintendo Switch.
Backed by a formidable battalion of Aaa industry veterans, Redemption Reapers is an original story created by director Hiroyuki Kobayashi (Producer – Ender Lilies: Quietus of the Knights), with game balance design courtesy of tactical RPG veteran Masayuki Horikawa (Series Director – Fire Emblem, Planning – Kingdom Hearts III), Tomokazu Fukushima (Scenario – Metal Gear Solid, Freedom Wars), and Rei Kondoh.
An all-star voice cast brings the world to life, including Alejandra Reynoso (Castlevania, Dota 2), Jason Spisak (Arcane, Teen Titans Go!), Kyle McCarley (13 Sentinels: Aegis of Ruin, NieR: Automata), Allegra Clark (Apex Legends, Dragon Age: Inquisition), David Lodge (Persona 5, Final Fantasy Xv), and Caleb Yen (Squid Game,...
Backed by a formidable battalion of Aaa industry veterans, Redemption Reapers is an original story created by director Hiroyuki Kobayashi (Producer – Ender Lilies: Quietus of the Knights), with game balance design courtesy of tactical RPG veteran Masayuki Horikawa (Series Director – Fire Emblem, Planning – Kingdom Hearts III), Tomokazu Fukushima (Scenario – Metal Gear Solid, Freedom Wars), and Rei Kondoh.
An all-star voice cast brings the world to life, including Alejandra Reynoso (Castlevania, Dota 2), Jason Spisak (Arcane, Teen Titans Go!), Kyle McCarley (13 Sentinels: Aegis of Ruin, NieR: Automata), Allegra Clark (Apex Legends, Dragon Age: Inquisition), David Lodge (Persona 5, Final Fantasy Xv), and Caleb Yen (Squid Game,...
- 1/28/2023
- by Technology Martin Cid Magazine
- Martin Cid Tech
Now we’re talkin’.
After eight long years, Solid Snake finally returned for more tactical espionage action in Metal Gear Solid.
I’ll say it a million times, the 32/64 bit era was one of, if not the quantum leap in gaming and was absolutely mindblowing if you were old enough to experience it. It’s hard to explain to those born in the 90s, other than it was the equivalent of going from silent movies to suddenly having both color and sound. Console games were no longer confined to being in a 2D (or semi-3D) landscape. Games were now in full 3D glory.
However, it was also do or die for many older game franchises. They either made the leap successful (The Legend Of Zelda: Ocarina Of Time) or failed spectacularly (Bubsy 3D anyone?). But Metal Gear was a series begging to be made in 3D. And with Hideo Kojima...
After eight long years, Solid Snake finally returned for more tactical espionage action in Metal Gear Solid.
I’ll say it a million times, the 32/64 bit era was one of, if not the quantum leap in gaming and was absolutely mindblowing if you were old enough to experience it. It’s hard to explain to those born in the 90s, other than it was the equivalent of going from silent movies to suddenly having both color and sound. Console games were no longer confined to being in a 2D (or semi-3D) landscape. Games were now in full 3D glory.
However, it was also do or die for many older game franchises. They either made the leap successful (The Legend Of Zelda: Ocarina Of Time) or failed spectacularly (Bubsy 3D anyone?). But Metal Gear was a series begging to be made in 3D. And with Hideo Kojima...
- 11/6/2015
- by Andrew Hudson
- FamousMonsters of Filmland
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