VFX Firm Dneg Hires Global Head Of Research
Exclusive: VFX powerhouse Dneg, whose recent movies include The Matrix 4, Dune and F9: The Fast Saga, has appointed digital technology innovator and real-time workflow expert Roy C. Anthony as Global Head of Research. Hired by Dneg’s Global Cto, Paul Salvini, Anthony’s primary focus will be on emerging technologies, driving innovation within the domains of real-time technology and the use of artificial intelligence (AI) to enhance the artist experience across visual effects and animation. Anthony spent 13 years as a Senior Solutions Architect in the Research & Innovation division at Christie Digital Systems and was most recently Vice President of Creative Development and Operations at Ventuz Technology. Anthony holds patents in Stereoscopy, VR / Ar display systems and calibration, and is a co-author of three academic publications on high frame-rate film. Oscar-winning firm Dneg has worked on movies and series including First Man,...
Exclusive: VFX powerhouse Dneg, whose recent movies include The Matrix 4, Dune and F9: The Fast Saga, has appointed digital technology innovator and real-time workflow expert Roy C. Anthony as Global Head of Research. Hired by Dneg’s Global Cto, Paul Salvini, Anthony’s primary focus will be on emerging technologies, driving innovation within the domains of real-time technology and the use of artificial intelligence (AI) to enhance the artist experience across visual effects and animation. Anthony spent 13 years as a Senior Solutions Architect in the Research & Innovation division at Christie Digital Systems and was most recently Vice President of Creative Development and Operations at Ventuz Technology. Anthony holds patents in Stereoscopy, VR / Ar display systems and calibration, and is a co-author of three academic publications on high frame-rate film. Oscar-winning firm Dneg has worked on movies and series including First Man,...
- 3/29/2021
- by Andreas Wiseman
- Deadline Film + TV
While its focus is firmly forward thinking, Siggraph 2018, the computer graphics, animation, virtual reality, games, digital art, mixed reality, and emerging technologies conference, is also tipping its hat to the past thanks to its theme this year: Generations. The conference runs Aug. 12-16 in Vancouver, B.C.
“In the literal people sense, pioneers in the computer graphics industry are standing shoulder to shoulder with researchers, practitioners and the future of the industry — young people — mentoring them, dabbling across multiple disciplines to innovate, relate, and grow,” says Siggraph 2018 conference chair Roy C. Anthony, VP of creative development and operations at software and technology firm Ventuz. “This is really what Siggraph has always been about. Generations really seemed like a very appropriate way of looking back and remembering where we all came from and how far we’ve come.”
One of the first Siggraph memories for both Anthony and this year’s keynote speaker,...
“In the literal people sense, pioneers in the computer graphics industry are standing shoulder to shoulder with researchers, practitioners and the future of the industry — young people — mentoring them, dabbling across multiple disciplines to innovate, relate, and grow,” says Siggraph 2018 conference chair Roy C. Anthony, VP of creative development and operations at software and technology firm Ventuz. “This is really what Siggraph has always been about. Generations really seemed like a very appropriate way of looking back and remembering where we all came from and how far we’ve come.”
One of the first Siggraph memories for both Anthony and this year’s keynote speaker,...
- 8/3/2018
- by Terry Flores
- Variety Film + TV
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