Logan is now on the run. He and Jessica have turned their backs to the world of the Thinkers and vanished into the ruins of Cathedral, the first step towards Sanctuary. Danger lurks at every bend. Gangs of adolescents known as Cubs prowl the dark recesses of the ruins, hunting whatever gets in their way, including Sandmen. Time is running out as Logan’s ex-partner Francis and Gant lead a team of Sandmen into Cathedral in pursuit of Logan and Jessica.
With issue 3 of Logan’s Run Last Day, writer Paul J. Salamoff has kicked the action and suspense into high gear. In Cathedral, Logan and Jessica encounter a young girl named Mary who gives them the passcode needed to summon the mazecar that will take them to the next stage of their journey. Soon after, Charming Billy and his gang of Cubs arrive to ruin the party. Billy is...
With issue 3 of Logan’s Run Last Day, writer Paul J. Salamoff has kicked the action and suspense into high gear. In Cathedral, Logan and Jessica encounter a young girl named Mary who gives them the passcode needed to summon the mazecar that will take them to the next stage of their journey. Soon after, Charming Billy and his gang of Cubs arrive to ruin the party. Billy is...
- 6/28/2010
- by Dominic
- FamousMonsters of Filmland
When last we saw Logan-6, a Deep Sleep Operative also known as a Sandman, he was seemingly on the verge of fleeing the world of the Thinkers for the unknown wastelands of Sanctuary. Only one kill away from becoming the greatest DS Man of all time, Logan chooses to go rogue before his 21st birthday, his Last Day. But, is Logan’s run merely a rouse to seek out and destroy those that live in the unknown lands outside of civilization?
Issue 2 of Bluewater’s Logan’s Run: Last Day delves deeper into the history that created the world we witnessed so vividly by artist Daniel Gete and colorist Joseph Baker in issue 1. The bleak aftermath of all out nuclear war has devastated the planet. Over time mankind has managed to climb out of the radioactive wastelands of Earth’s cities to create a new world where every person knows their proper place,...
Issue 2 of Bluewater’s Logan’s Run: Last Day delves deeper into the history that created the world we witnessed so vividly by artist Daniel Gete and colorist Joseph Baker in issue 1. The bleak aftermath of all out nuclear war has devastated the planet. Over time mankind has managed to climb out of the radioactive wastelands of Earth’s cities to create a new world where every person knows their proper place,...
- 4/1/2010
- by Dominic
- FamousMonsters of Filmland
I have a love-hate relationship with novels. Though I love reading, often times I feel novels can be long winded and monotonous in some parts. At the same time, movies adapted from novels oftentimes omit a lot and or tweak the story so much that you walk out of the theatre wondering how the heck the film-makers came up with such rubbish when the source material was so good. As for comic-book adaptations they offer a whole different problem all together. Usually limited to a four, five or six issue run, how does one cram a novels worth of story into the limited space provided by a comic book? That was the question I had when reading the first issue of Bluewater Comic’s adaptation of the sci-fi classic Logan’s Run by William F. Nolan and George Clayton Johnson.
First off let me say that writer Paul J. Salamoff...
First off let me say that writer Paul J. Salamoff...
- 2/2/2010
- by Dominic
- FamousMonsters of Filmland
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