Jonathan Blow, the indie game developer behind critically-acclaimed puzzle titles “Braid” and “The Witness,” is working on a new project and he showed footage of it during a recent talk at the Gamelab conference in Spain. Gamelab took place in June, but the video of Blow’s talk finally reached YouTube on Friday.
The unnamed project is inspired by a 1981 Japanese puzzle game called “Sokoban,” where the player must push boxes around a warehouse to get them into specific storage locations. Blow’s game uses a similar concept, but wraps it in a fantasy aesthetic. There’s a big crystal that needs moving and three characters with specific abilities, like a wizard who casts a teleport spell. There’s also an undo feature in case the player messes up.
Blow told Eurogamer in 2017 the project already contains 25 hours of gameplay, mostly comprised of short, one-room levels. “We haven’t really...
The unnamed project is inspired by a 1981 Japanese puzzle game called “Sokoban,” where the player must push boxes around a warehouse to get them into specific storage locations. Blow’s game uses a similar concept, but wraps it in a fantasy aesthetic. There’s a big crystal that needs moving and three characters with specific abilities, like a wizard who casts a teleport spell. There’s also an undo feature in case the player messes up.
Blow told Eurogamer in 2017 the project already contains 25 hours of gameplay, mostly comprised of short, one-room levels. “We haven’t really...
- 7/18/2018
- by Stefanie Fogel
- Variety Film + TV
As a 60-second timer counts down in the top-left corner, one of the first characters you’ll encounter in “Minit,” an elderly man by a lighthouse, drip-feeds his dialogue to you with the lackadaisical attitude of a “Skyrim” or “Breath of the Wild” quest-giver. Before he finishes whatever he was saying, the timer hits zero and you die, spawning again at your home, cursed sword in hand. The timer drums up again.
I never went back to that old man before finishing the game, never figured out what he was saying. I had better things to do and, crucially, only a minute to do them. “Minit” is a cracked whip in an old-man’s world, and I’m a whippersnapper.
Link, too, is one of the most notorious whippersnappers in all of media, having been memed to death by his seemingly sociopathic approach to other people’s property, privacy, and quest-driven needs.
I never went back to that old man before finishing the game, never figured out what he was saying. I had better things to do and, crucially, only a minute to do them. “Minit” is a cracked whip in an old-man’s world, and I’m a whippersnapper.
Link, too, is one of the most notorious whippersnappers in all of media, having been memed to death by his seemingly sociopathic approach to other people’s property, privacy, and quest-driven needs.
- 4/11/2018
- by Trevor Ruben
- Variety Film + TV
I and Me is a platform puzzle game based on a cute little black cat and – I’ve surmised – his imaginary friend, an identical little black cat. These best buddies move through the relatively brief levels in tandem, so when one of them jumps, the other does so too in exactly the same direction and over the same distance. We’ve seen this mechanic before in other games, although it comes along relatively infrequently, and so I and Me still feels fairly unique. This is especially true because it gets the difficulty level just about spot on, and never becomes frustrating.
In fact, considering that many levels have hazards such as spikey thorns, hedgehogs, raging rivers and more, I and Me feels rather relaxed. It has a relatively muted, pastel effect art style that reminds me of Braid, and the melancholy but heart-warming story of friendship is delivered in a...
In fact, considering that many levels have hazards such as spikey thorns, hedgehogs, raging rivers and more, I and Me feels rather relaxed. It has a relatively muted, pastel effect art style that reminds me of Braid, and the melancholy but heart-warming story of friendship is delivered in a...
- 7/10/2017
- by Matthew Smail
- Nerdly
Critically acclaimed adventure/puzzle game The Witness will grace Xbox One next month, the game’s creator Jonathan Blow has confirmed to IGN. Originally released on PlayStation 4 and PC back in January, Blow has never completely ruled out an Xbox One version of the title, stating that he had “no plans” to do so shortly following the game’s launch, due to not wanting to divert resources, but that it could happen in the future.
In regards to potential changes between the Xbox One and existing versions, Blow says that “there are some technical differences” between them, but that they’re essentially indentical in terms of gameplay, as he felt that adding any additional content would “kind of… mess up the game.”
Having now conquered all the major platforms, could Blow be setting his sights on a potential mobile version that’s been hinted at in the past? The answer is yes,...
In regards to potential changes between the Xbox One and existing versions, Blow says that “there are some technical differences” between them, but that they’re essentially indentical in terms of gameplay, as he felt that adding any additional content would “kind of… mess up the game.”
Having now conquered all the major platforms, could Blow be setting his sights on a potential mobile version that’s been hinted at in the past? The answer is yes,...
- 8/23/2016
- by Joe Pring
- We Got This Covered
Ubisoft
When you’re up against a year that spawned The Witcher 3, Metal Gear Solid V and Fallout 4, you’d be completely right in thinking 2016 would be taking a long, hard look itself before taking the stage. 2015 may have been the finest year for gaming since the GTA V and Bioshock Infinite-filled delights on 2013, but if what’s been released in the past two months is any indication, we’re in for one hell of a year going forward.
From innovative indie puzzlers to landmark releases in 30 year-old franchises, whereas this time last year the biggest talking point was just how much of a letdown The Order: 1886 was, now we’ve got a healthy roster of titles you can hear the Game of the Year nominations rolling in for already.
Seriously, although Uncharted 4, Quantum Break and plenty more are set to come rumbling over the horizon in the coming months,...
When you’re up against a year that spawned The Witcher 3, Metal Gear Solid V and Fallout 4, you’d be completely right in thinking 2016 would be taking a long, hard look itself before taking the stage. 2015 may have been the finest year for gaming since the GTA V and Bioshock Infinite-filled delights on 2013, but if what’s been released in the past two months is any indication, we’re in for one hell of a year going forward.
From innovative indie puzzlers to landmark releases in 30 year-old franchises, whereas this time last year the biggest talking point was just how much of a letdown The Order: 1886 was, now we’ve got a healthy roster of titles you can hear the Game of the Year nominations rolling in for already.
Seriously, although Uncharted 4, Quantum Break and plenty more are set to come rumbling over the horizon in the coming months,...
- 3/1/2016
- by Scott Tailford
- Obsessed with Film
The Witness creator Jonathan Blow has just given the clearest indication yet that the massively-successful indie title could release on Xbox One at some point in the future. The vague reassurance comes from Blow’s own comments on The Witness blog, where he confirmed last night that his team will start the process of porting the game to other platforms in the near future.
The Xbox One isn’t the only device under consideration though. “Under serious consideration are: iOS, Android, Xbox One, Os X. We will provide more-concrete information about these as it becomes available!” Blow said, which is an apparent U-turn on comments he made prior to the game’s release, where he stated that he had “no plans” for an Xbox One version of the puzzle game.
Well, the prospect of a release outside of PlayStation 4 and PC is looking more hopeful, at least, but we may...
The Xbox One isn’t the only device under consideration though. “Under serious consideration are: iOS, Android, Xbox One, Os X. We will provide more-concrete information about these as it becomes available!” Blow said, which is an apparent U-turn on comments he made prior to the game’s release, where he stated that he had “no plans” for an Xbox One version of the puzzle game.
Well, the prospect of a release outside of PlayStation 4 and PC is looking more hopeful, at least, but we may...
- 2/3/2016
- by Joe Pring
- We Got This Covered
Indie developer Jonathan Blow appears to have stuck gold a second time with The Witness if his recent comments are anything to go by. In a series of Tweets posted on Twitter, Blow expressed his thanks to the many fans who have taken up the challenge of its many puzzles and are either still in the process of conquering them or watching the end credits right this second. He said:
I am glad so many people are enjoying The Witness! It is nice to get so many notes from people who appreciate the game.
Despite the danger of breaking any confidential NDAs by disclosing precise sales figures and numbers, Blow continued to reveal that if The Witness continues to perform as well as it is now, it will sell copies in a week than Braid managed in an entire year. That’s mighty impressive, especially as Braid itself was considered to be hugely successful.
I am glad so many people are enjoying The Witness! It is nice to get so many notes from people who appreciate the game.
Despite the danger of breaking any confidential NDAs by disclosing precise sales figures and numbers, Blow continued to reveal that if The Witness continues to perform as well as it is now, it will sell copies in a week than Braid managed in an entire year. That’s mighty impressive, especially as Braid itself was considered to be hugely successful.
- 2/1/2016
- by Joe Pring
- We Got This Covered
On the eve of release, Thekla President and the chief creative mind behind The Witness Jonathan Blow has touched base on the possibility of adding Vr compatibility to the acclaimed first-person puzzler.
While Blow ruled out the possibility of bringing the title to Sony’s PlayStation Vr, the celebrated developer confirmed that Thekla is currently in the early stages of crafting a Vr build that will be released for PC, and therefore compatible with the Oculus Rift and Htc Vive.
Speaking with iDigitialTimes, here’s what Blow had to say on the matter:
“Not on PlayStation Vr simply because to support that you would’ve had to design the game from the outset. We started this game a long time ago way before PlayStation Vr was a concept… We might do some support for PC-based Uv [sic] because it’s easier to add that in later.”
Going into The Witness, the...
While Blow ruled out the possibility of bringing the title to Sony’s PlayStation Vr, the celebrated developer confirmed that Thekla is currently in the early stages of crafting a Vr build that will be released for PC, and therefore compatible with the Oculus Rift and Htc Vive.
Speaking with iDigitialTimes, here’s what Blow had to say on the matter:
“Not on PlayStation Vr simply because to support that you would’ve had to design the game from the outset. We started this game a long time ago way before PlayStation Vr was a concept… We might do some support for PC-based Uv [sic] because it’s easier to add that in later.”
Going into The Witness, the...
- 1/25/2016
- by Michael Briers
- We Got This Covered
I usually wait until I have a few hours of spare time; usually on a weekend or over the holidays. I boot up my computer, open up Steam, and queue up the game’s install. A quick dash to the bathroom and perhaps a trip to the kitchen to prepare some hot chocolate (or something equally comforting) and I’m all set. It’s time to play Braid again.
Anybody who has played video games for a good part of their life might find themselves drawn to a specific game (or a few). Whether they kept us distracted during a troubling time, or introduced us to a virtual world we instantly fell in love with, there’s no denying the power of video games as an interactive medium. Movies and music (among others) can have the same effect, but there’s something special and (by definition) unique when it comes to video games,...
Anybody who has played video games for a good part of their life might find themselves drawn to a specific game (or a few). Whether they kept us distracted during a troubling time, or introduced us to a virtual world we instantly fell in love with, there’s no denying the power of video games as an interactive medium. Movies and music (among others) can have the same effect, but there’s something special and (by definition) unique when it comes to video games,...
- 1/25/2016
- by Shaan Joshi
- We Got This Covered
Xbox One owners who can’t wait to get their hands on The Witness will be happy to hear that that the game was just rated for Microsoft’s current-gen platform by the Esrb. As such, it now joins PlayStation 4, Windows PC and iOS as the much-anticipated indie title’s known destinations.
Of course, this shouldn’t come as much of a surprise, given that it was previously stated that the game would be headed to other platforms. It’s just too bad that Xbox One owners will have to wait longer than their PS4 and PC-using peers.
If you’re unfamiliar with The Witness, it’s an ambitious-looking exploration game from Braid creator Jonathan Blow, which has apparently been in the works since 2008. It tasks its players with trekking towards a mountain at the centre of an island, and challenges them with puzzles along the way. Those who solve...
Of course, this shouldn’t come as much of a surprise, given that it was previously stated that the game would be headed to other platforms. It’s just too bad that Xbox One owners will have to wait longer than their PS4 and PC-using peers.
If you’re unfamiliar with The Witness, it’s an ambitious-looking exploration game from Braid creator Jonathan Blow, which has apparently been in the works since 2008. It tasks its players with trekking towards a mountain at the centre of an island, and challenges them with puzzles along the way. Those who solve...
- 1/18/2016
- by Chad Goodmurphy
- We Got This Covered
See Full Gallery Here
From its awe-inspiring pastel color palette to the hundreds of puzzles littered across its sprawling vistas, it’s little wonder why Thekla Inc.’s puzzler The Witness is fast becoming the first 2016 release to really turn heads and raise eyebrows – and that was before today’s info dump.
With little under a fortnight until release, Thekla and developer Jonathan Blow have formally announced the star-studded voice cast featured in the game, revealing an exciting list of talent that includes actors from The Last of Us, Metal Gear Solid and Fallout 4. They are as follows:
Ashley Johnson: Ellie from The Last of Us, Tales from the Borderlands, more. Phil Lamarr – Hermes in Futurama, Ollie Williams in Family Guy, Marvin from Pulp Fiction, Vamp in Metal Gear Solid titles and many other offerings. Matthew Waterson – Sir Lucan in The Order: 1886, Fallout 4 and Halo 5. Terra Deva – musician and The Mickey Mouse Club veteran.
From its awe-inspiring pastel color palette to the hundreds of puzzles littered across its sprawling vistas, it’s little wonder why Thekla Inc.’s puzzler The Witness is fast becoming the first 2016 release to really turn heads and raise eyebrows – and that was before today’s info dump.
With little under a fortnight until release, Thekla and developer Jonathan Blow have formally announced the star-studded voice cast featured in the game, revealing an exciting list of talent that includes actors from The Last of Us, Metal Gear Solid and Fallout 4. They are as follows:
Ashley Johnson: Ellie from The Last of Us, Tales from the Borderlands, more. Phil Lamarr – Hermes in Futurama, Ollie Williams in Family Guy, Marvin from Pulp Fiction, Vamp in Metal Gear Solid titles and many other offerings. Matthew Waterson – Sir Lucan in The Order: 1886, Fallout 4 and Halo 5. Terra Deva – musician and The Mickey Mouse Club veteran.
- 1/14/2016
- by Michael Briers
- We Got This Covered
Given that Jonathan Blow’s idyllic platformer The Witness first reared its head during Sony’s unveiling of the PlayStation 4 all the way back in February 2013, there’s no question that the auteur’s latest work is a tale that grew immensely in the telling. As a matter of fact, when the developer and his studio Thekla Inc. slated the new IP for a January release, it was claimed that the final build was more than ten times the size of what was originally planned.
But now, Blow is contemplating the possibility of releasing a physical version of The Witness shortly after its digital debut next month. Word comes by way of the developer’s blog post, revealing that Thekla has “been in talks with a couple of parties for a while about that possibility.”
Don’t expect this physical release to arrive day and date with the game’s debut,...
But now, Blow is contemplating the possibility of releasing a physical version of The Witness shortly after its digital debut next month. Word comes by way of the developer’s blog post, revealing that Thekla has “been in talks with a couple of parties for a while about that possibility.”
Don’t expect this physical release to arrive day and date with the game’s debut,...
- 12/23/2015
- by Michael Briers
- We Got This Covered
Epic Games
As we approach the end of 2015, we’ve already got one eye on the glorious things that await us on the gaming scene in 2016. Uncharted 4, Deus Ex: Mankind Divide and Mass Effect: Andromeda are just few of the big hitters to look forward to, but those are the kinds of games that’ll be getting so much pre-release hype that they’re pretty much guaranteed to imprint themselves into your mind whether you want them to or not.
The majority of games coming out in 2016 won’t have a multi-million dollar marketing budget or name value or Aaa name value, and will rely instead on small yet dedicated followings of fans, Kickstarter campaigns, or just ingenious ideas to get noticed.
So why not check out the promising titles you might not have heard of, because by the end of 2016 they could well be ranking among the year’s biggest hitters,...
As we approach the end of 2015, we’ve already got one eye on the glorious things that await us on the gaming scene in 2016. Uncharted 4, Deus Ex: Mankind Divide and Mass Effect: Andromeda are just few of the big hitters to look forward to, but those are the kinds of games that’ll be getting so much pre-release hype that they’re pretty much guaranteed to imprint themselves into your mind whether you want them to or not.
The majority of games coming out in 2016 won’t have a multi-million dollar marketing budget or name value or Aaa name value, and will rely instead on small yet dedicated followings of fans, Kickstarter campaigns, or just ingenious ideas to get noticed.
So why not check out the promising titles you might not have heard of, because by the end of 2016 they could well be ranking among the year’s biggest hitters,...
- 12/8/2015
- by Robert Zak
- Obsessed with Film
The Witness pinged the press and public’s radar the instant it was unveiled. Seven years of secrecy comes to an end on January 26, 2016, but until we see the full genius of Jonathan Blow and his team, blog posts should hold the admirers at bay. Did you know, for example, that The Witness contains “(almost) no music”?
Jonathan states:
The Witness is a game about being perceptive: noticing subtleties in the puzzles you find, noticing details in the world around you. If we slather on a layer of music that is just arbitrarily playing, and not really coming from the world, then we’re adding a layer of stuff that works against the game.
A lack of orchestral scores seems sensible on a deserted isle. Omitting nature’s innate melodies, however, will take time to wrap one’s head around. “You are alone on this island, and there are not even any other animals.
Jonathan states:
The Witness is a game about being perceptive: noticing subtleties in the puzzles you find, noticing details in the world around you. If we slather on a layer of music that is just arbitrarily playing, and not really coming from the world, then we’re adding a layer of stuff that works against the game.
A lack of orchestral scores seems sensible on a deserted isle. Omitting nature’s innate melodies, however, will take time to wrap one’s head around. “You are alone on this island, and there are not even any other animals.
- 11/20/2015
- by Joshua Kowbel
- We Got This Covered
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From the creator of the wonderful Braid comes The Witness. Here's a new video showing its ethereal game world...
The brilliance of the platform puzzler Braid left us keen to play whatever creator Jonathan Blow next, so it's exciting to see new details emerge from the production of The Witness. Back in February, Blow took to Twitter to talk a little bit about his bigger, more ambitious project, a first-person puzzler set on a leafy and seemingly deserted island. It is, he says, a game 10 times larger than Braid, and will take a minimum of six hours to complete.
In a new post on The Witness's website, the designer's provided an update on the game's story and sound track, as well as unveiling a brief video which gives us an aerial view of the conundrum-filled island.
"The Witness is a game about being perceptive: noticing subtleties in the puzzles you find,...
google+
From the creator of the wonderful Braid comes The Witness. Here's a new video showing its ethereal game world...
The brilliance of the platform puzzler Braid left us keen to play whatever creator Jonathan Blow next, so it's exciting to see new details emerge from the production of The Witness. Back in February, Blow took to Twitter to talk a little bit about his bigger, more ambitious project, a first-person puzzler set on a leafy and seemingly deserted island. It is, he says, a game 10 times larger than Braid, and will take a minimum of six hours to complete.
In a new post on The Witness's website, the designer's provided an update on the game's story and sound track, as well as unveiling a brief video which gives us an aerial view of the conundrum-filled island.
"The Witness is a game about being perceptive: noticing subtleties in the puzzles you find,...
- 11/20/2015
- by ryanlambie
- Den of Geek
Jonathan Blow, creative mind behind indie darling Braid, has brought an end to the radio silence that had engulfed The Witness, confirming that the Myst-inspired puzzler will be arriving on PlayStation 4 on January 26, 2016.
As one of the titles that helped Sony showcase the technical capability of the PS4, many had assumed that Blow’s long-in-development platform would launch within the console’s inaugural year on the market. Alas, the developer opted to push The Witness from its initial 2014 release date indefinitely, and today’s announcement is the first update released for the unusual title in over a year.
Promising a staggering amount of near-impossible puzzles to solve and lush, autumnal environments to explore, Sony may find Blow’s all-new IP a little difficult to market. But those that have been exposed to the creator’s Braid will need no invitation before diving in at the deep end. According to Blow...
As one of the titles that helped Sony showcase the technical capability of the PS4, many had assumed that Blow’s long-in-development platform would launch within the console’s inaugural year on the market. Alas, the developer opted to push The Witness from its initial 2014 release date indefinitely, and today’s announcement is the first update released for the unusual title in over a year.
Promising a staggering amount of near-impossible puzzles to solve and lush, autumnal environments to explore, Sony may find Blow’s all-new IP a little difficult to market. But those that have been exposed to the creator’s Braid will need no invitation before diving in at the deep end. According to Blow...
- 9/17/2015
- by Michael Briers
- We Got This Covered
Out this year, The Witness is a new puzzle adventure from Jonathan Blow, the creator of Braid. Blow's been talking about the game's scale...
It's already seven years since the release of Braid, the acclaimed platform puzzle game with its ingenious time-rewind mechanic. Since then, creator Jonathan Blow's been working on his follow-up - a 3D, first-person puzzle game called The Witness.
Seemingly more akin to something like Portal than Braid, The Witness offers up a remote island of intricately interlocking puzzles to solve. Blow's cited Myst as an influence, and there's certainly a hint of that game in The Witness's eerily deserted landscape.
With the game due out this year, Blow's been talking a little bit about The Witness's scale on Twitter. In a series of tweets, Blow mentioned that it took him six hours and 20 minutes to speed run through the game; by comparison, he said, Braid...
It's already seven years since the release of Braid, the acclaimed platform puzzle game with its ingenious time-rewind mechanic. Since then, creator Jonathan Blow's been working on his follow-up - a 3D, first-person puzzle game called The Witness.
Seemingly more akin to something like Portal than Braid, The Witness offers up a remote island of intricately interlocking puzzles to solve. Blow's cited Myst as an influence, and there's certainly a hint of that game in The Witness's eerily deserted landscape.
With the game due out this year, Blow's been talking a little bit about The Witness's scale on Twitter. In a series of tweets, Blow mentioned that it took him six hours and 20 minutes to speed run through the game; by comparison, he said, Braid...
- 2/9/2015
- by ryanlambie
- Den of Geek
Indie Game: The Movie
Directed by: James Swirsky, Lisanne Pajot
Written by: James Swirsky, Lisanne Pajot
Starring: Edmund McMillen, Tommy Refenes, Phil Fish, Jonathan Blow
USA, 2012
With the documentary rooted as independent as its subjects, Indie Game: The Movie started as a Kickstarter project and went all the way to Sundance in 2012, with aspirations gripping the palms of Swirsky and Pajot’s hands. The film primarily follows two indie game projects, Super Meat Boy and Fez, as their creators struggle through video game development, from their highest highs to their lowest lows. In between their stories, time with Jonathan Blow of Braid is spent to emphasize how life after success isn’t always what its cracked up to be. Blow talks about being confused for months after Braid came out, because many people simply took the game for face value without appreciating the plot nuances articulated in painstaking detail by...
Directed by: James Swirsky, Lisanne Pajot
Written by: James Swirsky, Lisanne Pajot
Starring: Edmund McMillen, Tommy Refenes, Phil Fish, Jonathan Blow
USA, 2012
With the documentary rooted as independent as its subjects, Indie Game: The Movie started as a Kickstarter project and went all the way to Sundance in 2012, with aspirations gripping the palms of Swirsky and Pajot’s hands. The film primarily follows two indie game projects, Super Meat Boy and Fez, as their creators struggle through video game development, from their highest highs to their lowest lows. In between their stories, time with Jonathan Blow of Braid is spent to emphasize how life after success isn’t always what its cracked up to be. Blow talks about being confused for months after Braid came out, because many people simply took the game for face value without appreciating the plot nuances articulated in painstaking detail by...
- 2/1/2015
- by Christopher Clemente
- SoundOnSight
This week, the videogame industry convenes in Los Angeles for the Electronic Entertainment Expo, a days-long venue for showing off the biggest games of this year, next year, and all the years to come. This will be the first E3 in years unencumbered by new consoles, which means that the focus will be back on the games — most of them with familiar titles, although there are also some glossy originals.
But this will also be a big year for new hardware, with Virtual Reality tech that could wind up defining the future of interactivity. Let’s take a look at...
But this will also be a big year for new hardware, with Virtual Reality tech that could wind up defining the future of interactivity. Let’s take a look at...
- 6/8/2014
- by Darren Franich
- EW.com - PopWatch
Feature Aaron Birch 23 Jan 2014 - 06:11
With the next wave of consoles now in the wild, we look at the most important games of the last generation of videogaming...
Now that the Xbox One and PlayStation 4 are adorning living rooms around the world, and PCs are more powerful than ever, the gaming industry is spending a lot of time looking forward, speculating about the kind of titles we can expect to see from the new platforms. The eighth generation of consoles promises to be pretty special, even if the step up in power isn't quite as noticeable as previous generational leaps have been. Both units, regardless of your particular stance or fandom allegiance, are powerful and will doubt offer some great games, many of which will redefine genres and what we expect and demand from games in future. They'll change the gaming world once again, just as their predecessors did,...
With the next wave of consoles now in the wild, we look at the most important games of the last generation of videogaming...
Now that the Xbox One and PlayStation 4 are adorning living rooms around the world, and PCs are more powerful than ever, the gaming industry is spending a lot of time looking forward, speculating about the kind of titles we can expect to see from the new platforms. The eighth generation of consoles promises to be pretty special, even if the step up in power isn't quite as noticeable as previous generational leaps have been. Both units, regardless of your particular stance or fandom allegiance, are powerful and will doubt offer some great games, many of which will redefine genres and what we expect and demand from games in future. They'll change the gaming world once again, just as their predecessors did,...
- 1/22/2014
- by aaronbirch
- Den of Geek
At its most basic, "Super Hot" is a first-shooter by Blue Brick Studios. It was made in a week, as part of the 7Dfps game jam, and is available right here, free to play in your browser. It should only take about five or ten minutes, so give it a whirl.
So, sure, "Super Hot" is a technically a first-person shooter. But it sports some wicked time dilation -- reminiscent of Monolith's "F.E.A.R." series or even the later stages of Jonathan Blow's "Braid" -- and it plays out a bit more like a 3D puzzle game. The hook is that time only moves forward when you, the player, move.
"Super Hot"'s mechanics are just bizarre enough to create a little learning curve, but once you get the timing down, eliminating a room of monochrome enemies becomes a breeze. There's something really satisfying about leading a moving target,...
So, sure, "Super Hot" is a technically a first-person shooter. But it sports some wicked time dilation -- reminiscent of Monolith's "F.E.A.R." series or even the later stages of Jonathan Blow's "Braid" -- and it plays out a bit more like a 3D puzzle game. The hook is that time only moves forward when you, the player, move.
"Super Hot"'s mechanics are just bizarre enough to create a little learning curve, but once you get the timing down, eliminating a room of monochrome enemies becomes a breeze. There's something really satisfying about leading a moving target,...
- 9/10/2013
- by Joseph Leray
- MTV Multiplayer
Feature Aaron Birch 7 Sep 2013 - 13:23
With the launch around the corner, we look at Sony's upcoming PlayStation 4 exclusives and when we can expect them to arrive...
Recently we've looked at the exclusive launch line ups of the PS4 and Xbox One, with our thoughts on which of the two is the stronger. However, that's just the beginning, and soon enough both platforms will have their own fleshed out exclusive line ups, with each attempting to make the competition green with envy. Of course, these exclusives will make their respective console owners happy, but another reason these titles exist is to attract new owners, and to tempt others to jump ship.
So, what can we expect from next gen exclusives? What titles are incoming and when are we likely to get our sweaty mitts on them? Let's take a look, today focusing on the PS4, which has a lot of exclusive content upcoming.
With the launch around the corner, we look at Sony's upcoming PlayStation 4 exclusives and when we can expect them to arrive...
Recently we've looked at the exclusive launch line ups of the PS4 and Xbox One, with our thoughts on which of the two is the stronger. However, that's just the beginning, and soon enough both platforms will have their own fleshed out exclusive line ups, with each attempting to make the competition green with envy. Of course, these exclusives will make their respective console owners happy, but another reason these titles exist is to attract new owners, and to tempt others to jump ship.
So, what can we expect from next gen exclusives? What titles are incoming and when are we likely to get our sweaty mitts on them? Let's take a look, today focusing on the PS4, which has a lot of exclusive content upcoming.
- 9/6/2013
- by aaronbirch
- Den of Geek
Game creator engages in social media fight, calls it quits on upcoming title
Fez 2, which was announced at last months Horizon Conference, has been offically scrapped after a public twitter fight between game creator Phil Fish and blogger/GameTrailers editor Marcus Beer. What orginally began as a concern from Beer during a recent Invisible Walls panel dicussion concerning Fish,fellow indie developer Jonathan Blow and their unwillingness to speak concerning policies with independent gaming development on the upcoming Xbox One console, devolved into a personal battle of namecalling and insults over the weekend. Late saturday afternoon, Fish posted comments on the Polytron site concerning the cancellation:
Fish has been the center of controversy before when, in 2012, he ignited a firestorm concerning Japanese game developers, when he commented at a Gdc screening of "Indie Games The Move" that "they suck". Later on via Twitter, he further explained his comments and apologized concerning the blow up.
Fez 2, which was announced at last months Horizon Conference, has been offically scrapped after a public twitter fight between game creator Phil Fish and blogger/GameTrailers editor Marcus Beer. What orginally began as a concern from Beer during a recent Invisible Walls panel dicussion concerning Fish,fellow indie developer Jonathan Blow and their unwillingness to speak concerning policies with independent gaming development on the upcoming Xbox One console, devolved into a personal battle of namecalling and insults over the weekend. Late saturday afternoon, Fish posted comments on the Polytron site concerning the cancellation:
Fish has been the center of controversy before when, in 2012, he ignited a firestorm concerning Japanese game developers, when he commented at a Gdc screening of "Indie Games The Move" that "they suck". Later on via Twitter, he further explained his comments and apologized concerning the blow up.
- 7/28/2013
- by feeds@cinelinx.com (Chris Danger)
- Cinelinx
It is no secret that indie games are blowing up. Aside from the iOS/Android revolution, the PC, PS3, 360 have become the home of incredible indie games. Minecraft and Journey are two of the biggest indie games in recent memory, while games such as Fez and Guacamelee have also found lots of success.
This year’s E3 was another indicator that indie games will play a big role in the upcoming generation of new consoles. Sony showed off an indie showcase featuring games such as Octodad: Deadliest Catch and Secret Ponchos, while Microsoft revealed their titles Below and LocoCycle. Before we look into the future, we should look into the past and see what games brought to this special indie game renaissance.
10. Braid
It is important to start this list with one of the most beloved indie games in recent memory. Braid was released on Xbox Live in 2008 and made...
This year’s E3 was another indicator that indie games will play a big role in the upcoming generation of new consoles. Sony showed off an indie showcase featuring games such as Octodad: Deadliest Catch and Secret Ponchos, while Microsoft revealed their titles Below and LocoCycle. Before we look into the future, we should look into the past and see what games brought to this special indie game renaissance.
10. Braid
It is important to start this list with one of the most beloved indie games in recent memory. Braid was released on Xbox Live in 2008 and made...
- 6/19/2013
- by Anthony Chambers
- Obsessed with Film
This year’s Electronic Entertainment Expo (E3) marked an exciting moment for the videogame industry. New consoles. New blockbuster titles. Long-awaited sequels. What follows is a list of the 15 most exciting games I saw this year. I got hands-on time with most of them, but it’s important to remember that playing videogames at E3 is not the same as actually playing the videogames. At E3, you’re staring at the most expensive TV screens corporate money can buy, while various company reps urge you on and assure you that you’re much better at the game than all of...
- 6/14/2013
- by Darren Franich
- EW.com - PopWatch
You hear one phrase every five minutes at E3 this year: “open world.” The sandbox-style of gameplay sets the player down in a large digital environment and lets them explore; essentially, the whole game is one gigantic level, usually with a linear narrative strewn with dozens/hundreds of mini-games and unique interactions. The genre has a long history: Popularized by Grand Theft Auto, perfected by The Elder Scrolls, deconstructed by Shadow of the Colossus, vulgarized by Saint’s Row. But at E3 2013, it’s almost surprising to find a game that doesn’t trumpet a gigantic in-game universe. No less...
- 6/13/2013
- by Darren Franich
- EW.com - PopWatch
1. The videogame industry trends brash and macho. This is partially because the industry spent most of the last decade making hilarious billions of dollars, and partially because the industry mostly constitutes a gigantic dude-frat of workaholic nerds. Of the three major videogame companies right now, none is brasher or more macho than Microsoft. Their Xbox became a powerhouse off the back of games like Halo and Gears of War and Left 4 Dead and infinite Calls of Duty played on the robust Xbox live system. It’s difficult to generalize about consoles — or at least, the consoles not designed by...
- 6/11/2013
- by Darren Franich
- EW.com - PopWatch
Without a doubt, one of the biggest surprises during Sony’s PlayStation 4 event last month was the announcement that Jonathan Blow’s open-world puzzle game, The Witness, would be a timed exclusive for the upcoming next-gen system. We have already heard a little about how the developer behind the 2008 Xbla game Braid ended up signing a deal with Sony, but he has now expanded on that story to reveal that part of the decision was due to “a certain amount of dread” he has about working with Microsoft again.
Speaking in an upcoming Edge interview, Jonathan Blow expressed concern over the way Microsoft conducts their business relationships with indie developers, saying:
“I’ve had a bad time working with Microsoft in the past. Maybe not super bad, but a moderately bad time in terms of business relationships. Other developers who are friends of mine have had a horrible time, so...
Speaking in an upcoming Edge interview, Jonathan Blow expressed concern over the way Microsoft conducts their business relationships with indie developers, saying:
“I’ve had a bad time working with Microsoft in the past. Maybe not super bad, but a moderately bad time in terms of business relationships. Other developers who are friends of mine have had a horrible time, so...
- 3/8/2013
- by Justin Alderman
- We Got This Covered
Thanks to all the leaks and accurate rumors, Sony’s PlayStation 4 event this week held very few surprises, however, there were a couple of announcements that nobody saw coming. One of those, was the reveal that Jonathan Blow’s open-world puzzle game, The Witness, would be a timed exclusive for the next generation console. Blow has since taken to his website to clarify how the highly-anticipated indie game found its way to the PS4, and he also hinted that his deal with Sony does not exclude the possibility of a “PC or iOS at launch”.
“People have been speculating that we got paid for PS4 exclusivity, but that is not the case. There was no money involved.” Jonathan wrote. ”The real situation is that, because we are a small developer, we only have the ability to launch on a small number of platforms at once. We liked the idea of being on a console,...
“People have been speculating that we got paid for PS4 exclusivity, but that is not the case. There was no money involved.” Jonathan wrote. ”The real situation is that, because we are a small developer, we only have the ability to launch on a small number of platforms at once. We liked the idea of being on a console,...
- 2/23/2013
- by Justin Alderman
- We Got This Covered
By Joseph Leray
BioWare and Electronic Arts have announced the final batches of downloadable content for “Mass Effect 3”: “Citadel” is a single-player campaign expansion, while “Reckoning” is a multiplayer pack containing new weapons, maps, and skins.
Like all multiplayer updates so far, “Reckoning” will be free, but “Citadel” will run to the tune of $14.99, or 1200 Microsoft Points on PC, PlayStation 3, and Xbox 360. Neither the press release or official statements on the game’s forums mention the Wii U version of the game, which launched with some Dlc, but not “Leviathan” or “Omega.”
“Reckoning,” introduces new character classes to “Mass Effect 3”’s co-operative, Horde-like multiplayer section. In addition to the debut of the Krogan Warlord, Geth Juggernaut, Female Turian Raptor, Talon Mercenary, and Alliance Infiltration Unit, “Reckoning” features new weapons and equipment mods as well. The multiplayer pack will be available next week, on the 26th.
Meanwhile, as a capstone to the long-running Shepard trilogy,...
BioWare and Electronic Arts have announced the final batches of downloadable content for “Mass Effect 3”: “Citadel” is a single-player campaign expansion, while “Reckoning” is a multiplayer pack containing new weapons, maps, and skins.
Like all multiplayer updates so far, “Reckoning” will be free, but “Citadel” will run to the tune of $14.99, or 1200 Microsoft Points on PC, PlayStation 3, and Xbox 360. Neither the press release or official statements on the game’s forums mention the Wii U version of the game, which launched with some Dlc, but not “Leviathan” or “Omega.”
“Reckoning,” introduces new character classes to “Mass Effect 3”’s co-operative, Horde-like multiplayer section. In addition to the debut of the Krogan Warlord, Geth Juggernaut, Female Turian Raptor, Talon Mercenary, and Alliance Infiltration Unit, “Reckoning” features new weapons and equipment mods as well. The multiplayer pack will be available next week, on the 26th.
Meanwhile, as a capstone to the long-running Shepard trilogy,...
- 2/21/2013
- by MTV Video Games
- MTV Multiplayer
By Joseph Leray
Capcom’s decision to port “Resident Evil: Revelations HD” to consoles and PC was made “after the 3Ds launch and after we received fan and critic feedback on the game,” the game’s producer Tsukasa Takenaka recently told Joystiq.
“When we worked on the 3Ds version, we were completely targeting the 3Ds. We didn't start in HD, scale down, and now we're scaling up,” Takenaka noted, explaining that it would have been impossible to develop a console version of “Revelations” alongside the once-exclusive 3Ds game.
When it became clear that some “Resident Evil” fans didn’t own a 3Ds, or simply wanted to explore the infested Queen Zenobia on the big screen, Capcom began development on “Resident Evil: Revelations HD,” continuing an audience-friendly streak from the Japanese publisher. They recently promised more “focused” titles in the future, “as opposed to trying to be all things for all people.
Capcom’s decision to port “Resident Evil: Revelations HD” to consoles and PC was made “after the 3Ds launch and after we received fan and critic feedback on the game,” the game’s producer Tsukasa Takenaka recently told Joystiq.
“When we worked on the 3Ds version, we were completely targeting the 3Ds. We didn't start in HD, scale down, and now we're scaling up,” Takenaka noted, explaining that it would have been impossible to develop a console version of “Revelations” alongside the once-exclusive 3Ds game.
When it became clear that some “Resident Evil” fans didn’t own a 3Ds, or simply wanted to explore the infested Queen Zenobia on the big screen, Capcom began development on “Resident Evil: Revelations HD,” continuing an audience-friendly streak from the Japanese publisher. They recently promised more “focused” titles in the future, “as opposed to trying to be all things for all people.
- 2/21/2013
- by MTV Video Games
- MTV Multiplayer
The above video is a simple debut trailer continuing the story of Guerrilla's space war franchise. And while I can say that I kinda dig their take on a universe fighting against asthmatic space Nazis, I can't help but get a tingling sensation that we've seen this all before. For those that remembered the infamous 'Killzone 2' gameplay demo leading up to PS3 release you might get a sense of "been there, done that, next please."
At any rate, last night's gameplay footage shows off a little bit of what to expect from the next 'Killzone' and it does have some nice visuals neat ideas, but it does look a little too "directed" in some parts. Still, this is super early to make any calls and really I want to play some fun games whenever PS4 launches. Below is the full demo with the good stuff happening a couple of minutes in to the clip.
At any rate, last night's gameplay footage shows off a little bit of what to expect from the next 'Killzone' and it does have some nice visuals neat ideas, but it does look a little too "directed" in some parts. Still, this is super early to make any calls and really I want to play some fun games whenever PS4 launches. Below is the full demo with the good stuff happening a couple of minutes in to the clip.
- 2/21/2013
- by Clint Mize
- MTV Multiplayer
President of Sony's Worldwide Studios, Shuhei Yoshida clearly played a big role in last night's big reveal of the PlayStation 4. He's been with the company for years now, and some of the most surprising reveals of the evening, games like "Knack" and "Killzone Shadow Fall," are products of the studios that he oversees.
We had a chance to speak with Mr. Yoshida shortly following the press conference, and got the inside scoop on Sony's upcoming console, it's biggest and brightest features, as well as his thoughts on the role that the PS3 will play in the coming years. Check back later today and tomorrow for Mr. Yoshida's thoughts on the wonders of the PlayStation 4's sharing functionality, as well as what the future holds for the PS3.
Related Posts:
Jonathan Blow Debuts His New Game 'The Witness' On The PS4
PlayStation Network Gamer's Choice Awards 2013 Voting Has Begun!
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We had a chance to speak with Mr. Yoshida shortly following the press conference, and got the inside scoop on Sony's upcoming console, it's biggest and brightest features, as well as his thoughts on the role that the PS3 will play in the coming years. Check back later today and tomorrow for Mr. Yoshida's thoughts on the wonders of the PlayStation 4's sharing functionality, as well as what the future holds for the PS3.
Related Posts:
Jonathan Blow Debuts His New Game 'The Witness' On The PS4
PlayStation Network Gamer's Choice Awards 2013 Voting Has Begun!
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- 2/21/2013
- by Jason Cipriano
- MTV Multiplayer
Feature Ryan Lambie 21 Feb 2013 - 14:21
Sony officially launched the PS4 last night,so what do we know about the system now? Ryan takes a look...
With a blast of corporate, blue-toned fanfare, Sony officially confirmed the existence of the PlayStation 4 in a live press conference aired last night. The internet being the hive of rumours and leaked information that it is, many of the things that Sony excitedly told us about its forthcoming console had already been whispered about or sneakily photographed a few days earlier, which deflated the sense of revelation somewhat. But at the same time, the emergence of a new gaming system is always something worthy of a closer look, so what have we learned about the PS4 so far?
The controller
Sony's learned from past experience that the Dual Shock controller isn't something to be trifled with lightly, and the fourth iteration of the device...
Sony officially launched the PS4 last night,so what do we know about the system now? Ryan takes a look...
With a blast of corporate, blue-toned fanfare, Sony officially confirmed the existence of the PlayStation 4 in a live press conference aired last night. The internet being the hive of rumours and leaked information that it is, many of the things that Sony excitedly told us about its forthcoming console had already been whispered about or sneakily photographed a few days earlier, which deflated the sense of revelation somewhat. But at the same time, the emergence of a new gaming system is always something worthy of a closer look, so what have we learned about the PS4 so far?
The controller
Sony's learned from past experience that the Dual Shock controller isn't something to be trifled with lightly, and the fourth iteration of the device...
- 2/21/2013
- by ryanlambie
- Den of Geek
It's not a lot, but you can see some of the assets from Bungie's "shared world shooter" in motion in this clip from the PS4 presentation.
Bungie co-founder Jason Miller didn't attend the event, preferring instead to send along this video announcement for "Destiny's" PS4 debut. The shooter will be coming to the PS3 and PS4 simultaneously with exclusive content for Sony's new console.
Related Posts:
Jonathan Blow Debuts His New Game 'The Witness' On The PS4
PlayStation Network Gamer's Choice Awards 2013 Voting Has Begun!
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Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.
Bungie co-founder Jason Miller didn't attend the event, preferring instead to send along this video announcement for "Destiny's" PS4 debut. The shooter will be coming to the PS3 and PS4 simultaneously with exclusive content for Sony's new console.
Related Posts:
Jonathan Blow Debuts His New Game 'The Witness' On The PS4
PlayStation Network Gamer's Choice Awards 2013 Voting Has Begun!
--
Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.
- 2/21/2013
- by Charles Webb
- MTV Multiplayer
When he took the stage, "Braid" developer Jonathan Blow wondered out loud how his trailer for "The Witness" could stand up next to the hour or more of explosions and big action that preceded it. In fact, the open-world puzzle game, coming the the PS4 during its launch window, was maybe just the right counterpoint to the racing games, shooters, and whatever it is that Media Molecule is working on for Sony's next console.
Blow explained onstage that "The Witness," while set in an open world, wasn't about its expansiveness--instead, it was important to him and his team that every step and encounter that the player took would have meaning. Within 20 seconds of walking in any direction, he promises, the player will encounter something of import in the deliberately-constructed island where "The Witness" takes place.
"The Witness" is coming to the PC, iOS, and the PS4, with the promise of more platforms down the line.
Blow explained onstage that "The Witness," while set in an open world, wasn't about its expansiveness--instead, it was important to him and his team that every step and encounter that the player took would have meaning. Within 20 seconds of walking in any direction, he promises, the player will encounter something of import in the deliberately-constructed island where "The Witness" takes place.
"The Witness" is coming to the PC, iOS, and the PS4, with the promise of more platforms down the line.
- 2/21/2013
- by Charles Webb
- MTV Multiplayer
Sony has confirmed that the PlayStation 4 is on the way after announcing the next-gen console earlier today in New York City. Sony has revealed that the consoled will feature a “supercharged PC architecture” with an X86 Cpu, “enhanced PC Gpu” with GDDR5, 8Gb of memory as well as traditional hard drive storage capabilities. The new console will feature a brand new engine code-named Panta Rhei, offering fans some mind-blowing graphics worthy of a next-generation platform. Fans should expect to see a plethora of titles for the console, with every major 3rd party publisher around the world supporting the PS4.
Sony also unveiled a new DualShock 4 controller for the console, one that features a touchpad, share button, headphone jack and enhanced rumble capabilities. The controller also features a stereo camera lightbar that can be used in conjunction with new camera peripheral, much like the Kinect.
In addition to the hardware, Sony...
Sony also unveiled a new DualShock 4 controller for the console, one that features a touchpad, share button, headphone jack and enhanced rumble capabilities. The controller also features a stereo camera lightbar that can be used in conjunction with new camera peripheral, much like the Kinect.
In addition to the hardware, Sony...
- 2/21/2013
- by Adam B.
- GeekRest
When it came time to announce their next-generation Playstation console, Sony did not hesitate. The introduction of the Playstation 4 occurred at a media-packed event in New York, which featured appearances by some of the greatest, most popular, and most self-important videogame creators in the world. They showed off a slate of games that ran the gamut from “exciting” and “visually stimulating” to “confusing” and “wait, so Killzone is still happening?”
The presentation was, in some ways, a bold refutation of Nintendo’s Wii U — Sony made a point of stressing that it had involved third-party developers in the process of...
The presentation was, in some ways, a bold refutation of Nintendo’s Wii U — Sony made a point of stressing that it had involved third-party developers in the process of...
- 2/21/2013
- by Darren Franich
- EW.com - PopWatch
It's official: the new console is called the PlayStation 4.
Andrew House started the event talking about Sony's consumer-centric vision for the company. From the Vita to previous consoles, they've strived to create play on the goal and in the home. A new console is the result of Sony's desire to match parity with gamer demands for connectivity and developer insight into the needs of a system.
House promised a console that will be the most personalized system, the most adaptable, and offering more opportunities to remain connected even away from the primary console.
Lead system architect and industry veteran Mark Cerny explained that development on the new console bgan four years ago. The key talking point of his time on the stage is in connecting a broad range of services with a single console. Netflix and other services worked well on the PS3, he explained, but they wanted to offer a more fluid,...
Andrew House started the event talking about Sony's consumer-centric vision for the company. From the Vita to previous consoles, they've strived to create play on the goal and in the home. A new console is the result of Sony's desire to match parity with gamer demands for connectivity and developer insight into the needs of a system.
House promised a console that will be the most personalized system, the most adaptable, and offering more opportunities to remain connected even away from the primary console.
Lead system architect and industry veteran Mark Cerny explained that development on the new console bgan four years ago. The key talking point of his time on the stage is in connecting a broad range of services with a single console. Netflix and other services worked well on the PS3, he explained, but they wanted to offer a more fluid,...
- 2/21/2013
- by Charles Webb
- MTV Multiplayer
The much-hyped press event for Sony's Playstation is over with the first details of the PlayStation 4 announced. A Holiday 2013 release is being targeted, however there are no pics as yet of the machine - nor talk of pricing at this point.
The system will use a supercharged PC architecture with an 8-core "Jaguar" x86-64 Amd Cpu, allegedly making it very easy to develop for. No word on the specifics of the architecture as yet.
There's also a high-end PC Gpu - an Amd next-generation Radeon™ based graphics engine - consisting of 18 compute units and boasting 1.84 teraflops of computational power.
Then there is 8Gb of unified high speed GDDR5 memory for use by both the Cpu and Gpu with 176Gb/s of memory bandwidth, and large local hard-drive storage (sizes not revealed). The machine comes with Bluetooth 2.1, Usb 3.0 connections, Ieee 802.11 b/g/n wireless, Ethernet connection, Hdmi, Analog-av and optical output.
The system will use a supercharged PC architecture with an 8-core "Jaguar" x86-64 Amd Cpu, allegedly making it very easy to develop for. No word on the specifics of the architecture as yet.
There's also a high-end PC Gpu - an Amd next-generation Radeon™ based graphics engine - consisting of 18 compute units and boasting 1.84 teraflops of computational power.
Then there is 8Gb of unified high speed GDDR5 memory for use by both the Cpu and Gpu with 176Gb/s of memory bandwidth, and large local hard-drive storage (sizes not revealed). The machine comes with Bluetooth 2.1, Usb 3.0 connections, Ieee 802.11 b/g/n wireless, Ethernet connection, Hdmi, Analog-av and optical output.
- 2/21/2013
- by Garth Franklin
- Dark Horizons
As expected, Sony has officially announced their next generation console, the PlayStation 4, during this evening’s PlayStation event in New York City. The successor the PS3 is expected to launch sometime later this year.
The PlayStation 4 will have 8Gb of onboard GDDR5 unified memory, an X86 Cpu, 8 Cpu cores, 2 teraflops computational performance, a “supercharged PC architecture”, and a local hard drive. Sony stated that the PS4′s technology will focus on customer personalization, and will be extremely easy to develop for. The company described the console as “a platform by game creators, for game creators”.
[Update] Sony has also confirmed that the PS4 will have the following optical drive (read only): Bd 6xCAV, DVD 8xCAV
One of the more gamer friendly features of the PlayStation 4 is that it will include a “suspend mode” that can instantly suspend gameplay. This will allow users to stop playing any game, at any point,...
The PlayStation 4 will have 8Gb of onboard GDDR5 unified memory, an X86 Cpu, 8 Cpu cores, 2 teraflops computational performance, a “supercharged PC architecture”, and a local hard drive. Sony stated that the PS4′s technology will focus on customer personalization, and will be extremely easy to develop for. The company described the console as “a platform by game creators, for game creators”.
[Update] Sony has also confirmed that the PS4 will have the following optical drive (read only): Bd 6xCAV, DVD 8xCAV
One of the more gamer friendly features of the PlayStation 4 is that it will include a “suspend mode” that can instantly suspend gameplay. This will allow users to stop playing any game, at any point,...
- 2/20/2013
- by Justin Alderman
- We Got This Covered
★★★★☆ Jonathan Blow, developer of the hugely popular Braid, once said: "Let me take my deepest flaws and vulnerabilities, put them in the game, and see what happens." Chronicling the figures at the forefront of the 'indie game' revolution, Lisanne Pajot and James Swirsky's Indie Game: The Movie (2012) focuses upon the personalities rather than their global product. Indie games are those produced outside of the mainstream studio system, away from the industry giants. Rather than small, streamlined creative firms, the people behind these ventures are often just two-man programming teams, devoting their lives to developing their games.
Read more »...
Read more »...
- 11/29/2012
- by CineVue UK
- CineVue
Rating: 4 out of 5 stars
When most people think of video game movies, they think of Super Mario Bros. They think of the sacrilege committed time and time again by Uwe Boll, such as Alone in the Dark and House of the Dead. In terms of narrative film, directors have unerringly failed when trying to convey the video game experience. Oddly enough, it seems to be documentarians, creating the likes of The King of Kong and this, Indie Game: The Movie, who best prod the heart and soul of the oft-maligned medium and capture what it really means to people.
If James Swirsky and Lisanne Pajot’s doc is anything, it is passionate. The pair follow the skeleton-crew developers of three independent video games – Braid’s Jonathan Blow, Super Meat Boy’s Edmund McMillen and Tommy Refenes, and Fez’s Phil Fish – representing the apparent “past, present and future” of indie gaming (Braid is long-released,...
When most people think of video game movies, they think of Super Mario Bros. They think of the sacrilege committed time and time again by Uwe Boll, such as Alone in the Dark and House of the Dead. In terms of narrative film, directors have unerringly failed when trying to convey the video game experience. Oddly enough, it seems to be documentarians, creating the likes of The King of Kong and this, Indie Game: The Movie, who best prod the heart and soul of the oft-maligned medium and capture what it really means to people.
If James Swirsky and Lisanne Pajot’s doc is anything, it is passionate. The pair follow the skeleton-crew developers of three independent video games – Braid’s Jonathan Blow, Super Meat Boy’s Edmund McMillen and Tommy Refenes, and Fez’s Phil Fish – representing the apparent “past, present and future” of indie gaming (Braid is long-released,...
- 6/19/2012
- by Shaun Munro
- Obsessed with Film
Plot: Charting the rise of independent video game design, this documentary follows the production of three indie games; the break-out hit .Braid. by Jonathan Blow, it.s potential successor .Super Meat Boy. by the underdog team of Edmund McMillen and Tommy Refenes, and the long-delayed .Fez. by Phil Fish. Review: As someone who truly doesn.t know a thing about modern gaming, I assumed Indie Game: The Movie wouldn.t be something I.d find terribly interesting. I missed it at Sundance, but...
- 5/25/2012
- by Chris Bumbray
- JoBlo.com
Editor’s note: With Indie Game: The Movie opening up in Los Angeles today as it begins its theatrical run, we thought it only appropriate to re-run this Sundance review, originally posted on January 20. They say to truly be happy you should “do what you love and you’ll never work a day in your life,” but what does it mean to take something you love doing and try and make it your career? Or at least something you dedicate the majority of your time to? Those who are writers or make films or music usually get into it because they love reading/writing, movies and music, but there is a caveat to this idea that people do not always realize. Even if you are “pursuing your dreams,” at the end of the day, work is work. It may be more exciting and different than your average 9-5 cubicle life, it...
- 5/18/2012
- by Allison Loring
- FilmSchoolRejects.com
Indie Game: The Movie Directed by: Lisanne Pajot and James Swirsky Starring: Phil Fish, Edmund McMillen, Jonathan Blow, Tommy Refenes From Hearts of Darkness to Lost in La Mancha to American Movie, we've seen some great behind-the-scenes documentaries about filmmaking over the years, some capturing the glory of success and others the agony of failure. The production of a feature film almost always makes for a compelling story because we get to watch creative professionals perform in a team environment while under pressure. And yet, despite the overabundance of these kinds of documentaries, up until now there have been very few documentaries covering the behind-the-scenes process of video game development. What gives? Part of the problem is that video games are giant team efforts where pretty much all of the talented people involved are unknown to the general public. However, the bigger complication is the fact that most major video...
- 5/14/2012
- by Sean
- FilmJunk
This year GameCity – the UK’s biggest indie games festival – will be running for a mammoth 7 days, from 20th-27th October. Now entering its 7th year, the GameCity team have already announced some of the attractions for this year’s festival with a full lineup to follow in the run-up to the Nottingham event, but here are 7 things I’d personally love to see (some more likely than others).
1. Charlie Brooker to Judge the GameCity Prize
The desire of festival fans to see self-proclaimed gamer Charlie Brooker sit on the GameCity Prize judging panel has been knocking round the Twittersphere since last year’s festival, and since this year’s judges are still closely under wraps it remains a tantalising possibility.
The jury for last year’s inaugural GameCity Prize was drawn from a broad spectrum of figures outside of the game industry itself – ranging from musician Nitin Sawhney to...
1. Charlie Brooker to Judge the GameCity Prize
The desire of festival fans to see self-proclaimed gamer Charlie Brooker sit on the GameCity Prize judging panel has been knocking round the Twittersphere since last year’s festival, and since this year’s judges are still closely under wraps it remains a tantalising possibility.
The jury for last year’s inaugural GameCity Prize was drawn from a broad spectrum of figures outside of the game industry itself – ranging from musician Nitin Sawhney to...
- 5/6/2012
- by Emma O Sullivan
- Obsessed with Film
While younger generations have been criticized for only watching TV and playing video games, Indie Game: The Movie shows it's these young people who have grown up with these forms of entertainment who now aspire to make the very products that parents once warned would rot the mind. However, in the case of game designers Edmund McMillen, Tommy Refenes, Phil Fish and Jonathan Blow, their mind is far from rotten, and it's actually quite clear as they work hard everyday to craft the kind of video games they love. But just like films at Sundance, their games are crafted outside of the game studio system. Indie Game follows four different game designers at very different stages in their careers. Jonathan Blow has already tasted widespread success as his game Braid quickly became the best-selling Xbox Live Arcade game of all-time and received ridiculously good reviews. Edmund McMillen and Tommy Refenes...
- 1/30/2012
- by Ethan Anderton
- firstshowing.net
One of the films that jumped out early on at the festival was Indie Game: The Movie, a Kickstarter-funded documentary about independent video game developers. The struggle of these passionate young creative minds to imbue their games with real meaning and symbolism while balancing out the entertainment factor and gameplay is reminiscent of the struggle off all independent artists.
I was lucky enough to sit down with the dynamic duo, Lisanne Pajot and James Swirsky, responsible for bringing the story of these developers with creative filmmaking technique. They offer up some good advice for anyone planning to crowd fund, discuss the possibility of the movie becoming an HBO and how independent games are closer to in relation to independent film than you may have thought. Check out the interview below and my review here.
The Film Stage: Where did the idea to make a documentary about indie game developers come about?...
I was lucky enough to sit down with the dynamic duo, Lisanne Pajot and James Swirsky, responsible for bringing the story of these developers with creative filmmaking technique. They offer up some good advice for anyone planning to crowd fund, discuss the possibility of the movie becoming an HBO and how independent games are closer to in relation to independent film than you may have thought. Check out the interview below and my review here.
The Film Stage: Where did the idea to make a documentary about indie game developers come about?...
- 1/30/2012
- by jpraup@gmail.com (thefilmstage.com)
- The Film Stage
Indie Game: The Movie is an amazing documentary that gives the audience an intimate look at the people driving the independent video game movement forward. It follows four individuals and their journey to achieving video game greatness by developing the games they want to make with no one telling them what they can and can't do. Let me introduce you to the individuals and games that the doc revolves around:
- Game designer Edmund McMillen and programmer Tommy Refenes and their work on the Xbox Live game Super Meat Boy, which follows the adventures of a skinless boy in search of his girlfriend, who is made of bandages.
- Developer Phil Fish and his game Fez, which is highly anticipated and has been four years in the making.
- And then there's Jonathan Blow, the creator of the indie game Braid, which is considered one of the highest-rated games of all time.
- Game designer Edmund McMillen and programmer Tommy Refenes and their work on the Xbox Live game Super Meat Boy, which follows the adventures of a skinless boy in search of his girlfriend, who is made of bandages.
- Developer Phil Fish and his game Fez, which is highly anticipated and has been four years in the making.
- And then there's Jonathan Blow, the creator of the indie game Braid, which is considered one of the highest-rated games of all time.
- 1/29/2012
- by Venkman
- GeekTyrant
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