Matthew Byrd Sep 26, 2018
Telltale's closure inspired one of The Walking Dead's designers to reveal a terrific alternate ending.
Jake Rodkin, former project lead on The Walking Dead and director of Firewatch, has shared an incredibly strange ending for The Walking Dead's first season that he refers to as the game's "alternate ending."
"Alternate" is certainly one way to describe it. So far as most people can tell, this was an ending constructed by the Walking Dead team largely for the purposes of their own amusement. There's almost no chance that anyone involved with the development of this game ever thought that it would ever see the light of day outside of some blooper reel included with a special edition release of the game.
However, we're certainly glad that it did see the light of day. The sequence in question doesn't seem to serve as the actual ending...
Telltale's closure inspired one of The Walking Dead's designers to reveal a terrific alternate ending.
Jake Rodkin, former project lead on The Walking Dead and director of Firewatch, has shared an incredibly strange ending for The Walking Dead's first season that he refers to as the game's "alternate ending."
"Alternate" is certainly one way to describe it. So far as most people can tell, this was an ending constructed by the Walking Dead team largely for the purposes of their own amusement. There's almost no chance that anyone involved with the development of this game ever thought that it would ever see the light of day outside of some blooper reel included with a special edition release of the game.
However, we're certainly glad that it did see the light of day. The sequence in question doesn't seem to serve as the actual ending...
- 9/26/2018
- Den of Geek
Graphic artist Olly Moss is now working for “Dota 2” and “Half-Life” developer Valve, he revealed on Twitter Monday.
Moss is perhaps best known in gaming circles for his work on Campo Santo’s award-winning first-person adventure “Firewatch.” He co-founded the studio in 2013 alongside Sean Vanaman, Jake Rodkin, and Nels Anderson. As the game’s art director, he was reportedly responsible for its distinct color and lighting, along with the various logos and prop designs inspired by 1960s national park posters.
So one thing that’s neat is that I am going to work at Valve.
— Olly Moss (@ollymoss) August 6, 2018
Before joining Campo Santo, Moss was most notable for creating a beautiful line of “Star Wars” movie posters. They were released in 2010 in a limited run and are now worth thousands of dollars. Moss also created cover art for the video game “Resistance 3” and the first digital copies of J.K. Rowling’s “Harry Potter” series,...
Moss is perhaps best known in gaming circles for his work on Campo Santo’s award-winning first-person adventure “Firewatch.” He co-founded the studio in 2013 alongside Sean Vanaman, Jake Rodkin, and Nels Anderson. As the game’s art director, he was reportedly responsible for its distinct color and lighting, along with the various logos and prop designs inspired by 1960s national park posters.
So one thing that’s neat is that I am going to work at Valve.
— Olly Moss (@ollymoss) August 6, 2018
Before joining Campo Santo, Moss was most notable for creating a beautiful line of “Star Wars” movie posters. They were released in 2010 in a limited run and are now worth thousands of dollars. Moss also created cover art for the video game “Resistance 3” and the first digital copies of J.K. Rowling’s “Harry Potter” series,...
- 8/7/2018
- by Stefanie Fogel
- Variety Film + TV
Valve Corporation, the company behind gaming store and platform Steam as well as franchises as diverse as “Portal,” “Counter-Strike: Global Offensive,” and “Half-Life,” is now also home to “Firewatch” developer Campo Santo, according to a blog post on Campo Santo’s official site this weekend.
“The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, ‘In the Valley of Gods,'” according to the Saturday evening post. The group goes on to write that they found in Valve a company that shares their values and that the deal is an obvious match.
Campo Santo, which was formed in 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, will continue work on “In the Valley of Gods,” now as a Valve game, as well as continuing its support of “Firewatch” and...
“The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, ‘In the Valley of Gods,'” according to the Saturday evening post. The group goes on to write that they found in Valve a company that shares their values and that the deal is an obvious match.
Campo Santo, which was formed in 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, will continue work on “In the Valley of Gods,” now as a Valve game, as well as continuing its support of “Firewatch” and...
- 4/22/2018
- by Brian Crecente
- Variety Film + TV
Since it was revealed back in 2014, everyone has been trying to figure out just what Firewatch is. The purposefully cryptic trailers seemed to indicate that a mystery was afoot in the woods of the Shoshone National Forest in Wyoming. Combine that with the fact that the title comes from a brand new developer in Campo Santo, and you’ll understand why ideas ran wild about just what the game was actually about. It’s rare that even a day before launch, speculation can still be running rampant about a highly-anticipated title. I’m not here to spoil anything, obviously, but I can say that whatever your thoughts on the title are, there is a good chance that you’re wrong.
Set during the glorious year of 1989 (I may be a bit biased on that), Firewatch places gamers into the shoes of Henry. Looking to get away from a serious personal issue,...
Set during the glorious year of 1989 (I may be a bit biased on that), Firewatch places gamers into the shoes of Henry. Looking to get away from a serious personal issue,...
- 2/8/2016
- by Eric Hall
- We Got This Covered
First-person adventure title, Firewatch, now has a release date: February 9th, 2016.
According to the PlayStation Blog, developer Campo Santo is still putting the finishing touches on their first-ever game before it’s consumed by the masses:
Right now we’re still polishing, optimizing, writing, and developing the last bits of the game, but we can’t wait to put it out there for you to play.
Though Campo Santo may be a new developer, you might recognize some of the faces that are attached to it. The San Francisco-based team includes the likes of Jake Rodkin and Sean Vanaman, who were both creative leads for Telltale Games’ The Walking Dead. Additionally, Nels Anderson, the lead designer of 2012’s stealth title, Mark of the Ninja, is there, as well as The Cave‘s composer, Chris Remo.
Whether this gives any hints as to what to expect from Firewatch or not, the...
According to the PlayStation Blog, developer Campo Santo is still putting the finishing touches on their first-ever game before it’s consumed by the masses:
Right now we’re still polishing, optimizing, writing, and developing the last bits of the game, but we can’t wait to put it out there for you to play.
Though Campo Santo may be a new developer, you might recognize some of the faces that are attached to it. The San Francisco-based team includes the likes of Jake Rodkin and Sean Vanaman, who were both creative leads for Telltale Games’ The Walking Dead. Additionally, Nels Anderson, the lead designer of 2012’s stealth title, Mark of the Ninja, is there, as well as The Cave‘s composer, Chris Remo.
Whether this gives any hints as to what to expect from Firewatch or not, the...
- 10/12/2015
- by Joe DeAndrea
- We Got This Covered
Another day, another group of successful game designers cry havoc and slip from the standard developer-publisher relationship. It's kind of fun watching an industry sea-change as it happens, isn't it? Today's aspirant indie is Campo Santo Games, a new studio created by -- among others -- some of the dudes responsible for "Mark of the Ninja" and "The Walking Dead."
There's not much to Campo Santo Games yet -- a placeholder website and one blog post -- but it's staffed by heavy hitters. From Telltale come Sean Vanaman and Jake Rodkin, who co-lead and co-wrote the first season of "The Walking Dead." (You may also know them from the very funny, very worthwhile Idle Thumbs podcast.)
They're joined by Nels Anderson, the lead designer of Klei Entertainment's "Mark of the Ninja." Rounding out the group is illustrator Olly Moss, perhaps best known in gaming circles for designing the box art...
There's not much to Campo Santo Games yet -- a placeholder website and one blog post -- but it's staffed by heavy hitters. From Telltale come Sean Vanaman and Jake Rodkin, who co-lead and co-wrote the first season of "The Walking Dead." (You may also know them from the very funny, very worthwhile Idle Thumbs podcast.)
They're joined by Nels Anderson, the lead designer of Klei Entertainment's "Mark of the Ninja." Rounding out the group is illustrator Olly Moss, perhaps best known in gaming circles for designing the box art...
- 9/20/2013
- by Joseph Leray
- MTV Multiplayer
By Miguel Concepcion
The element of player choice was one of the features that made Telltale Games' "The Walking Dead" one of the most critically acclaimed games of 2012. It was an even more meaningful achievement when this choice-driven game essentially reached the same conclusion for all players. The game succeeds in the choices during the journey and less on the anticipation of the outcome of the choices. One of the more significant choices was during the game's second episode where you had to decide on the fates of Doug and Carley. It was the starting point of the Gdc 2013 talk, 'Saving Doug: Empathy, Character, and Choice in The Walking Dead', hosted by "The Walking Dead" creative director, Jake Rodkin and director/writer, Sean Vanaman. Here were the nine major takeaways from the panel:
Jake and Sean began by making the distinction between proaction games like "Minecraft" and "Grand Theft...
The element of player choice was one of the features that made Telltale Games' "The Walking Dead" one of the most critically acclaimed games of 2012. It was an even more meaningful achievement when this choice-driven game essentially reached the same conclusion for all players. The game succeeds in the choices during the journey and less on the anticipation of the outcome of the choices. One of the more significant choices was during the game's second episode where you had to decide on the fates of Doug and Carley. It was the starting point of the Gdc 2013 talk, 'Saving Doug: Empathy, Character, and Choice in The Walking Dead', hosted by "The Walking Dead" creative director, Jake Rodkin and director/writer, Sean Vanaman. Here were the nine major takeaways from the panel:
Jake and Sean began by making the distinction between proaction games like "Minecraft" and "Grand Theft...
- 4/1/2013
- by MTV Video Games
- MTV Multiplayer
Telltale Games has released a new episode of Playing Dead, in which the developers discuss behind-the-scene details of the final episode, No Time Left. As an added treat, players also get a bonus episode with Terry McGovern, who plays Larry in The Walking Dead.
In today's final episode, 'It All Ends Here,' host A.J. LoCascio sits down with developers Sean Vanman, Jake Rodkin and Sean Ainsworth to discuss the process behind making the final episode of the game's first season, 'No Time Left.'
In addition to the developers, we also sit down to speak with The Walking Dead creator Robert Kirkman, who shares his thoughts on the series and the choices he made in the final episode. Additionally, we speak with the one and only Dave Fennoy, who details the process of becoming Lee Everett, and also adds his thoughts on the fate of Lee at the end of the season.
In today's final episode, 'It All Ends Here,' host A.J. LoCascio sits down with developers Sean Vanman, Jake Rodkin and Sean Ainsworth to discuss the process behind making the final episode of the game's first season, 'No Time Left.'
In addition to the developers, we also sit down to speak with The Walking Dead creator Robert Kirkman, who shares his thoughts on the series and the choices he made in the final episode. Additionally, we speak with the one and only Dave Fennoy, who details the process of becoming Lee Everett, and also adds his thoughts on the fate of Lee at the end of the season.
- 1/11/2013
- by Amanda Dyar
- DreadCentral.com
Telltale Games has released a couple of new videos for The Walking Dead video game series. Fans can check out the new accolades trailer as well as a just released Pax Prime video. Read on to learn more.
From the Press Release
Earlier this year, we launched our on-going web-series ‘Playing Dead’ featuring regular talks with the development team at Telltale Games discussing the process of creating an episodic game series based on Robert Kirkman’s award winning graphic novels, The Walking Dead.
Recently in Seattle during Pax Prime, Telltale came face to face with thousands of fans who had a chance to swing by our booth to say hello and let us know what they loved the most about the series.
Our fans also joined us for our over-capacity panel, ‘Playing Dead Live’ featuring project leads Sean Vanaman, Jake Rodkin, as well as story-consultant and screenwriter for the fast-approaching Episode Four: Around Every Corner,...
From the Press Release
Earlier this year, we launched our on-going web-series ‘Playing Dead’ featuring regular talks with the development team at Telltale Games discussing the process of creating an episodic game series based on Robert Kirkman’s award winning graphic novels, The Walking Dead.
Recently in Seattle during Pax Prime, Telltale came face to face with thousands of fans who had a chance to swing by our booth to say hello and let us know what they loved the most about the series.
Our fans also joined us for our over-capacity panel, ‘Playing Dead Live’ featuring project leads Sean Vanaman, Jake Rodkin, as well as story-consultant and screenwriter for the fast-approaching Episode Four: Around Every Corner,...
- 9/26/2012
- by Amanda Dyar
- DreadCentral.com
Telltale Games has released a new episode of Playing Dead. Including talk of episode 1 development and early ideas that were scrapped from the story, we also learn a little bit more about the next installment of The Walking Dead video game:
“As we prepare for the second episode of our game based on Robert Kirkman’s The Walking Dead and lead into E3 (just two weeks away), we’ve unleashed a brand-spankin’ new episode of Playing Dead for you to feast upon!
In Playing Dead: Episode 4, The Walking Dead designers Sean Vanaman and Jake Rodkin chat about some spoilery details from Episode 1 of the game and let slip a bit about what’s coming in Episode 2 – Starved for Help!”
As we reported earlier, Episode 2 of The Walking Dead video game is planned for a release sometime in June. As soon as we have an official release date, we’ll let readers know.
“As we prepare for the second episode of our game based on Robert Kirkman’s The Walking Dead and lead into E3 (just two weeks away), we’ve unleashed a brand-spankin’ new episode of Playing Dead for you to feast upon!
In Playing Dead: Episode 4, The Walking Dead designers Sean Vanaman and Jake Rodkin chat about some spoilery details from Episode 1 of the game and let slip a bit about what’s coming in Episode 2 – Starved for Help!”
As we reported earlier, Episode 2 of The Walking Dead video game is planned for a release sometime in June. As soon as we have an official release date, we’ll let readers know.
- 5/24/2012
- by Jonathan James
- DailyDead
Online talk show Playing Dead has released a new video featuring lead designers Sean Vanaman and Jake Rodkin chatting with host A.J. LoCascio about the making of The Walking Dead – Episode 1: A New Day along with some info about Episode 2: Starving for Help.
Just to catch you up, the full five-episode season of The Walking Dead for PC and Mac is available for purchase via the Telltale Games Store and other digital distribution outlets as a season pass for $24.99. On Xbla, each episode will cost just 400 Ms Points, and on Psn, each episode will cost just $4.99, or $19.99 as a season pass. Episode 2 is coming soon!
To learn more you can visit the official Telltale Games website.
Visit The Evilshop @ Amazon!
Got news? Click here to submit it!
Play with your dead in the comments section below!
Just to catch you up, the full five-episode season of The Walking Dead for PC and Mac is available for purchase via the Telltale Games Store and other digital distribution outlets as a season pass for $24.99. On Xbla, each episode will cost just 400 Ms Points, and on Psn, each episode will cost just $4.99, or $19.99 as a season pass. Episode 2 is coming soon!
To learn more you can visit the official Telltale Games website.
Visit The Evilshop @ Amazon!
Got news? Click here to submit it!
Play with your dead in the comments section below!
- 5/23/2012
- by Amanda Dyar
- DreadCentral.com
Telltale's The Walking Dead is a 5-part episodic game series coming this spring for Xbox 360, PS3 and PC. The game's talk show just released the second episode of Playing Dead, where you can get great insider information straight from the developers! We have it here along with Episode 1 in case you missed it.
From the Press Release
Telltale has released the second episode of Playing Dead at the official website for The Walking Dead. Playing Dead is Telltale’s talk show format developer diary designed to let gamers know what they can expect from the upcoming game based on Robert Kirkman’s award-winning comic book series.
The Walking Dead is a 5-part episodic game series coming to Xbox Live Arcade, PlayStation Network, PC and other leading platforms. The first episode will be available for download later this spring.
In this episode of Playing Dead, we join host Aj LoCascio and...
From the Press Release
Telltale has released the second episode of Playing Dead at the official website for The Walking Dead. Playing Dead is Telltale’s talk show format developer diary designed to let gamers know what they can expect from the upcoming game based on Robert Kirkman’s award-winning comic book series.
The Walking Dead is a 5-part episodic game series coming to Xbox Live Arcade, PlayStation Network, PC and other leading platforms. The first episode will be available for download later this spring.
In this episode of Playing Dead, we join host Aj LoCascio and...
- 3/7/2012
- by Amanda Dyar
- DreadCentral.com
Telltale Games has released the second episode of Playing Dead, a video feature discussing the The Walking Dead video game currently in development. We’ve known they’ve been working on this since last year, but Telltale is finally talking more about what to expect from the upcoming game.
It was previously revealed that this will be an original story taking place within The Walking Dead universe. You’ll be playing as Lee Everett, a convict who escapes in the middle of the initial zombie outbreak. He joins up with a 7 yr old girl named Clementine and they must survive both zombie and human threats.
“Hungry for some fresh meat? The second episode of Playing Dead, the ongoing talk show where you can get the inside scoop on Telltale’s upcoming game The Walking Dead, is now available at the game’s official website. Join host Aj LoCascio, Lead Designer...
It was previously revealed that this will be an original story taking place within The Walking Dead universe. You’ll be playing as Lee Everett, a convict who escapes in the middle of the initial zombie outbreak. He joins up with a 7 yr old girl named Clementine and they must survive both zombie and human threats.
“Hungry for some fresh meat? The second episode of Playing Dead, the ongoing talk show where you can get the inside scoop on Telltale’s upcoming game The Walking Dead, is now available at the game’s official website. Join host Aj LoCascio, Lead Designer...
- 3/6/2012
- by Jonathan James
- DailyDead
Much like the origins of the zombie outbreak in Robert Kirkman’s epic The Walking Dead, gameplay details on Telltale Games’ game based on that series are shrouded in mystery. Telltale has recently released a few details about the story, and even without knowing much of anything about the actual gameplay, what we've seen so far is incredibly exciting.
Telltale’s The Walking Dead takes place in the same universe as the comics but follows a different set of characters than AMC's acclaimed television series. The game starts off near the beginning of the outbreak with the main character, Lee Everett, in the back of a police car being driven out of Atlanta, presumably to the prison from the books. Being unsure of why you’re in your current situation or whether you’re innocent or guilty (or even what you’re being accused of in the first place), the...
Telltale’s The Walking Dead takes place in the same universe as the comics but follows a different set of characters than AMC's acclaimed television series. The game starts off near the beginning of the outbreak with the main character, Lee Everett, in the back of a police car being driven out of Atlanta, presumably to the prison from the books. Being unsure of why you’re in your current situation or whether you’re innocent or guilty (or even what you’re being accused of in the first place), the...
- 8/8/2011
- by JTMosh
- DreadCentral.com
In one of the least-secretive announcements at last night's Telltale Games event in San Francisco, the studio officially announced their plans to bring Robert Kirkman's beloved comic book series to the video game market. Few details were available in this early stage of development, but based on the meager tidbits of information I could gather, fans of the series should start getting excited for "The Walking Dead" game.
"The Walking Dead" is more than just a run-of-the-mill zombie story. Kirkman's ability to force the reader into truly caring about the characters on the page, sometimes ripping out our hearts in the process, is what makes this series truly special. Sure, there's a zombie apocalypse afoot, but Kirkman's genius lies in focusing on the way a living nightmare affects the human condition, using the ghoulish undead as a set-piece as opposed to the centerpiece.
"I came to Telltale to tell stories.
"The Walking Dead" is more than just a run-of-the-mill zombie story. Kirkman's ability to force the reader into truly caring about the characters on the page, sometimes ripping out our hearts in the process, is what makes this series truly special. Sure, there's a zombie apocalypse afoot, but Kirkman's genius lies in focusing on the way a living nightmare affects the human condition, using the ghoulish undead as a set-piece as opposed to the centerpiece.
"I came to Telltale to tell stories.
- 2/18/2011
- by Matt Clark
- MTV Multiplayer
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.