It’s fair to say that the horror game has made somewhat of a small comeback in PC gaming, with Outlast being released and now Amnesia: A Machine for Pigs. These two titles have brought back atmosphere and more importantly upped the fear factor, with some saying A Machine for Pigs is one of the scariest games in a long time, a claim which may be true.
In movies it’s fair to say that many horror fans have become desensitised to “fear” especially as we almost know what to expect, but with games when if the atmosphere and style choices are right they manages to tap into our almost primal fear of the things that go bump in the night. This is something that Amnesia: A Machine for Pigs does well, especially when the things that bump decide to chase you down the corridors of an industrialised Victorian slaughter house.
In movies it’s fair to say that many horror fans have become desensitised to “fear” especially as we almost know what to expect, but with games when if the atmosphere and style choices are right they manages to tap into our almost primal fear of the things that go bump in the night. This is something that Amnesia: A Machine for Pigs does well, especially when the things that bump decide to chase you down the corridors of an industrialised Victorian slaughter house.
- 11/18/2013
- by Paul Metcalf
- Nerdly
Journey, the visual and emotive game that evokes in the player a sense of smallness and wonder to forge an emotional connection between themself and the anonymous players they meet on the way, collected the Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer and Original Music Awards at the British Academy Games Awards, hosted by Dara O’ Briain and supported by official partner Game.
Danny Wallace was awarded with his first BAFTA winning the Performer category for his work as the narrator in Thomas was Alone, the indie puzzle game. The Walking Dead, the episodic point-and-click adventure role-playing game, picked up the Mobile and Handheld and Story BAFTAs. The Unfinished Swan, a game which explores the unknown, collected the Awards for Game Innovation and Debut Game.
Dishonored, the stealth action adventure game saw off stiff competition to collect the Award for Best Game. The Award for British Game was presented to The Room,...
Danny Wallace was awarded with his first BAFTA winning the Performer category for his work as the narrator in Thomas was Alone, the indie puzzle game. The Walking Dead, the episodic point-and-click adventure role-playing game, picked up the Mobile and Handheld and Story BAFTAs. The Unfinished Swan, a game which explores the unknown, collected the Awards for Game Innovation and Debut Game.
Dishonored, the stealth action adventure game saw off stiff competition to collect the Award for Best Game. The Award for British Game was presented to The Room,...
- 3/5/2013
- by Phil
- Nerdly
Awards season isn't quite done with us as the British Academy of Film and Television Arts rounds up their picks for 2012's best and brightest in advance of the awards show in March. The leading competitors: "The Walking Dead" with seven nominations including Best Game and Game Design with "Far Cry 3" picking up six including one for... Story?
Really?
The British Academy Game Awards will take place on March 5th with a highlight show streaming on TwitchTV on Monday, March 11.
After the jump, see the full list of nominees.
Action
Borderlands 2
Development Team
Gearbox/2K Games
Call of Duty: Black Ops 2
Development Team
Treyarch/Activision
Far Cry 3
Dan Hay, Patrick Plourde, Patrik Methe
Ubisoft Montreal/Ubisoft
Halo 4
Development Team
343 Industries/Microsoft Studios
Hitman: Absolution
Development Team
Io – Interactive/Square-Enix
Mass Effect 3
Development Team
BioWare/EA
Artistic Achievement
Borderlands 2
Development Team
Gearbox/2K Games
Dear Esther
Robert Briscoe
Thechineseroom/thechineseroom
Far Cry 3
Jean Alexis Doyan,...
Really?
The British Academy Game Awards will take place on March 5th with a highlight show streaming on TwitchTV on Monday, March 11.
After the jump, see the full list of nominees.
Action
Borderlands 2
Development Team
Gearbox/2K Games
Call of Duty: Black Ops 2
Development Team
Treyarch/Activision
Far Cry 3
Dan Hay, Patrick Plourde, Patrik Methe
Ubisoft Montreal/Ubisoft
Halo 4
Development Team
343 Industries/Microsoft Studios
Hitman: Absolution
Development Team
Io – Interactive/Square-Enix
Mass Effect 3
Development Team
BioWare/EA
Artistic Achievement
Borderlands 2
Development Team
Gearbox/2K Games
Dear Esther
Robert Briscoe
Thechineseroom/thechineseroom
Far Cry 3
Jean Alexis Doyan,...
- 2/12/2013
- by Charles Webb
- MTV Multiplayer
By Jeffrey Matulef
Frictional Games have released the first trailer for Amnesia: A Machine for Pigs, their sequel to Amnesia: The Dark Descent (i.e. the scariest game I've ever played).
This time out the indie studio is collaborating with Dear Esther developer, The Chinese Room. Dear Esther scribe Dan Pinchbeck is on board, as is composer, Jessica Curry. Though a sequel to Amnesia: The Dark Descent, A Machine for Pigs will star a completely different cast and be set 60 years after the events in the last game. Little is known about A Machine for Pigs' plot, but according to the newly erected official site it concerns a "wealthy industrialist" haunted by visions of an ominous machine. Something tells me there's something sinister afoot and it's not simply a trip to the hot dog factory. Amnesia: A Machine For Pigs is expected this year before Halloween on PC. [Source: Frictional Games via Beefjack]. Related Posts:Video...
- 6/15/2012
- by MTV Video Games
- MTV Multiplayer
The Chinese Room's moody first-person exploration game goes for atmosphere, scenery in this trailer.
More than anything else, this narrated trailer left me feeling on the outside looking in: indie developer The Chinese Room has obviously created a series of gorgeous vistas that evoke melancholy and a desire to explore (as the camera scrolls down a path, I want it to go left, or maybe right). At the same time, I want to know what it's all about and what the "challenge" in the experience is, which, from the description below is obviously not the point in this game which is taking the broader view of "play" in terms of exploring, bending, and breaking the rules of your game space.
Here's how The Chinese Room describe Dear Esther:
“A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.”
Dear Esther is a ghost story,...
More than anything else, this narrated trailer left me feeling on the outside looking in: indie developer The Chinese Room has obviously created a series of gorgeous vistas that evoke melancholy and a desire to explore (as the camera scrolls down a path, I want it to go left, or maybe right). At the same time, I want to know what it's all about and what the "challenge" in the experience is, which, from the description below is obviously not the point in this game which is taking the broader view of "play" in terms of exploring, bending, and breaking the rules of your game space.
Here's how The Chinese Room describe Dear Esther:
“A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.”
Dear Esther is a ghost story,...
- 1/18/2012
- by Charles Webb
- MTV Multiplayer
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