Epic Games is always looking for new ways to collaborate with popular IPs like Marvel, Star Wars, and, most recently, Avatar: The Last Airbender. Fortnite is the go-to game to make a good and proper crossover and the reception to them proves so.
In a recent Q&a, the creator of The Binding of Isaac, Edmund McMillen, mentioned that Epic Games has reached out to him about a possible collaboration with the popular battle royale title. The logistics of this particular crossover will be tricky, but with the Epic Games title, every kind of popular franchise can make certain items for the game.
The Binding of Isaac Could Come to Fortnite Soon Fortnite may be working on a new collaboration.
After more than six years since its launch, Fortnite has become the best title for a collaboration; every type of brand and character already has a skin in the game.
In a recent Q&a, the creator of The Binding of Isaac, Edmund McMillen, mentioned that Epic Games has reached out to him about a possible collaboration with the popular battle royale title. The logistics of this particular crossover will be tricky, but with the Epic Games title, every kind of popular franchise can make certain items for the game.
The Binding of Isaac Could Come to Fortnite Soon Fortnite may be working on a new collaboration.
After more than six years since its launch, Fortnite has become the best title for a collaboration; every type of brand and character already has a skin in the game.
- 5/10/2024
- by Lucas Lapetina
- FandomWire
“The Binding of Isaac” creator Edmund McMillen’s latest project — a multiplayer card game called “The Binding of Isaac: Four Souls” — raised over $1 million on Kickstarter in just over a week.
The game has three 100-card decks — monsters, treasure, and loot — all featuring the disturbingly cute “Binding of Isaac” art style. Kickstarter backers who donate $25 or more get a copy, which includes the three decks, bonus cards, custom dice, a rulebook, and more.
So, how does “Four Souls” work? Each player chooses a specific character card, three loot cards, and three pennies. Everyone takes turns playing the loot cards and attacking monsters to gain resources used to purchase items. Eventually, they’ll take on bosses and collect their souls. The first person to gain four souls wins.
We hit 1,000,000!!!! You guys unlocked the stained glass sticker!! This semi transparent sticker will now be included in All game boxes! Thanks so much for spreading the word!
The game has three 100-card decks — monsters, treasure, and loot — all featuring the disturbingly cute “Binding of Isaac” art style. Kickstarter backers who donate $25 or more get a copy, which includes the three decks, bonus cards, custom dice, a rulebook, and more.
So, how does “Four Souls” work? Each player chooses a specific character card, three loot cards, and three pennies. Everyone takes turns playing the loot cards and attacking monsters to gain resources used to purchase items. Eventually, they’ll take on bosses and collect their souls. The first person to gain four souls wins.
We hit 1,000,000!!!! You guys unlocked the stained glass sticker!! This semi transparent sticker will now be included in All game boxes! Thanks so much for spreading the word!
- 7/9/2018
- by Stefanie Fogel
- Variety Film + TV
“The Binding of Isaac” is getting a card game spin-off, the creator of the original game, Edmund McMillen announced Wednesday.
McMillen teased that he would have “something pretty cool” to reveal just past midnight, and then three hours later revealed the Kickstarter page for “The Binding of Isaac: Four Souls.”
“Designing this was fun and easy and I’m treating this as I would any video game that I’ve ever worked on,” said McMillen. “The goal is to make a very playable and entertaining card game that has a lot of strategy to it and embodies everything that’s unique about The Binding of Isaac.”
The card game hit its goal of $50,000 in funding in roughly one and a half hours, according to the Kickstarter page. Since the early morning hours, the game has already surpassed the $150,000 mark and is still growing, with 29 days still to go in the campaign.
McMillen teased that he would have “something pretty cool” to reveal just past midnight, and then three hours later revealed the Kickstarter page for “The Binding of Isaac: Four Souls.”
“Designing this was fun and easy and I’m treating this as I would any video game that I’ve ever worked on,” said McMillen. “The goal is to make a very playable and entertaining card game that has a lot of strategy to it and embodies everything that’s unique about The Binding of Isaac.”
The card game hit its goal of $50,000 in funding in roughly one and a half hours, according to the Kickstarter page. Since the early morning hours, the game has already surpassed the $150,000 mark and is still growing, with 29 days still to go in the campaign.
- 6/27/2018
- by Liz Lanier
- Variety Film + TV
Ever since playing Super Meat Boy upon its release, the idea of Bit. Trip Runner enticed me. Playing as Commander Video, an unlockable character in Edmund McMillen’s 2010 instant classic, made me wonder what kind of world this goofy little dude inhabited. His design is instantly recognizable, easy to draw, and memorable: all elements of a perfect mascot. But my journey to the realm of Bit. Trip would remain on hiatus until this very release. I was never particularly drawn to the series, because the idea playing an auto runner in a world filled with so many amazing platformers seemed a waste. So I bit the bullet on Runner3, finally delving into a world I was completely unfamiliar with. For those of you out there in a position like mine, this one’s gonna be hard to recommend.
Runner3 opens with absolute lunacy: a two-odd minute advertisement for Boil Foil,...
Runner3 opens with absolute lunacy: a two-odd minute advertisement for Boil Foil,...
- 5/22/2018
- by David Morgan
- We Got This Covered
Nintendo Switch’s launch line-up just got a little less exciting today, thanks to the news that The Binding of Isaac: Afterbirth+ will no longer meet the upcoming console’s March 3 release date. As per a statement released yesterday by developer Nicalis’ Tyrone Rodriguez (via VideoGamer), the popular roguelike has been pushed back, although the studio had been unable to confirm a new launch window until now due to issues “way beyond” its control.
Fortunately, the setback isn’t too drastic: Afterbirth+ is still on for a Switch release before the end of March, and Nicalis has also shared a few neat extras fans will get if they pick up the game’s launch edition. Two sticker sheets featuring various characters and items from the game, alternative cover art and a 20-page instruction booklet inspired by the industry’s 8-bit era will be included with all launch copies, so if...
Fortunately, the setback isn’t too drastic: Afterbirth+ is still on for a Switch release before the end of March, and Nicalis has also shared a few neat extras fans will get if they pick up the game’s launch edition. Two sticker sheets featuring various characters and items from the game, alternative cover art and a 20-page instruction booklet inspired by the industry’s 8-bit era will be included with all launch copies, so if...
- 2/21/2017
- by Joe Pring
- We Got This Covered
Edmund McMillen and Nicalis’ popular roguelike The Binding of Isaac: Rebirth is available to download now on iOS. For $14.99, you’ll be able to play the off-beat, religiously themed title without having to stay rooted to your PC/console for hours on end, although there’s the very real danger that you’ll miss your ride home should you decide to whip out your phone in the subway. It’s just that addictive.
Having started life in 2012 as a pet project of McMillen’s following the release of Super Meat Boy, McMillen teamed up with Nicalis in 2014 to release Rebirth, a remake of sorts that brought with it new visuals, a shed-load of new items, bosses and enemies. That was followed by an expansion – Afterbirth – in 2015, with a final add-on having just launched on Steam at the start of 2017.
More News From The Web
The iOS version sadly doesn’t include Afterbirth,...
Having started life in 2012 as a pet project of McMillen’s following the release of Super Meat Boy, McMillen teamed up with Nicalis in 2014 to release Rebirth, a remake of sorts that brought with it new visuals, a shed-load of new items, bosses and enemies. That was followed by an expansion – Afterbirth – in 2015, with a final add-on having just launched on Steam at the start of 2017.
More News From The Web
The iOS version sadly doesn’t include Afterbirth,...
- 1/12/2017
- by Joe Pring
- We Got This Covered
Acclaimed indie game The Binding of Isaac: Rebirth will finally see a release on Apple’s iOS platform “very soon,” according to developer Nicalis. Breaking the news over on the game’s official blog, Nicalis’ Tyrone Rodriguez says that the roguelike has “been approved by Apple” and that the studio is “working on getting all the features” they want into the game.
When it drops, a single purchase on any Apple device (iPhone, iPad and later even Apple TV) will be universal, meaning it can be downloaded any number of times afterwards at no additional cost. Cloud saves and Bluetooth controller support will also be included.
For the uninitiated, Binding of Isaac began life on PC back in 2011. Created and released by Super Meat Boy co-creator Edmund McMillen, the procedurally generated dungeon crawler proved to be extremely popular, eventually spawning a sequel – The Binding of Isaac: Rebirth, for Xbox One,...
When it drops, a single purchase on any Apple device (iPhone, iPad and later even Apple TV) will be universal, meaning it can be downloaded any number of times afterwards at no additional cost. Cloud saves and Bluetooth controller support will also be included.
For the uninitiated, Binding of Isaac began life on PC back in 2011. Created and released by Super Meat Boy co-creator Edmund McMillen, the procedurally generated dungeon crawler proved to be extremely popular, eventually spawning a sequel – The Binding of Isaac: Rebirth, for Xbox One,...
- 10/26/2016
- by Joe Pring
- We Got This Covered
Super Meat Boy and The Binding Of Isaac creator Edmund McMillen has confirmed to Eurogamer that Mew-Genics has been delayed indefinitely. Formally announced two years ago as Team Meat’s (of which McMillen is one of only two members, the other being Tommy Refenes) unrelated follow-up to Super Meat Boy, Mew-Genics was dubbed to be a simulator game all about cats and your mission to attract as many to your humble abode as possible.
Beyond that, specific details and gameplay footage were never shown to the public and news on the game went worryingly quiet afterwards.
Confirming to Eurogamer the decision to put the game on hold, McMillen said:
I’m unsure of [Mew-Genics’] future but there is a chance we will attempt to revamp it in a few years with a new design of mine that will push it in a new direction that will hopefully make it more exciting...
Beyond that, specific details and gameplay footage were never shown to the public and news on the game went worryingly quiet afterwards.
Confirming to Eurogamer the decision to put the game on hold, McMillen said:
I’m unsure of [Mew-Genics’] future but there is a chance we will attempt to revamp it in a few years with a new design of mine that will push it in a new direction that will hopefully make it more exciting...
- 3/24/2016
- by Joe Pring
- We Got This Covered
Apple
Whenever a Mac user smugly sings the praises of their computer and talks about how it’s not as vulnerable to viruses, how smooth the Os X interface is, how great Macs are for video editing and how slick those annoying wireless mono-button mice are, the PC gamer will always have the retort: “Yeah… but you can’t play games on it.”
It’s a reasonable response, and one that is mostly pretty accurate. The PC has long been the gamers’ platform of choice, engaging users in tweaking it, upgrading it, then firing it up like a spaceship and playing games how they should be played. The Mac, meanwhile, has been the platform slicksters’ and the hipsters’ platform. But with the rise of Steam and indie games in recent years, the landscape has been changing, and games have been increasingly accessible on the platform that was once so proud...
Whenever a Mac user smugly sings the praises of their computer and talks about how it’s not as vulnerable to viruses, how smooth the Os X interface is, how great Macs are for video editing and how slick those annoying wireless mono-button mice are, the PC gamer will always have the retort: “Yeah… but you can’t play games on it.”
It’s a reasonable response, and one that is mostly pretty accurate. The PC has long been the gamers’ platform of choice, engaging users in tweaking it, upgrading it, then firing it up like a spaceship and playing games how they should be played. The Mac, meanwhile, has been the platform slicksters’ and the hipsters’ platform. But with the rise of Steam and indie games in recent years, the landscape has been changing, and games have been increasingly accessible on the platform that was once so proud...
- 1/18/2016
- by Robert Zak
- Obsessed with Film
Get ready for the greatest slice of Dlc you’re ever going to see. The Binding Of Isaac: Afterbirth makes its way to PC on October 30, and the man behind it, Edmund McMillen, is promising hundreds of hours worth of new content for fans to get stuck into this Fall.
Sadly, McMillen’s blog post states that a console release date is still awaiting the go-ahead from developer Necali, but the post assures us that a concrete date isn’t too far away. For now, here’s a long list of new features you can expect to see in Afterbirth – straight from the horse’s mouth.
Afterbirth is a mega Dlc for the binding of isaac: rebirth, that adds another 100+ hours to the game alongside an amazing number of extra features.
– Greed Mode: a whole new game mode with a heavy focus on risk/reward that is a completely new...
Sadly, McMillen’s blog post states that a console release date is still awaiting the go-ahead from developer Necali, but the post assures us that a concrete date isn’t too far away. For now, here’s a long list of new features you can expect to see in Afterbirth – straight from the horse’s mouth.
Afterbirth is a mega Dlc for the binding of isaac: rebirth, that adds another 100+ hours to the game alongside an amazing number of extra features.
– Greed Mode: a whole new game mode with a heavy focus on risk/reward that is a completely new...
- 9/9/2015
- by Joe Pring
- We Got This Covered
This week we take a break from discussing Nintendo’s first party games and focus on some indie gems instead. Up first is our discussion of The Binding of Isaac: Rebirth, a twisted, rogue-like, twin-stick shooter/dungeon crawler developed by Edmund McMillen. Ending the show is our review of Never Alone, an atmospheric puzzle platformer that explores the harsh and dynamic world of Alaska Native stories. Using gaming as a medium to tell a beautiful, classic story, Never Alone was developed by Upper One Games (the first indigenous-owned video game developer and publisher) in partnership with the Alaska Native community, and is faithfully based on the folklore of the Iñupiat people. Joining us this week is special guest Mariko McDonald from GamerWife.com.
Listen on ITunes
Listen on Poddirectory
Listen on Stitcher
Episode Playlist:
00:00: Animated WiiU parody sound clip
01:00: Intro
01:30: Nintendosage: Rumours about the Nx / WiiU sales and more.
Listen on ITunes
Listen on Poddirectory
Listen on Stitcher
Episode Playlist:
00:00: Animated WiiU parody sound clip
01:00: Intro
01:30: Nintendosage: Rumours about the Nx / WiiU sales and more.
- 7/30/2015
- by Ricky
- SoundOnSight
Almost five years since its defining debut on Xbox 360, Team Meat has confirmed plans to launch its indelible platformer, Super Meat Boy, on PlayStation 4 and PlayStation Vita this fall.
In a post via PlayStation Blog, the indie developer offered up a candid explanation about why the jump to Sony’s systems took so long in the first place.
That’s our way of saying “Thank you for waiting patiently” to all those PlayStation fans that reached out to us over the years only to get back a “we can’t do it, sorry” response. We love you guys and girls and we’re so happy that you can finally play Super Meat Boy on your system of choice!
When Super Meat Boy was launched, Team Meat wasn’t allowed to bring it to PS3 for very complicated reasons. They hated that they had to alienate the loyal PlayStation fans who...
In a post via PlayStation Blog, the indie developer offered up a candid explanation about why the jump to Sony’s systems took so long in the first place.
That’s our way of saying “Thank you for waiting patiently” to all those PlayStation fans that reached out to us over the years only to get back a “we can’t do it, sorry” response. We love you guys and girls and we’re so happy that you can finally play Super Meat Boy on your system of choice!
When Super Meat Boy was launched, Team Meat wasn’t allowed to bring it to PS3 for very complicated reasons. They hated that they had to alienate the loyal PlayStation fans who...
- 6/8/2015
- by Michael Briers
- We Got This Covered
For the unfamiliar, The Binding of Isaac: Rebirth is a remake of The Binding of Isaac developed by Nicalis and designed by Edmund McMillen. The excellent rogue-like horror came back to life with a new engine and lots of changes in late 2014 when it was released on Microsoft Windows, Os X, Linux, PlayStation 4, and PlayStation Vita – and now, the game will be ported for the Wii U and New Nintendo 3Ds later in the year. Earlier this week, developer Edmund McMillen’s site announced that the game was coming to Nintendo formats; and despite McMillen’s humorous posts, it seems that none of the content will be censored. If you haven’t yet had a chance to play the game, I highly recommend it. Along with Shovel Knight, Rebirth was a strong contender for the Indie Game of 2014. Check out Adelman’s tweets below, and below that is an amazing...
- 4/3/2015
- by Ricky
- SoundOnSight
Indie Game: The Movie
Directed by: James Swirsky, Lisanne Pajot
Written by: James Swirsky, Lisanne Pajot
Starring: Edmund McMillen, Tommy Refenes, Phil Fish, Jonathan Blow
USA, 2012
With the documentary rooted as independent as its subjects, Indie Game: The Movie started as a Kickstarter project and went all the way to Sundance in 2012, with aspirations gripping the palms of Swirsky and Pajot’s hands. The film primarily follows two indie game projects, Super Meat Boy and Fez, as their creators struggle through video game development, from their highest highs to their lowest lows. In between their stories, time with Jonathan Blow of Braid is spent to emphasize how life after success isn’t always what its cracked up to be. Blow talks about being confused for months after Braid came out, because many people simply took the game for face value without appreciating the plot nuances articulated in painstaking detail by...
Directed by: James Swirsky, Lisanne Pajot
Written by: James Swirsky, Lisanne Pajot
Starring: Edmund McMillen, Tommy Refenes, Phil Fish, Jonathan Blow
USA, 2012
With the documentary rooted as independent as its subjects, Indie Game: The Movie started as a Kickstarter project and went all the way to Sundance in 2012, with aspirations gripping the palms of Swirsky and Pajot’s hands. The film primarily follows two indie game projects, Super Meat Boy and Fez, as their creators struggle through video game development, from their highest highs to their lowest lows. In between their stories, time with Jonathan Blow of Braid is spent to emphasize how life after success isn’t always what its cracked up to be. Blow talks about being confused for months after Braid came out, because many people simply took the game for face value without appreciating the plot nuances articulated in painstaking detail by...
- 2/1/2015
- by Christopher Clemente
- SoundOnSight
Super Meat Boy has been driving fans of platformers crazy since 2010, when the game’s fun but tough gameplay and cute protagonist debuted on the Xbox 360. The game, which was also featured in the documentary Indie Game: The Movie, has since been released on a number of platforms but has remained noticeably absent from phones and tablets. The game’s developer, Team Meat, revealed a solution to this problem during Pax Prime with the reveal of Super Meat Boy Forever.
In an announcement post on the team’s website, developer Edmund McMillen explained that Forever will not be a simple...
In an announcement post on the team’s website, developer Edmund McMillen explained that Forever will not be a simple...
- 9/2/2014
- by Jonathon Dornbush
- EW.com - PopWatch
Even if Magic: The Gathering isn’t right up your alley, chances are you at least know a half dozen people who are obsessed with it. Taking advantage of the massive appeal the game has, Wizards of the Coast has teamed up with leading game developers to create 14 unique cards for the release of Magic 2015, which will be available on July 18.
The group of developers involved with creating new cards makes up a laundry list of big names in the industry, ranging from indie game designers to personalities such as Notch and Lord British. Check out the full list below for a better idea of what to expect:
George Fan: designer of Plants vs Zombies Mike Krahulik & Jerry Holkins: Gabe and Tycho, creators of Penny Arcade Markus Persson: “Notch,” creator of Minecraft and founder of Mojang Richard Garriot: “Lord British,” creator of the Ultima series David Sirlin: designer...
The group of developers involved with creating new cards makes up a laundry list of big names in the industry, ranging from indie game designers to personalities such as Notch and Lord British. Check out the full list below for a better idea of what to expect:
George Fan: designer of Plants vs Zombies Mike Krahulik & Jerry Holkins: Gabe and Tycho, creators of Penny Arcade Markus Persson: “Notch,” creator of Minecraft and founder of Mojang Richard Garriot: “Lord British,” creator of the Ultima series David Sirlin: designer...
- 4/18/2014
- by Christian Law
- We Got This Covered
Rating: 4 out of 5 stars
When most people think of video game movies, they think of Super Mario Bros. They think of the sacrilege committed time and time again by Uwe Boll, such as Alone in the Dark and House of the Dead. In terms of narrative film, directors have unerringly failed when trying to convey the video game experience. Oddly enough, it seems to be documentarians, creating the likes of The King of Kong and this, Indie Game: The Movie, who best prod the heart and soul of the oft-maligned medium and capture what it really means to people.
If James Swirsky and Lisanne Pajot’s doc is anything, it is passionate. The pair follow the skeleton-crew developers of three independent video games – Braid’s Jonathan Blow, Super Meat Boy’s Edmund McMillen and Tommy Refenes, and Fez’s Phil Fish – representing the apparent “past, present and future” of indie gaming (Braid is long-released,...
When most people think of video game movies, they think of Super Mario Bros. They think of the sacrilege committed time and time again by Uwe Boll, such as Alone in the Dark and House of the Dead. In terms of narrative film, directors have unerringly failed when trying to convey the video game experience. Oddly enough, it seems to be documentarians, creating the likes of The King of Kong and this, Indie Game: The Movie, who best prod the heart and soul of the oft-maligned medium and capture what it really means to people.
If James Swirsky and Lisanne Pajot’s doc is anything, it is passionate. The pair follow the skeleton-crew developers of three independent video games – Braid’s Jonathan Blow, Super Meat Boy’s Edmund McMillen and Tommy Refenes, and Fez’s Phil Fish – representing the apparent “past, present and future” of indie gaming (Braid is long-released,...
- 6/19/2012
- by Shaun Munro
- Obsessed with Film
By Jeffrey Matulef
Award-winning documentary Indie Game: The Movie will be available to the public via digital distribution June 12, 2012 on iTunes, Steam and at IndieGameTheMovie.com, where you can also pre-order the Blu-ray and DVD. The movie will be $9.99, with 10% off ($8.99) for pre-orders on Steam.
Directed by James Swirsky and Lisanne Pajot, Indie Game: The Movie follows the exploits of Fez creator Phil Fish, Team Meat's Edmund McMillen and Tommy Refenes, and Braid creator Johnathan Blow.
Filmed over the course of the last two years, the film covers the process leading up to and following Super Meat Boy's release, as well as Fish's legal and emotional struggles to complete Fez, a game he'd been working on for five years.
Having seen the film last month I can say that it's a fantastic piece of cinema that focuses on the human element behind games. While Indie Game: The Movie is about game creators,...
Award-winning documentary Indie Game: The Movie will be available to the public via digital distribution June 12, 2012 on iTunes, Steam and at IndieGameTheMovie.com, where you can also pre-order the Blu-ray and DVD. The movie will be $9.99, with 10% off ($8.99) for pre-orders on Steam.
Directed by James Swirsky and Lisanne Pajot, Indie Game: The Movie follows the exploits of Fez creator Phil Fish, Team Meat's Edmund McMillen and Tommy Refenes, and Braid creator Johnathan Blow.
Filmed over the course of the last two years, the film covers the process leading up to and following Super Meat Boy's release, as well as Fish's legal and emotional struggles to complete Fez, a game he'd been working on for five years.
Having seen the film last month I can say that it's a fantastic piece of cinema that focuses on the human element behind games. While Indie Game: The Movie is about game creators,...
- 5/25/2012
- by MTV Video Games
- MTV Multiplayer
Plot: Charting the rise of independent video game design, this documentary follows the production of three indie games; the break-out hit .Braid. by Jonathan Blow, it.s potential successor .Super Meat Boy. by the underdog team of Edmund McMillen and Tommy Refenes, and the long-delayed .Fez. by Phil Fish. Review: As someone who truly doesn.t know a thing about modern gaming, I assumed Indie Game: The Movie wouldn.t be something I.d find terribly interesting. I missed it at Sundance, but...
- 5/25/2012
- by Chris Bumbray
- JoBlo.com
Editor’s note: With Indie Game: The Movie opening up in Los Angeles today as it begins its theatrical run, we thought it only appropriate to re-run this Sundance review, originally posted on January 20. They say to truly be happy you should “do what you love and you’ll never work a day in your life,” but what does it mean to take something you love doing and try and make it your career? Or at least something you dedicate the majority of your time to? Those who are writers or make films or music usually get into it because they love reading/writing, movies and music, but there is a caveat to this idea that people do not always realize. Even if you are “pursuing your dreams,” at the end of the day, work is work. It may be more exciting and different than your average 9-5 cubicle life, it...
- 5/18/2012
- by Allison Loring
- FilmSchoolRejects.com
Indie Game: The Movie Directed by: Lisanne Pajot and James Swirsky Starring: Phil Fish, Edmund McMillen, Jonathan Blow, Tommy Refenes From Hearts of Darkness to Lost in La Mancha to American Movie, we've seen some great behind-the-scenes documentaries about filmmaking over the years, some capturing the glory of success and others the agony of failure. The production of a feature film almost always makes for a compelling story because we get to watch creative professionals perform in a team environment while under pressure. And yet, despite the overabundance of these kinds of documentaries, up until now there have been very few documentaries covering the behind-the-scenes process of video game development. What gives? Part of the problem is that video games are giant team efforts where pretty much all of the talented people involved are unknown to the general public. However, the bigger complication is the fact that most major video...
- 5/14/2012
- by Sean
- FilmJunk
Super Meat Boy, one of the biggest indie breakthrough successes of last year, is coming to iOS devices – but not as we know it.
Developers Edmund McMillen and Tommy Refenes – aka Team Meat – have announced that they will be rebuilding the game from scratch to adapt it specifically for touchscreen devices, and the new game will feature entirely new artwork and a brand new soundtrack.
On their decision to craft a new feature-length Super Meat Boy game instead of porting the current Xbla and PC version to iOS, the guys had this to say:
“Super Meat Boy is a twitch platformer with precision controls, there was no way in hell this would work on a touch screen with buttons all over it, Super Meat Boy isn’t a game we want to make a sub-par version of just to cash in… So, we decided to totally remake the whole game instead,...
Developers Edmund McMillen and Tommy Refenes – aka Team Meat – have announced that they will be rebuilding the game from scratch to adapt it specifically for touchscreen devices, and the new game will feature entirely new artwork and a brand new soundtrack.
On their decision to craft a new feature-length Super Meat Boy game instead of porting the current Xbla and PC version to iOS, the guys had this to say:
“Super Meat Boy is a twitch platformer with precision controls, there was no way in hell this would work on a touch screen with buttons all over it, Super Meat Boy isn’t a game we want to make a sub-par version of just to cash in… So, we decided to totally remake the whole game instead,...
- 4/2/2012
- by Emma O Sullivan
- Obsessed with Film
While younger generations have been criticized for only watching TV and playing video games, Indie Game: The Movie shows it's these young people who have grown up with these forms of entertainment who now aspire to make the very products that parents once warned would rot the mind. However, in the case of game designers Edmund McMillen, Tommy Refenes, Phil Fish and Jonathan Blow, their mind is far from rotten, and it's actually quite clear as they work hard everyday to craft the kind of video games they love. But just like films at Sundance, their games are crafted outside of the game studio system. Indie Game follows four different game designers at very different stages in their careers. Jonathan Blow has already tasted widespread success as his game Braid quickly became the best-selling Xbox Live Arcade game of all-time and received ridiculously good reviews. Edmund McMillen and Tommy Refenes...
- 1/30/2012
- by Ethan Anderton
- firstshowing.net
Indie Game: The Movie is an amazing documentary that gives the audience an intimate look at the people driving the independent video game movement forward. It follows four individuals and their journey to achieving video game greatness by developing the games they want to make with no one telling them what they can and can't do. Let me introduce you to the individuals and games that the doc revolves around:
- Game designer Edmund McMillen and programmer Tommy Refenes and their work on the Xbox Live game Super Meat Boy, which follows the adventures of a skinless boy in search of his girlfriend, who is made of bandages.
- Developer Phil Fish and his game Fez, which is highly anticipated and has been four years in the making.
- And then there's Jonathan Blow, the creator of the indie game Braid, which is considered one of the highest-rated games of all time.
- Game designer Edmund McMillen and programmer Tommy Refenes and their work on the Xbox Live game Super Meat Boy, which follows the adventures of a skinless boy in search of his girlfriend, who is made of bandages.
- Developer Phil Fish and his game Fez, which is highly anticipated and has been four years in the making.
- And then there's Jonathan Blow, the creator of the indie game Braid, which is considered one of the highest-rated games of all time.
- 1/29/2012
- by Venkman
- GeekTyrant
The network teams up with producer Scott Rudin to make the documentary a half-hour show.
[Update at 8:13 Am: The creators of the doc have taken to the film's Facebook page to clarify that the half-hour series in development by Rudin and HBO is not, in fact, a comedy. They chalked its classification as such up to half-hour series development at HBO being traditionally associated with the network's line of comedies.]
While Indie Game: The Movie makes the rounds at Sundance, behind the scenes it gets picked up for a TV series. Not bad for a first-time indie feature about indie gaming. Based on its trailer and press materials, the James Swirsky and Lisanne Parjot-directed documentary Indie Game: The Movie doesn't necessarily seem like the easiest fit for pay-tv comedy, but that's the direction HBO and Rudin plan to go with the proposed adaptation. The documentary features Super Meat Boy developers Team Meat, as well as Phil Fish and Jonathan Blow, the guys behind Fez and Braid respectively, however there's no word on whether the upcoming series will have any involvement from them or even be based on their stories as presented in the doc.
Here's the synopsis for the documentary:
With the twenty-first century comes...
[Update at 8:13 Am: The creators of the doc have taken to the film's Facebook page to clarify that the half-hour series in development by Rudin and HBO is not, in fact, a comedy. They chalked its classification as such up to half-hour series development at HBO being traditionally associated with the network's line of comedies.]
While Indie Game: The Movie makes the rounds at Sundance, behind the scenes it gets picked up for a TV series. Not bad for a first-time indie feature about indie gaming. Based on its trailer and press materials, the James Swirsky and Lisanne Parjot-directed documentary Indie Game: The Movie doesn't necessarily seem like the easiest fit for pay-tv comedy, but that's the direction HBO and Rudin plan to go with the proposed adaptation. The documentary features Super Meat Boy developers Team Meat, as well as Phil Fish and Jonathan Blow, the guys behind Fez and Braid respectively, however there's no word on whether the upcoming series will have any involvement from them or even be based on their stories as presented in the doc.
Here's the synopsis for the documentary:
With the twenty-first century comes...
- 1/23/2012
- by Charles Webb
- MTV Multiplayer
Of all the artistic mediums, video games are perhaps the most misunderstood by the general populous. This is primarily due to the fact that it’s an art form still in its infancy, while also a powerful cultural phenomena. Similar to how Hollywood has monetized the film industry, large studios have done the same with games, dumping loads of cash into mass appeal experiences that while extremely polished, can sometimes feel heartlessly designed for a quick profit. But just as independent filmmakers passionate for their craft try to fill the mainstream entertainment void with unique personal stories, indie game developers are also creating provocative interactive media infused with their own special brand of quirkiness.
In Indie Game: The Movie first-time filmmaking duo Lisanne Pajot and James Swirsky document this new breed of struggling artists who refuse to compromise on their personalized creative visions. The filmmakers smartly intertwine three narrative threads...
In Indie Game: The Movie first-time filmmaking duo Lisanne Pajot and James Swirsky document this new breed of struggling artists who refuse to compromise on their personalized creative visions. The filmmakers smartly intertwine three narrative threads...
- 1/23/2012
- by jpraup@gmail.com (thefilmstage.com)
- The Film Stage
The most profoundly moving moment of “Indie Game: The Movie” arrives an hour and twenty minutes into this terrific documentary. As designer Edmund McMillen watches YouTube videos of people spurting out expletives while playing his game Super Meat Boy, the kind-faced man breaks into a glowing smile. He’s made that connection, reached out to people and has been reaffirmed by their love for his brainchild. It’s the glimpse of a blinding sun at the end of a long, cold road, and 'Indie Game,' directed by James Swirsky and Lisanne Pajot, is filled with moments that lay bare the emotional stakes of game design and development, an art that remains vastly underrated by the mainstream. Possibly the most mature look at video games yet, and a fine documentary in its own right, “Indie Game: The Movie” serves not only to erase the image of the programmer as a pimple-annointed malcontent recluse,...
- 1/22/2012
- The Playlist
Looking back on 2011, it might seem that the year was dominated by the flurry of big-name titles released in gaming’s traditional blockbuster season; November and December saw the release of Modern Warfare 3, Uncharted 3, Elder Scrolls: Skyrim and Assassin’s Creed: Revelations, while Batman: Arkham City sneaked out earlier in October.
The year also saw its fair share of high-quality, lovingly crafted independent releases: Super Meat Boy was finally released and is currently enjoying additional late-in-the-year exposure after its inclusion in the Christmas Humble Indie Bundle; Eric Chahi’s From Dust went on to sell over half a million copies after its release in the summer; Limbo received a wider multi-platform release and universal critical acclaim; and, of course, Minecraft exceeded anybody’s expectations and became the surprise smash hit of the year.
It’s always impossible to predict which indie games will be a success – or which will even...
The year also saw its fair share of high-quality, lovingly crafted independent releases: Super Meat Boy was finally released and is currently enjoying additional late-in-the-year exposure after its inclusion in the Christmas Humble Indie Bundle; Eric Chahi’s From Dust went on to sell over half a million copies after its release in the summer; Limbo received a wider multi-platform release and universal critical acclaim; and, of course, Minecraft exceeded anybody’s expectations and became the surprise smash hit of the year.
It’s always impossible to predict which indie games will be a success – or which will even...
- 1/5/2012
- by Emma O Sullivan
- Obsessed with Film
I love playing video games, and I wish I had more time to do it. I wish I had more time to explore all of the independent video games out there in the world currently being developed because I'm sure there are a ton of really good ones.
Here's a great trailer for a new Documentary set to premier at The Sundance Film Festival called Indie Game: The Movie. The doc explores the creative process of indie game developers. The film follows the lives of three game developers and gives us a glimpse of what they have to go through when developing a game, the things they are feeling, and the trials they face. I love watching documentaries and this looks like a really good one.
Here's the synopsis for the movie:
Indie Game: The Movie is a feature documentary about video games, their creators and the craft. The film...
Here's a great trailer for a new Documentary set to premier at The Sundance Film Festival called Indie Game: The Movie. The doc explores the creative process of indie game developers. The film follows the lives of three game developers and gives us a glimpse of what they have to go through when developing a game, the things they are feeling, and the trials they face. I love watching documentaries and this looks like a really good one.
Here's the synopsis for the movie:
Indie Game: The Movie is a feature documentary about video games, their creators and the craft. The film...
- 12/16/2011
- by Venkman
- GeekTyrant
[1] Though I am definitely not a video game aficionado, I am a sucker for candid, insightful tales about the creative process. Which is why, although I'd never even heard of Braid before right now, I'm suddenly very interested in learning the story behind it. Directed by James Swirsky and Lisanne Pajot, Indie Game: The Movie explores the trials and tribulations of independent video game developers as they prepare to launch their games. There's Edmund McMillen and Tommy Refenes, who are working on their first Xbox title Super Meat Boy; Phil Fish, who's finally ready to release his Fez into the world after four years of labor; and Jonathan Blow, whose Braid has become an indie sensation. (I've done some research since that last paragraph.) The film was recently announced [2] as one of the selections for the Sundance Film Festival's World Cinema Documentary Competition. Watch the first trailer after the jump.
- 12/15/2011
- by Angie Han
- Slash Film
As someone who worked in the video game industry for three years or so (and is still friends with a lot of people who continue to work on games), I always thought that a documentary on the making of a video game would be pretty interesting. Having experienced it first hand, I can attest to the long hours and stress that goes into creating a product that attempts to bring art, storytelling, and technology together in a fresh and exciting way. Canadian filmmakers James Swirsky and Lisanne Pajot’s decided to document this process in their film Indie Game: The Movie, which looks at the journey of the indie video game developer. Here’s the synopsis: Indie Game: The Movie is a feature documentary about video games, their creators and the craft. The film follows the dramatic journeys of video game developers as they create and release their games to the world.
- 12/7/2011
- by Jay C.
- FilmJunk
Tommy Refrenes and Edmund McMillen don't know when to stop. The two men who comprise the entirety of the Team Meat dev team toiled for more than two years to bring the sadistically hard yet universally acclaimed "Super Meat Boy" to life. The Xbox 360 version of "Smb" wound up on many year-end best-of lists, followed by a PC release on the Steam distribution network. You'd think that their work was done but they've added to that already impressive release with the weekend debut of the Super Meat World expansion.
The extra content makes available an extra 20 bandages, for the Ocd "Smb" completist. It's also a level portal that and lets players run and jump their way through custom-made chapters and single-level adventures crafted by other "Smb" players, outside dev teams, and Team Meat themselves. All of this adds eight new chapters with 140 levels, so that the total count exceeds 500.
The...
The extra content makes available an extra 20 bandages, for the Ocd "Smb" completist. It's also a level portal that and lets players run and jump their way through custom-made chapters and single-level adventures crafted by other "Smb" players, outside dev teams, and Team Meat themselves. All of this adds eight new chapters with 140 levels, so that the total count exceeds 500.
The...
- 4/5/2011
- by Evan Narcisse
- ifc.com
Team Meat's Edmund McMillen has alleged that Microsoft took advantage of the studio during the development of Super Meat Boy. Speaking to Game Developer Magazine, the game's co-creator said that the platform holder put pressure on the firm to complete the project in time for the Xbl Game Feast promotion. "We were basically developing features during bug checking, which meant every single time I turned on the computer and checked the bug database, the work I did the night before was pretty much rendered irrelevant," he said. "I would work and fix 100 bugs in a night and get it down to 50, then wake up the next morning and have 200 bugs to fix." He went on to say that Microsoft then claimed that the game was over-priced and lacking the quality of the other titles included in the (more)...
- 4/3/2011
- by By Mark Langshaw
- Digital Spy
Team Meat's Edmund McMillen has said that Microsoft took advantage of the studio during the development of Super Meat Boy. Speaking to Game Developer Magazine, the game's co-creator said that the platform holder put pressure on the firm to complete the project in time for the Xbl Game Feast promotion. "We were basically developing features during bug checking, which meant every single time I turned on the computer and checked the bug database, the work I did the night before was pretty much rendered irrelevant," he said. "I would work and fix 100 bugs in a night and get it down to 50, then wake up the next morning and have 200 bugs to fix." He went on to say that Microsoft then claimed that the game was over-priced and lacking the quality of the other titles included in the (more)...
- 4/3/2011
- by By Mark Langshaw
- Digital Spy
Team Meat knew as early as 2 months ago that the fate of "Super Meat Boy" as WiiWare might be in peril. Sadly, its demise has now been confirmed, though a Wii retail release might still have a small chance at seeing the light of day. As a Multiplayer favorite for 2010 and one of the more challenging new 2D platformers in recent memory, the news saddens us, but all hope may not be lost.
The official Team Meat Twitter account offered the following words on the subject last Thursday:
Attention: there will not be a Wiiware version of Smb. we are looking in to retail Wii, bit its also looking grim. still looking though.
That's far from a promise, but you can bet that if there's a way to get "Super Meat Boy" onto the Wii, Team Meat will find it. There do seem to be some roadblocks, though, as a...
The official Team Meat Twitter account offered the following words on the subject last Thursday:
Attention: there will not be a Wiiware version of Smb. we are looking in to retail Wii, bit its also looking grim. still looking though.
That's far from a promise, but you can bet that if there's a way to get "Super Meat Boy" onto the Wii, Team Meat will find it. There do seem to be some roadblocks, though, as a...
- 12/27/2010
- by Brian Warmoth
- MTV Multiplayer
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