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1-57 of 57
- A reactor accident sends seaQuest back in time to an alternate 1962, where the Cuban Missile Crisis turned to nuclear war. The only chance to put things right again is to travel further back in time and prevent the first shots from being fired.
- Seaquest and its crew reappear on earth 10 years after disappearing. The crew has no memory of what happened to them, but their skills and boat are still needed to stop a power hungry President of a new alliance.
- Seaquest goes up against Bridger over an ecological problem that Seaquest created 12 years ago. Bridger believes the problem with solve itself, but Lucas has a different opinion.
- Henderson is captured and put on trial by Macronesia while rescuing children from a disabled vessel. Once found guilty and sentenced to death some members of Seaquest attempt an unsanctioned rescue.
- When the first manned mission to Mars, led by a personal friend of Bridger's, crashes into the ocean near a southeast Asian confederation after returning to Earth, the seaQuest races to rescue the survivors while the confederation rushes to retrieve the astronauts first.
- An emotional time is at hand as the seaQuest's tour of duty comes to an end; Chief Crocker faces his retirement and the end of his marriage, Commanders Ford and Hitchcock are offered the same command, and Captain Bridger and Dr. Westphalen begin a romantic relationship. Most emotional of all is Lucas who realizes that his father is hardly a part of his life anymore. However, when the Earth's crust begins to crack open underneath his father's power plant, the world is threatened by an unstoppable rise in ocean temperature which will melt the polar caps. With lava seeping into the sea, Bridger must sacrifice the seaQuest in order to save the world.
- As seaQuest patrols a free trade zone between the UEO and Macronesia, Lieutenant O'Neill's online romance turns out to be a defector from an elusive Asian power known as the Chaodai, a power that attacks both the UEO and Macronesia with its impressive sub-fighter capability. In this final adventure, one member of SeaQuest's crew will not live to see another day.
- A French submarine with school children has been sucked into a fresh water hole, sea quest rushes to save them before their air runs out.
- The crew of seaQuest rescue a warden and his only prisoner from beneath the ice cap. The prisoner escapes and reveals that he holds a deadly toxin which will be released unless the crew does as he says, which is launching the seaQuest's missiles against the UEO.
- Bridger returns to retrieve some experimental data from years ago that was done on GELFs. Once the data is retrieved he leaves it up to Dagwoood to decide the information's fate.
- While operating on a skeleton crew the Seaquest is taken over by terrorists who want to use the computer access to steal codes to polluters around the world.
- Seaquest is transported to another planet after responding to a message from Commander Scott Keller. Once there they get involved with a civil war and a possible fight to the finish.
- While exploring an underwater earthquake, the Seaquest discovers an alien spaceship that has been buried for close to 1 million years.
- When a preserved annexe of the Great Library of Alexandria is discovered, many nations send their fleets to lay claim to its treasures. The UEO orders Bridger to mediate the dispute and sends a team of ESP parapsychologists to help the negotiations.
- One of the launches receives a distress call while returning to Seaquest. While responding to the call the launch is sucked into an underwater cave where they find another scientist who has been trapped for days.
- When Bridger is hurled across his quarters by an unknown force, it leads the seaQuest to find a hundred-year-old sunken ship where the spirits of those who perished there haunt its ancient hull, one of which possesses Dr. Westphalen.
- Dagwood is accused and convicted of murder, but it's a case of mistaken identity.
- The Sea Quest crew is on its way to demolish an abandoned munitions plant. As they get closer they realize it isn't abandoned at all, there are six children trapped inside. One of the children is sick and needs to be transported to the ship right away, while the oldest boy is very hesitant to leave and runs off. Lucas is thrilled to have others his age on the boat and gets to show the oldest girl on a tour of the ship. Bridger must juggle keeping the two youngest boys out of his hair while trying to help Commander Ford get the last child out of the compound before it collapses. He also has to deliver solemn news to the children concerning their parents.
- The crew of the the newly rebuilt SeaQuest must deal with a hostage crisis at a UEO prison colony, where genetically engineered soldiers have risen up against their captors.
- Three members of the crew take a ride on the maiden voyage of an under water high speed train. During the trip a saboteur tries to discredit the new technology by causing an overload in the trains speed.
- The Captain and crew are at risk after being exposed to biological contamination that killed the crew of an underwater facility. Contamination came from a downed French space station called Liberte, found on the ocean floor.
- After gaining advance knowledge of volcanic attack, SeaQuest needs to convince treasure hunters to cease excavations, or die trying.
- A malfunctioning A.I. sub begins firing on civilian targets. Seaquest is sent to track it down and destroy it. During the fight it is determined that the sub is using Captain Bridger's mental profile for its A.I. logic.
- Lt. Krieg, while out on a short reconnaissance mission, locates mysterious gems in a deep ocean trench guarded by a large sea creature.
- Captain Nathan Bridger is hauled out of retirement to command the new submarine SeaQuest, under the authority of the United Earth/Oceans Organization. His ship goes up against pirate forces commanded by Marilyn Stark, a former SeaQuest captain who tried to instigate a war.
- A rogue admiral launches an unprovoked attacked on a Macronesia colony. Seaquest is dispatched to the site of the launch which is commanded by the captains former commanding officer.
- The Seaquest gets involved in a businessman's scheme to use refugees and an iceberg to further his financial and political gains. Ben Krieg makes a return as one of the refugees and Dagwood becomes an official member of the crew.
- Lucas, dissatisfied with his job, is invited to stay with a group of IT workers - who moonlight as hackers stealing money for humanitarian purposes - and their charismatic leader.
- Seaquest is called to investigate missing undersea haulers. Leading the investigation is the Captains ex-fiancé which causes some tension on-board. Dagwood meets other Daggers during the investigation and considers staying with them.
- While attending a conference at an underwater resort, several leaders including Lucas are kidnapped. The kidnapping is used as an excuse for a coup d'état by the head of the UEO.
- On the eve of the signing of the new UEO charter, President Alexander Bourne and Larry Deon conspire to gain control of Lieutenant Fredericks' psyche-implant in order to program her to assassinate Secretary General McGath and cripple the UEO beyond repair.
- On a diplomatic mission, Henderson discovers that her former love is now a prisoner and forced to work as slave labour. She also finds that Mason Freeman, Larry Deon's hired gun, is also a prisoner. When the two of them instigate a prison break and steal a submarine, they capture a UEO science outpost and hold the science team hostage.
- Captain Bridger must decide whether to continue assisting Dr. Raleigh Young with his hydrothermal vent experiments or help the ailing Darwin.
- The regulator (a trader) kidnaps Darwin after a visit to Sea Quest, the regulator wants to find the center of the universe and tries to use Darwin to find it.
- Several companies compete to develop a single-seated submersible. Lucas, while testing "The Stinger", is injured during an accident and the submersible is stolen by a competitor.
- Brody's Mom, who has been in cryofreeze for years, emerges and is targeted by someone trying to kill her for a crime she witnessed in the past.
- Dagwood and Piccolo have a strange shared dream, but the dream is only a means to an end for an evil psychic who wants to board Seaquest and steal some material.
- Lucas falls head over heels for a woman he meets at a bar, but it turns out she has nefarious plans to use Lucas. She is only using Lucas to help her father take control of the Seaquest.
- Piccolo's ex-cell-mate lures Tony into an escape plan. During the botched escape they crash into the jungle where an experimental cloaking warrior attacks them and the rescue crew sent from Seaquest.
- Max Scully returns, this time as a leader of an underwater colony, but his intentions are far from noble. With the help of Elaine Morse, Seaquest tries to stop Scully from detonating a large nuclear waste dump.
- SeaQuest investigates an undersea mining facility after receiving a distress signal. Once they arrive, everything seems fine until they hear from one miner that it's not. The miner turns out to be the mine owner. The mine is not under UEO's jurisdiction, but they find they must help out even though doing so puts the crew in a dangerous situation.
- Bridger is instructed to go after someone who is sinking whaling ships. He refuses because he doesn't support whaling so he resigns. But he later finds out who is doing it; an old friend, so he returns and goes after him.
- The Seaquest finds an ancient helmet which seems to be from the lost city of Atlantis. A professor arrives to debunk this theory. However, the helmet starts warping the minds of the captain and some of his men.
- A massive prehistoric crocodile is released from its icy tomb when extensive undersea farming and mining cause the temperature of the South Atlantic to rise.
- Seaquest gets called to a normally peaceful colony that is now experiencing mass hysteria and violence. Once Seaquest arrives, the same thing starts happening to the crew.
- While testing a new deep-sea dive suit, Commander Ford sees a mermaid. This leads him to a recluse scientist. Meanwhile, Lucas has his first date.
- A group of aliens accept Bridger's invitation to board SeaQuest and make their first contact with the human race.
- The Seaquest inadvertently fires on a sub carrying children. During the rescue a few crew members end up in an evil dictator's country, on the run from the government which is trying to kill the children.
- O'Neill, unhappy with his work decides to resign and devotes himself to painting. Mariah, the dagger who led the uprising, is approached by a man who wants her to do something. And what she does is come on to O'Neill and makes him give her information about the SeaQuest.
- A budding romance starts between the doctor and the captain, as well as O'Neill and Henderson. While on shore leave, Piccolo has some family troubles with his parents.
- Seaquest tracks a comet that crashes into the ocean. The comet sinks but an alien life force emerges and begins to engulf Seaquest. Eventually the alien takes over one of the crew and begins searching for another of its kind.
- Seaquest travels through an underwater black hole to 200 years in the future. Once there they discover a super computer who created the black hole to bring them to the future to help save the last two people on earth.
- Seaquest receives a mayday from an underwater agricultural station. Upon arrival they find the station empty of the crew. Once back on board the flowers Henderson picked suddenly grow and begin attacking the ship.
- The Seaquest is called to an underwater research station that has discovered an ancient mysterious ark. Once the ark is opened an evil spirit is released which begins to infect and attack the researchers.
- While en-route to a USO concert with a singer on board the crew encounters some strange mythological spirits. Once they arrive at the island, they discover it to be a very large pyramid. Within the pyramid they find the spirit of Neptune.
- A rogue psychic with tremendous powers targets UEO officials. Eventually all psychics are rounded up and placed in concentration camps. Wendy who is the only hope of stopping the psychic is also targeted by both the psychic and the UEO.
- The crew dreams of Darwin including an evil dictator named Tezlof (Shatner). Tezlof comes aboard to get help for his son from Darwin.