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1-171 of 171
- A hungry Shaun turns the Farmer's pottery oven into a pizza factory.
- The sheep help the farmer paint a picture.
- The Baby Sheep is distraught when his bear is missing. Shaun & company help him to get it back.
- The animals on Mossy Bottom Farm hold their annual dance competition. As ever, the pigs are up to no good and attempt to cheat their way to victory
- The animals decorate the farmhouse to cheer up the farmer who will be alone for Christmas.
- The Farmer is very excited by his new purchase - a 3D TV.
- The flock seek out hot water for their bath.
- The Farmer attempts to become famous by making a popular web video.
- Shaun prevent the delivery of new spectacles to the Farmer.
- The Farmer is throwing a fancy-dress house party for his birthday. Bitzer is entrusted with posting the invites but fools around on the way to the post box and loses them all! Shaun saves the day again - disguised in their own ingenious costumes, the sheep stand in as the guests and have a right old knees-up. But can they fool the Farmer into believing he is surrounded by his friends?
- The flock play a game of football with a cabbage.
- The sheep try to get apples from the the tree in the pig's pen.
- The flock helps Shirley get in shape.
- Timmy ventures into the Farmer's house to watch a horror movie. The sheep collaborate to fetch Timmy home, mystifying the Farmer.
- Bitzer competes in a go kart race
- One of the pigs is treated like royalty when he returns home from the fair with a trophy.
- On a roasting hot day, all the flock want to do is take a dip in the pond. Before the gang can get their swim they need to see off a pair of fly tippers who have been filling the pond with rubbish
- The sheep get take out pizza.
- Baby Timmy is in a tizzy over his missing teddy bear.
- Shirley gets the hiccups.
- The Farmer wants to chop down the tree.
- Bitzer uses a drone on the farm and things go awry.
- The Farmer turns the barn into a B & B, much to the sheeps dismay, who now have to sleep outside in the rain.
- The Farmer is out of shape so Bitzer decides to encourage him to get fit using an improvised exercise bike. The bike breaks free and speeds away with Bitzer and the gang in pursuit
- Realising that the occupants of Mossy Bottom Farm are more of an attraction than the produce from his farm shop the Farmer opens a petting zoo. But when he loses control of the over-enthusiastic customers, it's up to Shaun to restore order
- The Farmer has set up a stall by the side of the road, selling produce from the garden. He leaves Bitzer in charge for the day. But lazy Bitzer soon gets bored and gives Shaun the job while he puts his feet up by the pool. Shaun proves to be a much better salesman than Bitzer and flock are only too happy to get stuck in, selling pretty much all the Farmer's worldly possessions!
- The Farmer wants to build a new shed.
- The Farmer breaks his glasses.
- Bitzer's whistle goes missing and Shaun investigates like a police detective.
- A movie crew comes to the farm to film a scene. Things go awry and the animals pitch in to fix it.
- The Farmer takes delivery of this year's fashion essential: a pair of designer sneakers. Keeping them clean while performing a farmer's daily tasks proves to be a challenge. Luckily, Bitzer is around to help him keep them spotless
- The farmer gets locked out of the house.
- A bedraggled new sheep lands amongst the flock. After a wash in the sheep dip, the new comer turns out to be quite attractive and Shaun immediately falls head over hoof for her. The flock are kept amused by Shaun's romantic antics, while Bitzer goes on a journey to find her rightful owner.
- Life on the farm becomes a hive of athletic activity as Shaun and friends stage their very own sporting extravaganza. In heroic style Shaun, Bitzer and friends compete for victory in 21 events; twirling, racing, bouncing, diving & leaping to success whenever the FarmerâEUR(TM)s back is turned.
- A goat joins the flock.
- Shaun uses the Farmer's old record player for a dance party. The pigs interrupt the party, annoying Bitzer.
- It is haircut day for the flock, but the Farmer's styling attempts inspire the flock to make a break for it.
- Bumps in the night disturb the flock's sleep. Shaun and Bitzer investigate, and the culprits are soon discovered.
- It's a hot summers day.
- The pigs bullying behaviour is annoying all the animals on the farm when, out of no-where, a hero appears. Dressed in a costume last seen on the washing line and wielding a borrowed leaf blower, 'Super Sheep' restores peace to the farm
- Despite Bitzer's best efforts, the pumpkins mysteriously disappear one after another, leaving nothing but a trail of ghostly slime
- Shaun dresses up as the farmer.
- A leak in the barn roof sends the sheep to bunk with the pigs.
- The farmer builds his own wind turbine to reduce his electricity bill. Shaun an the flock turn it into a fairground ride and wreck it in the process.
- The flock divert an ice cream van into their field.
- Shaun dreams of a life in the fast-lane.
- Shaun, Bitzer and the flock decide to give the Farmer a wash.
- Shaun tries to find out what is causing Bitzer and the flock's strange behaviour.
- The Farmer is stressed out and has had enough of the farm and it's inhabitants. He storms off for a break, suitcase in hand, only to reappear almost immediately, the same, but somehow different. The farm is transformed into a hippy commune where work and chores are abolished and the animals are encouraged to express themselves.
- The sheep have fun with an instant camera.
- The flock has fun with a kite that has come into the field.
- A quartet of chick hatchlings bond to Shaun, thinking he's their mother. After a while, Shaun can't get rid of them fast enough.
- The Farmer has a cold, so Shaun takes over.
- The sheep go for a day out.
- Shaun walks in his sleep.
- Shaun is kept awake by Shirley's snoring.
- The farmer does his weekly wash.
- The farmer takes up dancing.
- Timmy gets super-big after eating a tomato grown with special fertilizer.
- When Bitzer's kennel is accidentally destroyed, he hopes the Farmer will replace it with a new deluxe model. But when he sees his master's clumsy attempt to build a new kennel, Bitzer is so horrified he packs his bags and leaves home. Shaun hopes to tempt Bitzer to return with the kennel of his dreams.
- The Farmer is off on holiday, but his replacement is only interested in himself.
- The farmer throws away his old magic set.
- The field has another inhabitant.
- There is a mess in the field.
- The goat is a hungry fellow and causes problems for Shaun.
- The flock hijack a road line-painting machine and cause chaos while creating giant works of art in the field. However, will farmer appreciate their art?
- The sheep find a bagpipe that they believe is a sick bird.
- Shaun must catch a springy Timmy.
- Two bungling alien scientists transport Pidsley and Shaun aboard their flying saucer. Unfortunately, a foolish error causes the aliens to swap the animal's brains around. Shaun and Pidsley are dumped back to Earth, not realising they are in the wrong bodies - leading to much confusion around the farm before the aliens return to correct their mistake.
- Shaun and The Flock discover that The Farmer has grand plans for their barn - that don't include them. Drastic action is needed if life on the farm is ever going to be the same again.
- It's Timmy's birthday and the flock throw him a party.
- Bitzer is left in charge of decorating and calls on the flock for help.
- Bitzer's plans are rudely disturbed by a persistent insect.
- The Farmer enters Bitzer in a dog show.
- Shaun comes across a discarded jigsaw puzzle.
- Bitzer struggles to finish his list of chores before the ice cream van arrives.
- 5 The Bull - When a bull wanders into the sheep's field, Shaun finds out it's a bad idea to make him 'see red'. But then the Naughty Pigs pour some red paint into the sheep dip... 14 Scrumping - Shaun's attempts to get his hands on some apples from a tree overhanging the Naughty Pigs' yard soon escalates into all-out war between sheep and pigs. 15 Saturday Night Shaun - Shaun finds the Farmer's old record player on the dump and organizes a rave in the barn. But trouble looms when the Naughty Pigs gate-crash the party...
- The sheep get an out of this world visitor.
- Goz, a newly hatched gosling, misses the last flight home from Mossy Bottom, but is soon welcomed into the gang by Shaun and the flock
- Shaun borrows the farmer's hairpiece, with unfortunate results.
- The sheep play a round of golf.
- 12 Ewe've Been FramedWhen Shaun accidentally breaks the Farmer's glasses, he and Bitzer have their work cut out trying to prevent their short-sighted master from having mishaps around the farm. Things get a little hair-raising for the flock before Shaun manages to replace the smashed up spectacles.32 Operation PidsleyWhile the farmer is away on a night out, the sheep sneak into the farmhouse for a party. But when Pidsley snaps a photograph of the fun and games, Shaun and Bitzer need to catch the malicious cat before he can show the incriminating evidence to the Farmer.33 Pig Swill Fly The farm is looking spotless and everyone is on their best behaviour when the dreaded farm inspector pays a visit. But while the inspector checks out the inside of the farmhouse, war breaks out in the field between the sheep and the pigs. Can Bitzer prevent the inspector from noticing as the chaos escalates outside?
- Timmy drives off on the farmer's new quad bike; Shaun and the flock give chase to return it before the farmer finds out.
- A fox arrives at the farm intent on eating Timmy. It disguises itself as a ram but Shaun sees through the disguise, and the fox gets its just desserts.
- It has snowed heavily overnight. The sheep have a massive snowball fight while the farmer is trapped in the farmhouse by a snowdrift.
- Pidsley films the flock having a party in the farmer's house. Shaun and Bitzer must stop him showing the pictures to the farmer.
- The farmer has a new pool table, but Shaun, Bitzer and the flock play on it and accidentally damage it.
- The Farmer gets Bitzer to help him renovate an old boat, but as soon as his back is turned the sheep and pigs turn the refurbishment into a swashbuckling game of pirates.
- A fight breaks out between the pigs and the sheep just as the farm inspector is visiting.
- The farmer wins a coconut from a carnival. Shaun and Bitzer get their hands on it and attempt to crack it open.
- Graffiti art gets Bitzer into trouble.
- A crow in the barn prevents Shaun and the flock from sleeping.
- Shaun's old friend the Alien drops by for a loo break.
- The Farmer can't believe his luck - he has a winning ticket.
- A film crew arrives to record a rare bird.
- When Shaun and the Flock discover that a pair of nesting Ducks has stolen their bedding to make a comfy new home up on top of Bitzer's kennel, the battle is on to set things straight.
- With the animals of Mossybottom Farm keenly watching 'Shaun vs Bitzer' in the greatest table tennis match of all time, they fail to notice a hungry Fox who isn't keeping his eye on the ball at all.
- Battle ensues when the pigs muscle in on Shaun's private club and steal all the pizza. Shaun, Bitzer and the flock mount a rescue mission for Timmy who the pigs have taken hostage
- When the farmer gets stuck in the Loo, Bitzer has to get vital supplies to him as a matter of urgency. His is initial efforts end in failure and he drafts in Shaun and the gang to help out.
- The sheep discover a mysterious buzzing object in their field. Shaun investigates and finds it's full of bees, who make the flock's life a misery.
- Bitzer's infatuation with a female dog distracts him from minding the rowdy flock. Shaun tries to get Bitzer to focus.
- The Farmer gets a new metal detector.
- Bitzer has a poorly tooth.
- The Farmer has mechanical problems.
- Bitzer is trying to bird watch and must contend with a squirrel reeking havoc on the farm.
- A magpie has built a nest in the big tree and is stealing items around the farm and keeping them in the nest.
- Overweight sheep Shirley is given wheels so Shaun can move her around easily, but the farmers TV remote interferes with the signal.
- Bitzer has a cold so is indoors in front of the fire; the cat Pidsley is outraged his warm spot has been taken.
- The farmer lets the pigs run the farm, which upsets the sheep. Shaun puts things right.
- Bitzer falls into a pond and comes out covered in mud. Shaun thinks it is an attacking monster.
- The Farmer is engrossed in trying to set up his new computer. The Flock take the opportunity of his back being turned to have a game of football. When the ball accidentally lands inside the farmhouse, under the nose of The Farmer, Shaun comes up with an ingenious disguise to help him retrieve it.
- Shaun and the flock help Bitzer put together hidden treasure.
- Shaun is accidentally cut out of the Farmer's family photo.
- After failing to comfort an upset Timmy, the shadow puppet crew spring into action.
- The Farmer's niece has come to visit, bringing her precious pet rabbit.
- The Flock have some fun with a water leak.
- Tired of eating grass, Shaun sets out to pinch one of the Farmer's prized apples only to have every attempt ruined by his constantly sneezing accomplice - a Sheep, who much to Shaun's frustration, has decided to be his new best friend.
- When the Farmer tasks Bitzer with ridding the Farm of a pesky Crow, Shaun comes up with an ingenious disguise to fool the intruder. However, the plan backfires when he's suspected of being the crazed Chicken thief of Mossybottom Farm.
- The sheep visit a carnival in the next field.
- The sheep have a mole problem.
- Bitzer gets a hand.
- When a strange space craft crash-lands on the farm, Shaun and co. help its little green occupant get air-borne again./ When the Farmer decides to throw out his magic set, Shaun decides to put on a show Â- but things get out of hand when the flock start disappearing./ Two alien kids land at the farm one night and run riot. Can Shaun and Bitzer stop them before they wake the Farmer.
- 11 Cheetah CheaterA wildlife film inspires Pidsley the cat to play a prank on the flock by disguising himself as a leopard. Shaun is convinced there is a huge beast on the loose and concocts a plan to catch it.21 The BoatThe Farmer gets Bitzer to help him renovate an old boat, but as soon as his back is turned the sheep and pigs turn the refurbishment into a swashbuckling game of pirates.31 The MagpieA magpie has nested in the big tree and is causing chaos by stealing everything around the farm. The magpie's nest soon begins to fill up with loot and Shaun has to come up with a brilliant plan to outwit the burgling bird.
- The farmer drops a slab of stone on Timmy's teddy. Shaun and the flock must recover the toy.
- The farmer enters a shepherd contest to try and earn a trophy. Will Timmy's interfering stop him from winning?
- Shaun quits baaing but goes quacking today.
- The Farmer has a thrilling new hobby - however it's not as easy as it looks. When The Farmer gets stuck in a tree Bitzer comes to his rescue, leaving Shaun and The Flock to get to grips with the airborne contraption.
- It is a scorching hot day on the farm and the flock need to cool off, but can't go into the sheep dip. Bitzer finds an inflatable swimming pool, and then must help keep the Farmer cool, leading the flock to investigate the swimming pool.
- There's a new kid on the block and he's up to no good.
- It's a quiet day and the Flock decide to entertain each other by performing their favourite party tricks. However, when the Farmer tries to join in, things get a little awkward.
- The Farmer decides to build a golf course on the farm to impress the local Squire. When the Flock discover they'll lose their beloved dump, they need to come up with an imaginative solution to try and save it.
- Timmy decides to helps the hedghogs find a resting place for the night. His efforts, however, lead his weary friends into a series a scrapes rather than giving them a good night's sleep.
- The farmer tries to impress his new girlfriend with dinner at the farm.
- A cute mouse appears in the farmhouse and terrorises the Farmer. Pidsley the cat is ordered to dispose of the rodent. When the mouse takes refuge in Shaun's fleece, the flock persuade him to protect their new friend from the pitiless cat.
- The cockerel is missing and there's no one to wake up the farm. When Shaun discovers the cockerel has been snatched by the greedy fox, he sets off with Bitzer on a daring rescue mission. Will they get the cockerel back in time to wake up the rest of the farm?
- Window-cleaning proves to be a lot harder than it's thought to be for Shaun and Bitzer.
- The Farmer is playing the piano and torturing everyone with his musical inability. When The Flock discover that Bitzer on the other hand is a virtuoso they decide it's time for a party. They devise a plan to 'borrow' the piano when The Farmer goes to bed - however things don't quite go to plan .
- Bitzer's antics with a red napkin at a picnic attract the attention of the bull.
- When the Farmer decides it's time he and Bitzer head out for a bit of Man and Dog time, Shaun seizes his chance to take charge. He soon discovers the job is not quite as easy as he first thought.
- The farm is paid an unexpected visit from an escapee from the nearby prison who takes refuge in the Barn. After a short while with Shaun and the gang, though, prison doesn't seem such a bad option
- The flock don't recognise Shaun when he loses one his most distinctive features. His old pal Bitzer helps him track down the lost thatch, but not before Shaun becomes very attached to one of the chickens
- Timmy sees a particularly grumpy farmer giving one of the flock a hard time.
- A visitor comes to play.
- The Farmer gives Bitzer a horrible new hat. Bitzer is very upset as he treasured his old hat. The flock rally round to try and cheer him up with a selection of dashing alternative head-gear. Meanwhile, Shaun heads off on an adventure to find out what the Farmer did with the old one.
- Two ducks get covered in soot and are mistaken for rare African Zebra Ducks.
- Bitzer loses his precious whistle and tests out a trumpet as a replacement. The noise drives the flock insane.
- A wayward balloonist lands in the sheep's field. Shaun and his friends are intrigued by the hot air balloon and inadvertently take to the skies. Down on the ground an ever more desperate Bitzer runs himself ragged attempting to bring the wayward sheep back down to Earth safely.
- Bitzer thinks The Farmer is planning to replace him, so Shaun helps to knock his friend into shape. Unfortunately Bitzer goes completely over the top with his training regime and starts running the farm with military precision driving everyone crazy.
- Bitzer is sent to fix the faulty TV aerial and asks the flock for help.
- Bitzer gets his wish for some peace & quiet when Shaun becomes hypnotised by Mowermouth the goat and finally stops bothering him. But with the whole Flock under the influence of Mowermouth's powerful gaze, Bitzer soon realises just how much he needs his old buddy.
- The Farmer decides it's time to get fit - and calls on Bitzer to join him. Bitzer has other ideas and comes up with a secret plan to avoid putting in the hard work. Will his scheme catch up with him in the end?
- After completing all of his tasks, Bitzer is shocked to find the state of the barn and decides to help by tidying up. He has a lot of difficulty trying to rehang a perpetually tilting picture, until the flock come up with their own solution.
- The farmer decides to have a lie in and Bitzer endeavors to allow him to have his lie in.
- When Bitzer's pie goes missing, Bitzer makes the mistake of accepting Shaun's help.
- Bitzer over-officious management style becomes too much for the sheep who decide it's time for him to chill out. Bitzer's tasks for the day take on a new purpose, for everyone to have some fun!
- After Shaun is caught eating cakes, an engineer arrives. Shaun thinks he's after him, so he goes into hiding. Will he survive?
- Tensions are high during a game of rounders.
- Shaun decides he wants to have a go at skateboarding - and of course there's trouble.
- A traffic jam occurs on the road and Shaun and the flock can't get past. Bitzer decides to let them walk through a truck, but they don't come out the other side.
- An unusual guest lands on the farm.
- Shaun persuades Bitzer to take part in his game of Cricket but Bitzer is more worried about the condition of the pitch than the game. The resident moles, unhappy at the game taking place above their head get involved in a tit for tat with Bitzer which soon escalates to full scale war
- The farmer receives a mystery gift from his antipodean cousin. Unimpressed with the present, he attempts to throw it away only for it to keep reappearing. He becomes convinced it has magical powers
- Shaun decides to take on the role of Bitzer's therapist - with disastrous consequences.
- When one of the pigs attempts to make friends with Timmy, his cohort evict him as punishment for un-pig-like behaviour. The sheep take him into the barn, and attempt to transform him into the epitome of porcine sophistication, but do they really know who they have invited into their home?
- Bitzer, Shaun and Flock are convinced that a monster is at loose on the farm and hide in the barn. But what exactly is it they are afraid of?
- Shaun and Bitzer watch clips from old episodes.
- An arrogant rock musician beloved by the Farmer gets stranded at the farm.
- The flock are off for a girls night night leaving Bitzer to Babysit Timmy. It's not long before the youngster makes clear who's in charge.
- Bitzer is left with a mountain of work when the farmer is rendered incapable. Enter the farmhand who is more interested in his mobile phone than getting the task done. Shaun and Flock ensure that their friend Bitzer gets his own 'down time'
- Bitzer thinks the future has arrived when he takes delivery of his new high tech farmyard control module but when the gadget malfunctions, Bitzer is left wishing for his old whistle
- Bitzer is an all too willing invalid when he has to wear the cone of shame and is happy to let the flock wait on him. That is, until Shaun rumbles his malingering and plots the pooch's comeuppance