Directed by
Antoine Villette | ... | (game director) |
Writing Credits
Guillaume Gouraud | ... | (original game concept) & |
Antoine Villette | ... | (original story) |
Cast (in credits order) complete, awaiting verification
Andy Chase | ... | (voice) | |
Dominic Gould | ... | (voice) | |
Doug Rand | ... | (voice) | |
Gay Marshall | ... | (voice) | |
Dana Burns Westburg | ... | (voice) (as Dana Westberg) | |
Eddie Crew | ... | (voice) | |
Tercelin Kirtley | ... | (voice) | |
Ken Starcevic | ... | (voice) (as Ken Starkevic) | |
Miglen Mirtchev | ... | (voice) | |
Stéphane Roux | ... | (voice) | |
Anna Federova | ... | (voice) | |
Anatoliy Pereverzev | ... | (voice) (as Antaloliy Pereverzev) | |
Igor De Savitch | ... | (voice) | |
Philippe Roullier | ... | (voice) | |
Stéphane Delvigne | ... | (voice) (as Stéphane Desvignes) | |
Laurent Lederer | ... | (voice) | |
Jean-Pascal Quilichini | ... | (voice) | |
Stephan Schleberger | ... | (voice) | |
Margarita Kalz-Mihajlova | ... | (voice) | |
Fabian Körner | ... | (voice) | |
Konstantin Tzaneff | ... | (voice) | |
Rolf Berg | ... | (voice) | |
Anatol Ivanov | ... | (voice) | |
Volker Wolf | ... | (voice) | |
Zdravko Tantilov | ... | (voice) | |
Massimo Antonio Rossi | ... | (voice) | |
Simona Biasetti | ... | (voice) | |
Dario Oppido | ... | (voice) | |
Ivano Bini | ... | (voice) | |
Gabriele Duma | ... | (voice) | |
Francesco Mei | ... | (voice) | |
Lello Lombardi | ... | (voice) | |
José Antonio Ceinos | ... | (voice) | |
Carlos Caniosky | ... | (voice) | |
Luis Reina | ... | (voice) | |
Gloria Núñez | ... | (voice) |
Produced by
Matthieu Boulard | ... | producer |
Mathieu Peyronnet | ... | associate producer |
Karen Vernimmen | ... | executive producer |
Music by
Tom Salta |
Editing by
Simon Chiocchetti | ... | (editing: Trailers and Cinematics) |
Julien Milaire | ... | (editing: Trailers and Cinematics) |
Damien Poncelin | ... | (editing: Trailers and Cinematics) |
Production Management
Josh Ostrander | ... | production manager: US |
Romain Vazeille | ... | europe first party manager |
Second Unit Director or Assistant Director
Mathieu Breda | ... | first assistant director: Cinematic Studio |
Stéphane Levallois | ... | director: Pre-Rendered Cinematic |
Art Department
Hakima Abbas | ... | level builder |
Ayrald Anneron | ... | level builder |
Bertrand Armagnac | ... | background artist |
Pascal Barret | ... | art consultant |
Arnaud Barros | ... | lead artist |
Lionel Barthelemy | ... | level builder |
Charles Beirnaert | ... | 3d graphic designer: Cinematic Studio |
Olivier Bonenfant | ... | 3d graphic designer: Cinematic Studio |
Corinne Bouvier | ... | 3d graphic designer: Cinematic Studio |
Nicolas Bouvier | ... | concept artist |
Bruno Bouvret | ... | level builder |
Aleksi Briclot | ... | lead concept artist |
Johan Camou | ... | additional concept artist |
Bertrand Carduner | ... | background artist (as Bertrand 'cool_ber' Carduner) |
Roland Caron | ... | 3d graphic designer: Cinematic Studio |
Benjamin Carre | ... | lead concept artist (as Benjamin Carré) |
Nicolas Castaing | ... | lead level designer and level builder |
Sylvain Clerc | ... | background artist |
Benoît De Ravel | ... | additional concept artist (as Benoît 'Bengal' De Ravel) |
Benjamin Delboy | ... | collision mesher |
Alexis Dzimira | ... | background artist |
Olivier Fleurette | ... | atc artist |
Sylvain Frattini | ... | background artist |
Gunther Galipot | ... | game design and content consultant |
Arthur Gordon | ... | 3d graphic designer: Cinematic Studio / background artist |
Michel Guillemain | ... | 3d graphic designer: Cinematic Studio |
Michaèl Haye | ... | background artist |
Stephane Hibold | ... | level builder (as Stéphane Hibold) |
Rémi Kozyra | ... | 3d graphic designer: Cinematic Studio |
Olivier Lesaint | ... | 3d graphic designer: Cinematic Studio |
Stéphane Levallois | ... | story-board and artistic direction: Pre-Rendered Cinematic |
Jérome Lionard | ... | 3d graphic designer: Cinematic Studio |
Thomas Mansencal | ... | 3d graphic designer: Cinematic Studio |
Guillaume Marcel | ... | 3d graphic designer: Cinematic Studio |
Zoran Milisavljevic | ... | level design consultant |
Cristel Mrowka | ... | background artist |
Carlos Pardo | ... | concept artist (as Carlos 'M4DE' Pardo) |
Manuel Pips Pires | ... | background artist (as Manuel Pires) / senior environment artist |
Fabrice Rappe | ... | additional level builder |
Lionel Raynaud | ... | editorial game design director: Ubisoft |
Jérôme Renéaume | ... | concept artist |
Gabriel Villatte | ... | 3d graphic designer: Cinematic Studio |
Faouzi Zidane | ... | 3d graphic designer: Cinematic Studio |
Sound Department
Alkis Argyriadis | ... | sound design consulting |
Manu Bachet | ... | sound effects post-production |
Lionel Bouhnik | ... | sound engineer / voices post-production: French version |
Thierry Desseaux | ... | lead sound designer (as Thierry Th Desseaux) |
Martin Dutasta | ... | sound engineer |
Sébastien Gaillard | ... | additional sound design & integration |
Lionel Pigeon-Payet | ... | sound effects by (as Lionel Payet) |
Blandine Roussel | ... | sound engineer / voices post-production: French version |
Ida Yebra | ... | sound design consulting (as Ida Yedra) |
Special Effects by
Benoît Martinez | ... | lead special effects technician |
Eddy Neveu | ... | special effects technician |
Visual Effects by
Eric Breistroffer | ... | additional character modeling |
Yan Le Gall | ... | character modeling |
Olivier Lesaint | ... | character modeler |
Jérome Lionard | ... | lead graphic: Cinematic Studio |
Frédéric Michel | ... | additional character modeling |
Cristel Mrowka | ... | character modeling |
Alexis Smadja | ... | character modeling |
Gabriel Villatte | ... | lead compositing and special effects: Cinematic Studio |
Animation Department
Jean-Baptiste Bellet | ... | animator |
Mathieu Breda | ... | lead 3d layout: Cinematic Studio |
Francois Cao | ... | 3d animator: Cinematic Studio (as François Cao) |
Jocelyne Craveri | ... | 3d animator: Cinematic Studio |
Nicolas Dabos | ... | 3d animator: Cinematic Studio |
Antonin Delboy | ... | lead animator |
Nedy Djeghdir | ... | additional animation |
Michel Guillemain | ... | 3d animator: Cinematic Studio |
Marie-Agnes Guy | ... | animator (as Marie-Agnès Guy) |
Yannick Honore | ... | 3d animator: Cinematic Studio (as Yannick Honoré) |
Rémi Kozyra | ... | 3d animator: Cinematic Studio / additional animator |
Stephane Mangin | ... | 3d animator: Cinematic Studio (as Stéphane Mangin) |
Marco Pacifici | ... | 3d animator: Cinematic Studio |
Ole Roesstad | ... | animator |
Antoine Tran | ... | animator |
Faouzi Zidane | ... | 3d animator: Cinematic Studio / lead animation: Cinematic Studio |
Music Department
Manu Bachet | ... | music post-production |
Thierry Desseaux | ... | music supervisor |
Didier Lord | ... | music executive director: Ubisoft |
Script and Continuity Department
Richard Dansky | ... | script doctoring |
Additional Crew
Eric Audette | ... | quality control studio manager |
Julien Audran | ... | additional programmer |
Bertrand Augereau | ... | progammer |
Serge Autard | ... | head of the studio |
Manu Bachet | ... | artistic director |
Gian Maria Battistini | ... | linguistic testing: Italy / translation/adaptation: Italy |
Charles Beirnaert | ... | artistic and technical director: Cinematic Studio |
Andreas Belfanz | ... | local brand manager: Germany (as Andreas Balfanz) |
Dave Blake | ... | tester |
Marc Blondeau | ... | game content manager |
Anne Blondel | ... | EMEA director of development (as Anne Blondel-Jouin) |
Anis Boujaouane | ... | burning technician |
Eddy Bourdages | ... | tester |
Phil Brannelly | ... | local brand manager: UK |
Kerstin Brenner | ... | linguistic testing: Germany |
Louis-Philippe Brissette | ... | tester |
Laurence Buisson-Nollent | ... | editorial marketing director |
Christine Burgess-Quémard | ... | international production director: publisher: Ubisoft Entertainment (as Christine Burgess-Quemard) |
Claudia Campos | ... | linguistic testing: Spain |
Caroline Cantin | ... | editorial talent manager: Ubisoft |
Marco Caprelli | ... | local brand manager: Italy |
Arnaud Carré | ... | additional programmer |
Christophe Chaillon | ... | additional programmer |
Karine Chaillon | ... | programmer |
Benoit Chaperot | ... | additional programmer |
John Coghlan | ... | brand manager: Ubisoft U.S. |
Cyrille Combes | ... | programmer (as Cyrille 'YeDo' Combes) |
Karen Conroe | ... | director of brand management: Ubisoft U.S. |
Gabriel Cornellier-Brunelle | ... | tester |
Alain Corre | ... | president: Ubisoft EMEA |
Sébastien Couture | ... | platform specialist |
Eddie Crew | ... | artistic director |
Orion Curiel | ... | platform specialist / tester |
Guillaume de Butler | ... | marketing coordinator |
Raffaello de Ruggieri | ... | linguistic testing: Italy (as Raffaella Ruggieri) |
Alexandre Debrousse | ... | games lab coordinator |
Benjamin Delboy | ... | tester |
Cyril Derouineau | ... | editorial gameplay director: Ubisoft |
Florian Desforges | ... | project leader |
Laurent Detoc | ... | president: Ubisoft U.S. |
Olivier Dignard | ... | tester |
Stefan Dinger | ... | artistic director: Germany / linguistic testing: Germany / translation/adaptation: Germany |
Charles Du Réau | ... | consumer knowledge director (as Charles Du Reau) |
Jean-François Dupuis | ... | platform specialist |
Olivier-Félix Dupuis | ... | tester |
Frédéric Duroc | ... | game analyst (as Frederic Duroc) |
Nathalie Erard | ... | secretary |
Charles Faubert | ... | tester |
Emmanuel Fauchez | ... | local brand manager: France |
Diego Fernandez-Bravo | ... | programmer |
Mathieu Gagnon | ... | tester |
Sébastien Gauthier | ... | tester |
Pierre Gironde | ... | programmer |
Guillaume Gouraud | ... | creative and marketing director |
Josiane Groset | ... | office manager |
Steven Grubb | ... | local brand manager: Export |
Brigitte Guedj | ... | artistic director: France |
Vincent Guignebert | ... | tester |
Xavier Guilbert | ... | manager of market knowledge |
Yves Guillemot | ... | president and CEO: publisher: Ubisoft Entertainment |
Rafael Gómez | ... | artistic director: Spain / linguistic testing: Spain |
Serge Hascoet | ... | international content director: publisher: Ubisoft Entertainment |
Pim Hofmeester | ... | local brand manager: Nederland |
Fabrice Joly | ... | translation/adaptation: France |
Hélène Juguet | ... | director of marketing: Ubisoft U.S. |
Tony Kee | ... | vice president of marketing: Ubisoft U.S. |
Ken Klopp | ... | technical board: Ubisoft |
Christophe Kohler | ... | additional programmer |
Hicham Laabi | ... | marketing intelligence analyst |
Anne Langourieux | ... | production assistant |
Jennifer Lansman | ... | pr manager: Ubisoft EMEA |
Marie-Chantal Larocque | ... | tester |
Julien Laurent | ... | programmer |
Yann Le Tensorer | ... | technical board: Ubisoft |
Olivier Lebigot | ... | it manager |
Pierre-André Lesperance | ... | tester |
Claude Levastre | ... | lead programmer |
Todd Lewis | ... | technical board: Ubisoft |
Jesper Lund | ... | local brand manager: Scandinavia |
Julia López | ... | translation/adaptation: Spain |
Isabelle Mallet | ... | marketing game manager |
Javier Manu | ... | local brand manager: Spain |
Guillaume Marcel | ... | lead technique: Cinematic Studio |
Coralie Martin | ... | localization director |
Benoit Maury-Bouet | ... | data manager |
Kim McIntyre | ... | pr manager: Ubisoft U.S. |
Gabriel Mclean | ... | tester |
Daniel Mendez | ... | tester |
Philippe Michaud | ... | tester |
Rebecca Molly | ... | local brand manager: Export |
Jean-Philippe Mottier | ... | game analyst |
Isabelle Neltner | ... | manager of marketing intelligence |
Alexis Nolent | ... | editorial scenarios and cinematic director: Ubisoft |
Erica Ossola | ... | translation/adaptation: Italy |
John Parkes | ... | marketing director: Ubisoft EMEA |
Sophie Penziki | ... | manager: Cinematic Studio |
Thomas Petersen | ... | brand group manager: Ubisoft EMEA |
Dieter Pfeil | ... | linguistic testing: Germany / translation/adaptation: Germany |
David Picco | ... | assets manager |
Frédéric Pierrat | ... | lead tester |
Romain Poirot-Lellig | ... | production financing |
Philippe Ponce | ... | engineer: Infobiz |
Eric Porowski | ... | tester |
Eric Pronto | ... | tester |
François Quidoz | ... | associate lead tester |
Simon Randoin | ... | tester |
Laurent Rigal | ... | localization project manager |
Nicolas Rioux | ... | technical board: Ubisoft |
Fabian Salomon | ... | consoles guidelines expert tester |
Yannick Spagna | ... | brand manager: Ubisoft EMEA |
Robert St. Pierre | ... | tester (as Robert St-Pierre) |
Martin Stehl | ... | local brand manager: Austria |
Erinrose Sullivan | ... | consumer knowledge executive |
Marc-André Tessier | ... | tester |
Jean-Yves Thiboutot | ... | tester |
Emeric Thoa | ... | game analyst |
Antonio Vaccarino | ... | linguistic testing: Italy |
Stéphane Vallet | ... | pr manager: Ubisoft EMEA |
Gabriele Vegetti | ... | artistic director: Orange Studio: Italy |
Concha Verdasco | ... | translation/adaptation: Spain (as Conchita Verdasco) |
Cyril Vermeil | ... | international strategic marketing director |
Boris Vidal-Madjar | ... | additional programmer |
Antoine Villette | ... | president and ceo |
Eric Visconti | ... | lead tester / platform lead specialist |
José Antonio Vélez | ... | linguistic testing: Spain |
Nick Wong | ... | local brand manager: Australia |
Gabrielle Loeb Zagoury | ... | editorial marketing manager (as Gabrielle Loeb) |
Patrice Zinc | ... | additional programmer |
Thanks
Luc Bertholat | ... | special thanks |
Jean-François Guastalla | ... | special thanks |
Alexey Isaev | ... | special thanks to |
Jonathan Kromrey | ... | special thanks (as John Kromrey) |
Guillaume Le Pennec | ... | special thanks |
Marc Le-Gallais | ... | special thanks |
Brian Leake | ... | special thanks |
Laurent Lichnewsky | ... | special thanks to |
Marilyn Manson | ... | special thanks to |
Marc Menier | ... | special thanks |
Jean-Yves Noir | ... | special thanks |
Sergey Orlovskiy | ... | special thanks to (as Serge Orlovsky) / special thanks |
Sergey Rudenko | ... | special thanks to |
Jesse Taylor | ... | special thanks |
Polina Troyanovskaya | ... | special thanks to |