"Farscape" Exodus from Genesis (TV Episode 1999) Poster

(TV Series)

(1999)

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7/10
Typically Entertaining
BSHBen9 April 2007
The plot of "Exodus from Genesis", Farscape's third (or second, if you look at the episodes by air date) episode is nothing unusual: Moya gets invested with bugs. What makes "Exodus from Genesis" succeed is simply that everything works. The character interaction, acting, special effects, and visuals are all at least adequate. This episode is a good step above the previous "I, E.T.".

"Exodus from Genesis" opens with a Peacekeeper Marauder scanning around for Moya. Some strange particles floating in space block the scan, saving Moya. The Marauder leaves, but the particles turn out to be a collection of bugs, which then infest Moya. I can't help but wondering as to how the bugs managed to survive in open space, but that's not a major issue. The bugs soon raise the temperature and take samples of the crewmembers' DNA. The temperature increase is particularly harmful to Aeryn, who, as a Sebacean, is subject to heat delirium. The bugs seal off an area of Moya and start to produce clones of the crewmembers.

The efforts by John, Zhaan, D'Argo, Rygel and Aeryn to stop the bugs from killing Aeryn and investing the ship are handled with full competence by director Brian Henson. Each character is well-utilized, and the climax, involving the return of the Marauder, is handled intelligently. There is a slight continuity problem in that Crichton's plan at the end, aimed at convincing Crais that he can replicate himself, is never mentioned again. Also, the soundtrack and atmosphere still feel kind of experimental, which is nothing serious considering how early this episode is in the series. Overall, "Exodus from Genesis" is a perfectly good Farscape episode. Sure, it doesn't go above and beyond, but it has all the action, drama, and character development that makes Farscape so great. 3/4
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8/10
Overheating
Tweekums30 April 2012
Warning: Spoilers
When Moya comes across an unexpected asteroid field it looks like a blessing as a Peace Keeper ship is scanning for them but the asteroids help then remain undetected. It soon becomes apparent though that what they saw wasn't an asteroid field but a swarm of space dwelling creatures, the Draks, and it isn't long before they are aboard Moya where they need heat to reproduce. They are only found when the temperature starts increasing; while this is uncomfortable for most of the crew it is potentially fatal to Aeryn as Sebaceans can't regulate their body temperature; if they don't solve the problem soon she will suffer heat delirium and ultimately a living death. It soon turns out that the Draks have a strange ability; they can take a DNA sample of any living creature and create an identical duplicate so the crew have to find a way of identifying themselves from the copies. Eventually they manage to communicate with the Draks and arrange a truce while the Draks complete their reproductive cycle... that is until the Peace Keepers find and board Moya.

This was an entertaining stand alone episode; in some ways it felt like the type of story one would get in 'Star Trek: TNG' although this had far more humour that one would expect from that series; I'm sure you'd never see a member of the Enterprise crew rip the arm off an apparent comrade even if it is only a replicant! There were a couple of minor plot holes; firstly it wasn't explained why they couldn't just put Aeryn in one of Moya's pods and at the end Crichton uses the replicants to make the Peace Keeper commander thing he can make copies of himself and tells him to report that fact to Crais; I don't recall this being mentioned again in later episodes... I guess we must assume Crais thought his man was suffering from Space Delerium!
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6/10
"You're starting to get the hang of this"
craybatesedu16 April 2019
Warning: Spoilers
Farscape launches out of its pilot episode with a rollicking, action-packed monster-of-the-week episode whose alien "menace" and Star Trek-like peaceful resolution are as well-executed as the forced chemistry between Crichton and Sun is poorly.

Part The Thing, part Invasion of the Body Snatchers, the Henson touch is again the true marvel of the episode. Ornate set design continues the clever blend of grotesquely biological with futuristic. A living spaceship - part animal, part machine - becomes infested with highly intelligent beetles that are themselves both sophisticated diplomats and goop-spraying vermin. Combining meat with mechanism, sapience with slime, is a recurring dichotomy throughout the episode in the finest tradition of high-weirdness sci fi genre that Farscape otherwise seems to merely flirt with rather than embrace.

The flirtation between the "human-ish" characters is not so well-executed. The writers have elected to try Crichton as a swaggering, pop-culture-belching, wisecracking loaf who is somehow a competent boxer and a technical dunderhead, leaving us wondering if the prodigal scientist from the premier has somehow already been body snatched at the beginning of the episode. Sun's warrior prowess is nowhere to be seen, lost to a convenient species trait so impractical it forces us to believe that the Farscape galaxy lives under the tyranny of delicate snowmen who can be wilted by minutes of AC downtime.

This is episode 2. Characters are still finding their footing. I am glad to see that some recurring plot points will continue - an arc of tension between Crichton and the Peacekeeprs is kept alive, weakly, by the gratuitous sudden presence of intruding peacekeepers who vanish with as little plausible explanation as they appeared. But even as a stand-alone monster of the week it is a great success. The story is complex but efficiently told, the writers' clear familiarity with the source material of their cinematic ancestors pervades the script, and the Henson charm succeeds wildly in both the verminous alien cockroaches and our first closeup with the ship's mysterious pilot. If only the humans could stay out of the way for the aliens (and their fans) to continue dominating the best parts of the episodes so far.
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10/10
The Heat Death of The Universe - Or of Aeryn Sun
XweAponX1 July 2017
This was the first Episode of Farscape that was ever Broadcast, after the pilot. It seemed to me out of place. In the Pilot Ep, Crichton evades Commander Bialar Crais using the very gimmick that got him stranded in PK (PeaceKeeper) space in the first place, in front of an escaping Leviathan. Slingshot around a planet, use gravity for an assist.

Then suddenly in this episode, they are far away from that place, in the middle of a... Bugfield? And hiding from a PK Maurader. In a universe that goes "from A to B to C", "B" was missing.

There are a few things here. A Squad of PK's hunting Moya, success measured in Body Count. A Bug infestation. Aeryn wants the heat turned down. Then, duplicates of Moya's crew appear. Wait. What? But all of these disparate things are related.

What to remember here is that Sebacians can't tolerate heat. I must have Sebacian genes, me either. Aeryn at first tries to hide this. This is the first mention of Sebacian Heat Delirium.

There are some good things here. Mainly, Rygel, again, shows that he is more than just the Slug who would be King. He's a Sovereign, with or without his subjects. Sometimes, it's the things we have deemed "foolish" that are the only things that can save us.

The relationship between the cast and characters was just being figured out at this point. So what best way to develop them than to dump 3 major crises on them at once?
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