Produced by
Alex Beckers | ... | associate producer |
Ryan Lockhart | ... | creative lead |
Malachi Pound | ... | core team producer |
Jamie Saxon | ... | associate producer |
Elizabeth Dahm Wang | ... | producer |
Music by
Elik Alvarez | ||
Freddy Sheinfeld |
Art Direction by
Barclay Chantel | ... | art director |
Art Department
Peter Bartholow | ... | designer |
Chris Berber | ... | designer |
Jason Borda | ... | artist |
Dan Burke | ... | artist |
Lucas Carnes | ... | artist |
Darlene Carrasquillo | ... | 3d artist |
Chi Chan | ... | artist |
Damon Conn | ... | lead artist |
Ian Cox | ... | designer |
Leonard Dill | ... | artist |
Brian Douglass | ... | designer |
David Duckworth | ... | user interface art lead |
Bryan Ellis | ... | artist |
Chris Felts | ... | technical art lead |
Dean Kubina | ... | artist |
Rick Lai | ... | designer |
Chris Lee | ... | artist |
Miguel Lleras | ... | concept art director |
Mike Marquez | ... | artist |
Chad Max | ... | artist |
Vidonm Medina | ... | artist |
David Parker | ... | artist |
Jeffery Pinero | ... | artist |
Mike Pirozzi | ... | additional design |
Miguel Rivero | ... | artist |
David Rodriguez | ... | artist |
Jason Seabaugh | ... | artist |
Terry Smith | ... | artist |
Joel Stapely | ... | artist |
Laszlo Szoke | ... | artist |
Alex Velez | ... | artist |
Fidel Villa | ... | artist |
Nathaniel Villanueva | ... | artist (as Nate Villanueva) |
Evan Webb | ... | designer |
Sound Department
Bo Bennike | ... | sound designer / sound effects editor |
Daniel Birczynski | ... | audio lead |
Brian Frank | ... | sound designer |
Brian Frank | ... | sound designer |
Animation Department
David Rodriguez | ... | animator |
Music Department
Daniel Birczynski | ... | music supervisor |
Daniel Lehrich | ... | additional sound |
Additional Crew
Tyrus Alexander | ... | core engineer |
Jerod Aweeka | ... | core engineer |
Nikhil Basargekar | ... | core engineer |
Bob Belt | ... | team engineer |
Andre Chen | ... | core engineer |
Kevin Chin | ... | concept artist |
Chris Dannemiller | ... | core engineer |
Gian Derivi-Castellanos | ... | technical design lead |
Simon Eschbach | ... | core engineer |
Andrew Grant | ... | technical lead |
Paul Haban | ... | core engineer |
David Harrington | ... | concept artist |
Yu-Cheng Hong | ... | concept artist |
Herok Hsiao | ... | core engineer |
Andy Hsiung | ... | core engineer |
Brian Johnson | ... | concept artist |
William Johnson | ... | core engineer |
John Keating | ... | core engineer |
Stephen Kim | ... | core engineer |
Jeremy Kopman | ... | production tester |
Tina Kowalewski | ... | original game concept |
Rita Liu | ... | core engineer |
Chad Meyers | ... | team engineer |
Benjamin C. Molse III | ... | team engineer |
Joe Moore | ... | core engineer |
Matt Muench | ... | core engineer |
Matt Newcomb | ... | team engineer |
Lindsay Ruppart | ... | production tester |
Daniel Saffron | ... | production tester |
Peter Schuster | ... | team engineer |
Matthew Sophos | ... | design director |
George Sutty | ... | core engineer |
Doug Vandegrift | ... | concept artist |
Kevin Ross Weinberg | ... | technical lead |
Tim Yanalunas | ... | team engineer |
Rigs Yu | ... | core engineer |
Jeff Zugale | ... | concept artist |
Thanks
Arianna Yeast | ... | special thanks |