Directed by
David Votypka |
Writing Credits
John Milius | ... | (written by) |
Zach Wilson | ||
C.J. Kershner |
Cast (in credits order)
Music by
Matthew E. Harwood |
Art Direction by
Jason Priest |
Art Department
Keith Alexander | ... | graphic designer |
Muckney Tipping | ... | user interface designer |
Sound Department
Scott Cresswell | ... | audio producer |
George Spanos | ... | sound consultant |
Michael Strachan | ... | dialogue editor |
Visual Effects by
Mike deCorbiac | ... | technical effects artist |
Erin Gillgannon | ... | lighting supervisor |
Thomas Kernan | ... | lead modeler: Gradient FX |
Chuck Mongelli | ... | motion capture |
Dante Rinaldi | ... | senior cgi artist |
Remington Scott | ... | performance capture director |
Bianca Seul | ... | 3d modeler (as Bianca Seulean) |
Stunts
Declan Mulvey | ... | stunts |
Manny Siverio | ... | stunt coordinator |
Animation Department
Sasha Hush | ... | senior animator |
Elizabeth Kupfer | ... | animator |
Steven Muniz | ... | lead technical director: Curious Pictures |
Christophil Jude Silva | ... | animator |
John Velazquez | ... | animator |
Clint Walker | ... | cinematics animator |
Adam De Oliveira | ... | motion capture animator (uncredited) |
Additional Crew
Damian Achilles | ... | motion capture |
Ryan Baker | ... | programmer |
Robert Benjamin | ... | vice president of creative services |
Richard Carrillo | ... | senior game designer |
Réjean Charpentier | ... | engine programmer |
Samuel Glen | ... | military consultant / motion capture |
Michael Hollick | ... | motion capture |
Tae Kim | ... | story consultant |
Drew Leary | ... | motion capture |
Maggie Macdonald | ... | motion capture |
Declan Mulvey | ... | motion capture |
Jay O. Sanders | ... | motion capture |
Manny Siverio | ... | motion capture |
Thomas Wiggin | ... | xbox digital marketing (as Tom Wiggin) |
James Yaegashi | ... | motion capture |