A much-loved family-run fish shop on the Isle of Mull is transformed by Banjo and his team. Will the owners be convinced to trust Banjo's bold ambitions and daring designs?
A crumbling bothy for the community on the Isle of Ulva is updated by Banjo and his team. Can Banjo work his magic and transform it into a cosy, welcoming retreat?
The much needed transformation of a dated café and bookshop in Skye is tasked to Banjo and his team. Banjo decides to spend almost the whole budget on a huge stained-glass window. Will his risk pay off?
Banjo is in the Isle of Mull as he makes over two spaces in stunning locations - a castle turret room, and a bedroom at a lighthouse. Tricky logistics and bad weather threaten to prevent Banjo's designs from being realised.
Banjo is tasked to redesign a rugby club's bar. Will this prove too difficult as he has little knowledge of the game? Or, will Banjo's adventurous design go down well with the The Isle of Mull Rugby Club?
Banjo is asked to design a rustic gin tasting bar, using salvaged materials found on the site to launch a new spirit distilled on the cheese farm where he lives. Will this more personal design come with added pressure?