Directed by
Fx Goby | ||
Hélène Leroux | ||
Fx Goby | ... | (co-director) |
Hélène Leroux | ... | (co-director) (as Helene Leroux) |
Produced by
Sara Diamond | ... | associate producer |
Karen Dufilho | ... | executive producer (as Karen Dufilho-Rosen) |
David Eisenmann | ... | sr producer: Google Spotlight Stories |
Daniel Jeppsson | ... | technical project lead |
Mariano Melman Carrara | ... | producer |
Christopher O'Reilly | ... | executive creative director |
Jan Pinkava | ... | executive producer |
Luke Youngman | ... | head of production: Nexus Studios |
Jessica Yu | ... | executive producer |
Music by
Mathieu Alvado |
Production Design by
Signe Cold | ||
Rebecca Crane | ||
Celine Desrumaux | ||
Eléna Dupressoir | ||
Edwin Leeds |
Art Direction by
Hélène Leroux | ... | (as Helene Leroux) |
Production Management
Mark Davies | ... | project lead |
Dave Hunt | ... | project lead |
Derek Walsh | ... | production manager |
Luke Youngman | ... | head of production |
Sound Department
Mathieu Alvado | ... | composer |
Mark Davies | ... | sound implementation |
Jm Finch | ... | VR re-recording mixer / re-recording mixer / sound designer |
Geoff Foster | ... | sound recordist |
Sue Harding | ... | foley artist |
Rory Hunter | ... | sound assistant |
Wayne Jackson | ... | audio software engineer |
John Prestage | ... | assistant |
Jake Roberts | ... | sound designer |
Christopher Swaine | ... | foley editor (as Chris Swaine) |
Cecile Tournesac | ... | pro tools session preparator |
Visual Effects by
Ravikumar Aluru | ... | lead qa engineer |
James Beattie | ... | engine lead |
Kevin Burke | ... | ux & environmental design |
Ryan Cawthorne | ... | it support |
Thomas Crabbe | ... | it support |
Mark Davies | ... | 3d generalist & spotlight editor |
Monika Erande | ... | software engineer |
Jerome Ferra | ... | modelling, shading, vfx & spotlight editor |
Patrick Hearn | ... | vfx: pipeline & shaders |
Andrea Hemphill | ... | software engineer |
Dave Hunt | ... | modelling, shading, vfx & spotlight editor |
Josiah Larson | ... | senior tools engineer |
Morgwn McCarty | ... | lead tools engineer |
Guruji Panda | ... | software engineer |
John Schuchard | ... | software engineer |
Madina Siebenthal | ... | qa engineer |
Kye Wan Sung | ... | interactive engineer |
Jordan Thompson | ... | lead engineer |
Diana Tran | ... | ux lead |
Animation Department
Signe Cold | ... | assets modelling, shading & rigging |
Clément Fassler | ... | animator |
Dorianne Fibleuil | ... | assets modelling, shading & rigging |
Edwin Leeds | ... | animator |
Tom Melson | ... | maya pipeline |
Florian Mounie | ... | animator |
Pierre Plouzeau | ... | animator |
Frankie Swan | ... | animator |
Lucas Vigroux | ... | lead animator & rigging consultant |
Victor Vinyals | ... | assets modelling, shading & rigging |
Music Department
Mathieu Alvado | ... | conductor |
Samy Cheboub | ... | programming and mixing |
Mario de Sa | ... | orchestra contractor |
Jm Finch | ... | dubbing and vr mixer / sound design |
Pollen Music Group | ... | music & sound |
London Symphony Orchestra | ... | orchestra |
Scot Blackwell Stafford | ... | creative director: music & sound |
Christopher Swaine | ... | foley editor (as Chris Swaine) |
Barnaby Templer | ... | sound design |
Norbert Vergonjanne | ... | copyist |
Additional Crew
Madeline Belliveau | ... | business affairs lead |
Natalie Busuttil | ... | studio manager |
Perla Campos | ... | marketing lead |
Noga Eshed | ... | product manager |
Zaria Gunn | ... | production coordinator |
My-Linh Le | ... | program manager |
Madina Seibenthal | ... | qa |
Samira Tristani-Firouzi | ... | assistant studio manager |