A valid game, which takes its cue from Bethesda's "Fallout" saga, placing it in a context of "Mass Effect". Obsidian has always had a passion for this genre of games, but as long as they were independent they had to make ends meet, so the title ended up being less profound and ambitious than the games it is inspired by. Let's start by saying that there is no Karma system, but a more manageable system of popularity with the factions. The comrades, while commenting on many dialogues, are unlikely to impose their vision or contest the stealing of resources in homes. The only real protest personally encountered was from Felix, the hothead of the group, now towards the end of the game, and because he hated a certain character, a moment that reminded me a lot of the Alistair vs Loghain dispute in the first chapter of Dragon Age. On the other hand, the "charisma" system is a pleasure. It's always fun to solve everything with the power of simple dialogue.
As for the controversy over the management of NPCs, there is indeed an evident politicization, not in its totality as we read on the net, but to a large extent, especially in the first half of the game, where we will focus more on the assignments of the space station. To be honest, the perception of the number of female characters is bizarre, in part because they have been given the majority of executive duties and only a few settlements justify their portrayal, which is not very varied in itself.. In Outer World, in fact, women are divided into two types, the tough young girls with short hair (even the ship's AI), and the tough old women with a bun. The only four that I would dare to define feminine are: a secretary more competent than his ambiguous boss, a foolish wild girl with always short hair, the rich mother of the combative Ellie and the sweet mechanic Parvati, who however makes us immediately clear the her following the Sapphic doctrine, in which we will also have to help her. On the other hand, men do not shine in terms of morality and intelligence, except the vicar and, partially, the one who set us free.
Does all this ruin the gaming experience? Absolutely not, the gameplay is solid, classic and fun. After all, the general irony could also make us justify this "modern" vision. Of course... it's bizarre not to be able to have a courtship mechanic, a choice clearly not dictated by the budget but by the pure will of Obsidian. It must be said that the "gray" choices have been made as white / black as possible, as in the case of the Iconoclasts. As if to say, it lacks that flicker of personality, creative freedom and completeness that can elevate OW to a masterpiece, but in itself it is a very valid title, with nice allies, which gave me 41 hours of lightheartedness, and without the Gorgon Dlc. I hope Microsoft's money will now help take the step forward.