Frictional Games, the indie video game company from Helsingborg, Sweden recently spoke to BuzzFocus to discuss their past, their recent going-on’s and what they hope to accomplish in the future. The team, a intimate group led by Jens Nilsson and Thomas Grip who are responsible for the creation of the open source Hpl game engine and have since used that engine to create the Penumbra series and most recently the critically-acclaimed Amnesia: The Dark Descent.
Can you talk a bit about the origins of the company?
Jens Nilsson: We had the official registration date on the first of January 2007, but we started on our first game at the end of the summer 2006. This was Penumbra: Overture and we used technology that we developed during a one year course at the university of Gotland that took place 2005-2006.
Originally we were 3 people in the company and we worked with freelancers,...
Can you talk a bit about the origins of the company?
Jens Nilsson: We had the official registration date on the first of January 2007, but we started on our first game at the end of the summer 2006. This was Penumbra: Overture and we used technology that we developed during a one year course at the university of Gotland that took place 2005-2006.
Originally we were 3 people in the company and we worked with freelancers,...
- 5/5/2011
- by Daniel Horowitz
- BuzzFocus.com
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