Each episode of the new gaming history series “High Score” could sustain a much larger tale all its own. Sometimes that can be a benefit in nonfiction storytelling, but there are always pitfalls in responding to a wealth of ideas by overstuffing them into a particular predetermined structure.
Such is the problem with “High Score,” a show that sets out to look at the early decades of gaming, from arcade glory days through to the advent of 3D graphics. With pivotal figures from that evolution as the viewer’s guides, tiny snippets of coding, design and manufacturing history all blend together over distinct eras. The early-’90s console wars, the rise of digital RPGs, and the general cultural intensity of Nintendo each get their own tidy overviews.
But with those testimonies and an influx of timeline markers, “High Score” is either unequipped or uninterested in providing a rigorous history of...
Such is the problem with “High Score,” a show that sets out to look at the early decades of gaming, from arcade glory days through to the advent of 3D graphics. With pivotal figures from that evolution as the viewer’s guides, tiny snippets of coding, design and manufacturing history all blend together over distinct eras. The early-’90s console wars, the rise of digital RPGs, and the general cultural intensity of Nintendo each get their own tidy overviews.
But with those testimonies and an influx of timeline markers, “High Score” is either unequipped or uninterested in providing a rigorous history of...
- 8/19/2020
- by Steve Greene
- Indiewire
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