Produced by
Basel Dalloul | ... | executive producer |
Ken Megill | ... | producer |
Music by
Maurice Davis | ||
Marcus Williams |
Production Management
Bill Schick | ... | executive in charge |
Art Department
David Bondi | ... | lead artist |
Shannon Jeffries | ... | designer: Terrain Tiles |
Claudy Mejia | ... | designer: Interface Screens |
Sound Department
David Kingsley | ... | sound engineer |
Visual Effects by
Matt Elson | ... | director of visual effects |
Bill Eyler | ... | video compression |
Douglas Kim | ... | cinematic texture maps (as Doug Kim) |
John Merica | ... | cinematic effects |
Barbara Peck | ... | cinematic effects |
Animation Department
Dave Holman | ... | character animator |
Additional Crew
Keith Baker | ... | additional game designer / level designer |
John Bartol | ... | quality assurance |
Leigh Bauserman | ... | additional programmer |
Maurice Boissiere | ... | product coordinator |
David Cook | ... | level designer / manual writer |
James Fink | ... | quality assurance |
Ronal Foster | ... | quality assurance |
J. Taylor James | ... | programmer: File Conversion |
Greg Johnson | ... | creative director |
Daniel Kessler | ... | quality assurance |
Vijay Lakshman | ... | managing director |
Andrew Looney | ... | game designer / level designer / original programmer |
Kristin Looney | ... | level designer |
Ken Megill | ... | additional game designer / level designer |
Paul Murphy | ... | level designer / manual writer |
Mike Penn | ... | quality assurance |
Andrew Plotkin | ... | lead programmer: Mac |
Paul Proulx | ... | level editor: Mac |
Jeff Sabat | ... | additional programmer / level editor: PC |
Chuck Seelye | ... | director: Interactive Multimedia Design |
Dave Townsend | ... | lead programmer: PC |
Paul Winer | ... | quality assurance supervisor |
Lisa Woronicz | ... | level designer |
Mike Young | ... | lead programmer: PC / level designer |