Chris Avellone, a veteran narrative designer on games like Star Wars: Knights of the Old Republic II: The Sith Lords and Fallout: New Vegas, has been accused of sexual misconduct by at least four women, according to Bloomberg. The revelations have prompted several studios who’d hired Avellone as a consultant, including Techland, Paradox Interactive, and Gato Studios, to break ties with the writer.
Avellone was working on Techland’s Dying Light 2, and had recently contributed to Gato’s The Waylanders and Paradox’s Vampire: The Masquerade – Bloodlines 2, when women began to speak out about their experiences with the writer. Two women accused Avellone of trying to get them drunk and make sexual advances at them. One woman named Karissa, who declined to share her last name with Bloomberg for fear of harassment, described the episode with Avellone in detail on Twitter, accusing the developer of getting her “blackout drunk...
Avellone was working on Techland’s Dying Light 2, and had recently contributed to Gato’s The Waylanders and Paradox’s Vampire: The Masquerade – Bloodlines 2, when women began to speak out about their experiences with the writer. Two women accused Avellone of trying to get them drunk and make sexual advances at them. One woman named Karissa, who declined to share her last name with Bloomberg for fear of harassment, described the episode with Avellone in detail on Twitter, accusing the developer of getting her “blackout drunk...
- 6/24/2020
- by John Saavedra
- Den of Geek
Fifteen years after the launch of Knights of the Old Republic II: The Sith Lords; the game still holds a special place in the hearts of many fans. To commemorate the RPG’s 15th anniversary, I chatted with the game’s lead designer and writer, Chris Avellone, about all things Kotor II. From the rushed production, his […]
The post Knights of the Old Republic II Developer Chris Avellone Discusses the Game’s Impact 15 Years Later appeared first on Cinelinx.
The post Knights of the Old Republic II Developer Chris Avellone Discusses the Game’s Impact 15 Years Later appeared first on Cinelinx.
- 12/6/2019
- by Jordan Maison
- Cinelinx
The two Star Wars: Knights of the Old Republic RPGs from the early 2000s remain some of the best Star Wars stories told outside of the movies. While they look extremely dated now, at the time they provided a compelling and well-written window into the universe, introduced a number of interesting characters and allowed players to explore the light side/dark side morality and choose whether to become a goody-goody Jedi or a malicious asshole of a Sith.
Sadly, the second game, subtitled The Sith Lords was rushed through the final stages of development, resulting in an outing with a very abrupt ending. After this, it seems that Knights of the Old Republic 3 was not to be. We did get the online multiplayer game The Old Republic, but the consensus was that while it was fun, it wasn’t close to a true sequel. Now, though, courtesy of legendary RPG writer Chris Avellone,...
Sadly, the second game, subtitled The Sith Lords was rushed through the final stages of development, resulting in an outing with a very abrupt ending. After this, it seems that Knights of the Old Republic 3 was not to be. We did get the online multiplayer game The Old Republic, but the consensus was that while it was fun, it wasn’t close to a true sequel. Now, though, courtesy of legendary RPG writer Chris Avellone,...
- 4/23/2019
- by David James
- We Got This Covered
Chris Avellone has been responsible for some of the most highly regarded writing in RPGs in gaming history. He’s credited with classics like Planescape: Torment, the Fallout series, the criminally underrated Alpha Protocol and Star Wars: Knights of the Old Republic 2: The Sith Lords. That last one might be iffy in terms of gameplay, but fans unanimously praise the layered and complex way it approached morality in the Star Wars universe. That’s why when it was announced that Avellone would be working on Star Wars Jedi: Fallen Order, people sat up and took note.
The game will follow a young Jedi in hiding after the events of Revenge of the Sith, with the trailer showing how difficult it is for him to keep a low profile. It’s the first dedicated single-player adventure that EA has delivered since they acquired the license and understandably, expectations are high.
The game will follow a young Jedi in hiding after the events of Revenge of the Sith, with the trailer showing how difficult it is for him to keep a low profile. It’s the first dedicated single-player adventure that EA has delivered since they acquired the license and understandably, expectations are high.
- 4/19/2019
- by David James
- We Got This Covered
Rob Leane Apr 19, 2019
BioWare and Obsidian both cooked up Knights of the Old Republic sequel ideas, but the Force sadly wasn't with them....
Star Wars: Knights of the Old Republic, which was developed by BioWare and published by LucasArts in 2003, is fondly remembered as one of the greatest Star Wars games ever produced. KotOR (as fans took to calling it) was epic an RPG with a killer story, heaps of planets to explore, loads of loveable characters, and a real sense that your actions had consequences.
Obsidian Entertainment took over from BioWare to make a sequel, Star Wars: Knights of the Old Republic II - The Sith Lords, which arrived at the tail-end of 2004. KotOR 2 felt a little rushed in comparison to the original, but it still stood up on its own as an impressively detailed game with a stack of excellent features. Its villains were particularly memorable.
Since then,...
BioWare and Obsidian both cooked up Knights of the Old Republic sequel ideas, but the Force sadly wasn't with them....
Star Wars: Knights of the Old Republic, which was developed by BioWare and published by LucasArts in 2003, is fondly remembered as one of the greatest Star Wars games ever produced. KotOR (as fans took to calling it) was epic an RPG with a killer story, heaps of planets to explore, loads of loveable characters, and a real sense that your actions had consequences.
Obsidian Entertainment took over from BioWare to make a sequel, Star Wars: Knights of the Old Republic II - The Sith Lords, which arrived at the tail-end of 2004. KotOR 2 felt a little rushed in comparison to the original, but it still stood up on its own as an impressively detailed game with a stack of excellent features. Its villains were particularly memorable.
Since then,...
- 4/19/2019
- Den of Geek
Matthew Byrd Apr 18, 2019
Obsidian once worked on an incredible sounding Alien RPG that we'll never get to play.
In the same interview with Vg24/7 in which former Obsidian writer and co-founder Chris Avellone revealed what the studio had in mind for Star Wars: Knights of the Old Republic 3, he also shed some light on the mysterious Alien RPG that never saw the light of day. According to Avellone, the reason you never saw the game (titles Aliens: Crucible) had to do with some problems between Sega and Obsidian.
“We wanted to make it. But by that point Sega, I think, was… the publisher/management relations had gotten to a point where they were just tired of dealing with [Obsidian]," Avellone said. "Everyone working on Aliens: Crucible was really excited about it. It was shaping up to be a really cool game. The prototype was really cool. But then Sega’s like ‘nope!
Obsidian once worked on an incredible sounding Alien RPG that we'll never get to play.
In the same interview with Vg24/7 in which former Obsidian writer and co-founder Chris Avellone revealed what the studio had in mind for Star Wars: Knights of the Old Republic 3, he also shed some light on the mysterious Alien RPG that never saw the light of day. According to Avellone, the reason you never saw the game (titles Aliens: Crucible) had to do with some problems between Sega and Obsidian.
“We wanted to make it. But by that point Sega, I think, was… the publisher/management relations had gotten to a point where they were just tired of dealing with [Obsidian]," Avellone said. "Everyone working on Aliens: Crucible was really excited about it. It was shaping up to be a really cool game. The prototype was really cool. But then Sega’s like ‘nope!
- 4/16/2019
- Den of Geek
Matthew Byrd Apr 16, 2019
A former Obsidian writer reveals what the studio had in mind for Star Wars: Knights of the Old Republic 3.
Legendary video game writer Chris Avellone, recently revealed to Vg24/7 what Star Wars: Knights of the Old Republic 3 would have been about had Obsidian gotten the chance to develop it.
“The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up," Avellone said. "These guys would just be monsters. These would have a level of power that was considerable, but at the same time you’d be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of...
A former Obsidian writer reveals what the studio had in mind for Star Wars: Knights of the Old Republic 3.
Legendary video game writer Chris Avellone, recently revealed to Vg24/7 what Star Wars: Knights of the Old Republic 3 would have been about had Obsidian gotten the chance to develop it.
“The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up," Avellone said. "These guys would just be monsters. These would have a level of power that was considerable, but at the same time you’d be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of...
- 4/15/2019
- Den of Geek
It’s been a heck of a week for Star Wars fans. Not only did Disney pull back the curtain on Episode IX – which has officially been named The Rise of Skywalker – but Electronic Arts has given gamers a glimpse of what to expect with Star Wars Jedi: Fallen Order. Being developed by Respawn Entertainment (of Apex Legends fame), details are scarce regarding the new game’s direction, though a few key details have come to light leading up to the Fallen Order’s initial reveal, which is set to take place later today at Star Wars Celebration.
Earlier this week, fans got their first taste of the game’s direction and setting thanks to a leaked poster, which shows off a lone Jedi (or Sith) on a cliffside, lightsaber in hand. Another leak, originating from gaming forum ResetEra, hints that Fallen Order will feature slower-paced gameplay that’s comparable to Dark Souls,...
Earlier this week, fans got their first taste of the game’s direction and setting thanks to a leaked poster, which shows off a lone Jedi (or Sith) on a cliffside, lightsaber in hand. Another leak, originating from gaming forum ResetEra, hints that Fallen Order will feature slower-paced gameplay that’s comparable to Dark Souls,...
- 4/13/2019
- by Shaan Joshi
- We Got This Covered
Matthew Byrd Mar 4, 2019
Star Wars: Kotor 2 writer Chris Avellone worked on Respawn's upcoming Jedi: Fallen Order.
It sounds like Chris Avellone, worked on Respawn's Star Wars: Jedi Fallen Order in some capacity.
"I can't say 100% b/c of NDAs, but the ones I can say: I just finished up work with Jedi: The Fallen Order," said Avellone on Twitter in response to a question regarding what he has been working on. "Beyond that, there's another big bomb dropping in a month! Er, I mean, maybe. Ahem."
While Avellone didn't expand on how he contributed to the game, others noted that his Linkedin profile notes that he worked on Fallen Order for almost a year and seemingly helped oversee the game's story and made some story and character contributions. He also may have contributed cinematic scripts to the game. He Linkedin profile also includes a very strange quote which reads:...
Star Wars: Kotor 2 writer Chris Avellone worked on Respawn's upcoming Jedi: Fallen Order.
It sounds like Chris Avellone, worked on Respawn's Star Wars: Jedi Fallen Order in some capacity.
"I can't say 100% b/c of NDAs, but the ones I can say: I just finished up work with Jedi: The Fallen Order," said Avellone on Twitter in response to a question regarding what he has been working on. "Beyond that, there's another big bomb dropping in a month! Er, I mean, maybe. Ahem."
While Avellone didn't expand on how he contributed to the game, others noted that his Linkedin profile notes that he worked on Fallen Order for almost a year and seemingly helped oversee the game's story and made some story and character contributions. He also may have contributed cinematic scripts to the game. He Linkedin profile also includes a very strange quote which reads:...
- 3/4/2019
- Den of Geek
Rob Leane Jun 8, 2019
For fans who want single-player games set in the galaxy far far away, Star Wars Jedi: Fallen Order could be your only hope.
EA's next Aaa video game release in the Star Wars galaxy will be Respawn Entertainment's Star Wars Jedi: Fallen Order. It's a single-player game, and it boasts Gotham's Joker actor Cameron Monaghan as its lead character.
That hero character is Cal Kestis, a Padawan-level Jedi that is on the run from the Empire during the game. And if you want to find out more about his journey, you've come to the right place.
To save you the effort of trawling the web in search of info like a lonely probe droid on Hoth, we've gathered all the info we actually know for sure into this handy guide about where the game is at...
Video of Star Wars Jedi: Fallen Order Official...
For fans who want single-player games set in the galaxy far far away, Star Wars Jedi: Fallen Order could be your only hope.
EA's next Aaa video game release in the Star Wars galaxy will be Respawn Entertainment's Star Wars Jedi: Fallen Order. It's a single-player game, and it boasts Gotham's Joker actor Cameron Monaghan as its lead character.
That hero character is Cal Kestis, a Padawan-level Jedi that is on the run from the Empire during the game. And if you want to find out more about his journey, you've come to the right place.
To save you the effort of trawling the web in search of info like a lonely probe droid on Hoth, we've gathered all the info we actually know for sure into this handy guide about where the game is at...
Video of Star Wars Jedi: Fallen Order Official...
- 2/13/2019
- Den of Geek
In 2015, “Dying Light” became a surprise critical and commercial hit. Its developers think they can do even better in the sequel.
Announced on Sunday, “Dying Light 2” will continue in the same universe, 15 years after the events of the first apocalyptic action game. Previously, humankind fell to a viral infection that turned people into aggro zombies and things have only gotten worse.
Where the original game was set in the fictional European city of Harran, “Dying Light 2’s” lead designer Tymon Smektala said that the new game will take place in a different location which is “possibly the last surviving human settlement.” There players will try to bring hope to the struggling remnants of humanity, and try to survive.
In a closed door, hands-off demo at E3, Smektala described what makes the new game improve upon the original.
“Every system is tweaked,” Smektala said, referring to the movement system, the crafting system,...
Announced on Sunday, “Dying Light 2” will continue in the same universe, 15 years after the events of the first apocalyptic action game. Previously, humankind fell to a viral infection that turned people into aggro zombies and things have only gotten worse.
Where the original game was set in the fictional European city of Harran, “Dying Light 2’s” lead designer Tymon Smektala said that the new game will take place in a different location which is “possibly the last surviving human settlement.” There players will try to bring hope to the struggling remnants of humanity, and try to survive.
In a closed door, hands-off demo at E3, Smektala described what makes the new game improve upon the original.
“Every system is tweaked,” Smektala said, referring to the movement system, the crafting system,...
- 6/13/2018
- by Peter Clark
- Variety Film + TV
Microsoft had about 50 games to showcase during its big E3 2018 press conference Sunday afternoon. Of course, the biggest announcement was arguably the return of a familiar face, er, helmet.
‘Halo Infinite’ Trailer
The next installment of the ever-popular “Halo” franchise is on the way. Developed by 343 Industries and created with the studio’s new Slipspace Engine, “Halo Infinite” debuted at the Xbox E3 2018 Briefing with an engine demo that showed off its lovely new visuals.
From Software’s New Game “Sekiro: Shadows Die Twice”
Fans were eagerly waiting to see what From Software would do next now that the “Souls” series has wrapped up. Here’s the answer: a Japanese-themed action-rpg called “Sekiro: Shadows Die Twice.” It’s expected to launch sometime next year.
‘Metro: Exodus’ Trailer
Fans got a brief peek at the post-apocalyptic world of “Metro: Exodus.” It’s a followup to “Metro 2033” and “Metro: Last Light,...
‘Halo Infinite’ Trailer
The next installment of the ever-popular “Halo” franchise is on the way. Developed by 343 Industries and created with the studio’s new Slipspace Engine, “Halo Infinite” debuted at the Xbox E3 2018 Briefing with an engine demo that showed off its lovely new visuals.
From Software’s New Game “Sekiro: Shadows Die Twice”
Fans were eagerly waiting to see what From Software would do next now that the “Souls” series has wrapped up. Here’s the answer: a Japanese-themed action-rpg called “Sekiro: Shadows Die Twice.” It’s expected to launch sometime next year.
‘Metro: Exodus’ Trailer
Fans got a brief peek at the post-apocalyptic world of “Metro: Exodus.” It’s a followup to “Metro 2033” and “Metro: Last Light,...
- 6/11/2018
- by Stefanie Fogel
- Variety Film + TV
Dying Light 2 was just announced at Microsoft's E3 conference today along with a bunch of information and two trailers. You can watch those right here with Cinelinx, and be sure to check out our other coverage of this year's exciting E3.
Dying Light 2, a bold sequel to the best-selling open world phenomenon, has just been announced by Techland on-stage at the Xbox E3 2018 Briefing. This novel vision of the post-apocalyptic experience will bring everything players would expect from a new, radically improved installment in their favorite series, in addition to groundbreaking innovations:
“We are very close to our community, and we’ve clearly heard their requests for the new game. I know we kept them waiting, so I’m more than excited to finally announce: Dying Light 2 is coming” -- said Pawel Marchewka, Techland CEO. “Dying Light 2 will be a truly bold sequel, combining the much loved Dying Light...
Dying Light 2, a bold sequel to the best-selling open world phenomenon, has just been announced by Techland on-stage at the Xbox E3 2018 Briefing. This novel vision of the post-apocalyptic experience will bring everything players would expect from a new, radically improved installment in their favorite series, in addition to groundbreaking innovations:
“We are very close to our community, and we’ve clearly heard their requests for the new game. I know we kept them waiting, so I’m more than excited to finally announce: Dying Light 2 is coming” -- said Pawel Marchewka, Techland CEO. “Dying Light 2 will be a truly bold sequel, combining the much loved Dying Light...
- 6/10/2018
- by feeds@cinelinx.com (Amber Hall)
- Cinelinx
Ahead of E3 opening its show floor to over 100,000 gamers, press conferences are being held by the worlds biggest publishers revealing their upcoming slate of releases. Microsoft's conference just wrapped and we have a look at the Dying Light 2 announcement trailer that played at the event, along with additional gameplay footage.
Although it played during the Xbox showcase, Dying Light 2 will be available for the PlayStation 4 and PC as well. The game is once again being developed by Techland, but this sequel sees the addition of famed game designer Chris Avellone to the development team.
"The fate of a decaying City is in your hands. Every choice matters. Discover the bold sequel to a best-selling open-world phenomenon."
The post E3 2018: Watch the Dying Light 2 Announcement Trailer & Gameplay Footage appeared first on Daily Dead.
Although it played during the Xbox showcase, Dying Light 2 will be available for the PlayStation 4 and PC as well. The game is once again being developed by Techland, but this sequel sees the addition of famed game designer Chris Avellone to the development team.
"The fate of a decaying City is in your hands. Every choice matters. Discover the bold sequel to a best-selling open-world phenomenon."
The post E3 2018: Watch the Dying Light 2 Announcement Trailer & Gameplay Footage appeared first on Daily Dead.
- 6/10/2018
- by Jonathan James
- DailyDead
John Saavedra Matthew Byrd Jan 20, 2020
What we know about Dying Light 2, including latest news, trailers, release date, and much more!
Dying Light 2, the sequel to the beloved zombie parkour open-world RPG, has been announced by Techland. During E3 2018, it was also revealed that RPG legend Chris Avellone, who previously worked on Fallout: New Vegas and Star Wars: Knights of the Old Republic, is working on Dying Light 2. Unsurprisingly, this sequel will have a bigger emphasis on decision-making, as you embark on missions for different factions. How you decide to handle certain situations will have huge consequences as you progress.
"The bold sequel to the open-world phenomenon, Dying Light 2 brings to life a unique post-apocalyptic vision of the Modern Dark Ages - a brutal, bleak and unforgiving reality where you are as likely to perish at the hand of a human as you are by the infected," said Techland in a press release.
What we know about Dying Light 2, including latest news, trailers, release date, and much more!
Dying Light 2, the sequel to the beloved zombie parkour open-world RPG, has been announced by Techland. During E3 2018, it was also revealed that RPG legend Chris Avellone, who previously worked on Fallout: New Vegas and Star Wars: Knights of the Old Republic, is working on Dying Light 2. Unsurprisingly, this sequel will have a bigger emphasis on decision-making, as you embark on missions for different factions. How you decide to handle certain situations will have huge consequences as you progress.
"The bold sequel to the open-world phenomenon, Dying Light 2 brings to life a unique post-apocalyptic vision of the Modern Dark Ages - a brutal, bleak and unforgiving reality where you are as likely to perish at the hand of a human as you are by the infected," said Techland in a press release.
- 6/10/2018
- Den of Geek
“Dying Light 2” will be a game that is shaped by the decisions you make in ways that can completely change the way each version of the game plays, the developer announced during Microsoft’s E3 press conference.
“Everything in the game world can change based on your decisions,” said Chris Avellone, narrative designer at developer Techland.
In a demo, which you can watch for yourself below, the player is asked to go on a mission for the Peace Keepers to get more water for the city. Depending on what your choice is has a significant impact on the game.
Choosing to take out the suppliers grants water to the Peace Keeper and through them the city. Over time, the city flourishes, but so does the power of the Peace Keepers.
Running water in the city raises moral and allows you to replenish on the go. But it also means that...
“Everything in the game world can change based on your decisions,” said Chris Avellone, narrative designer at developer Techland.
In a demo, which you can watch for yourself below, the player is asked to go on a mission for the Peace Keepers to get more water for the city. Depending on what your choice is has a significant impact on the game.
Choosing to take out the suppliers grants water to the Peace Keeper and through them the city. Over time, the city flourishes, but so does the power of the Peace Keepers.
Running water in the city raises moral and allows you to replenish on the go. But it also means that...
- 6/10/2018
- by Brian Crecente
- Variety Film + TV
Baldur's Gate spiritual sequel Pillars Of Eternity is out in March, says its developer Obsidian...
You'll probably remember Pillars Of Eternity appearing on Kickstarter - particularly if you were one of the people who backed it to the tune of almost $4m back in 2012.
The campaign promised a classic fantasy RPG in the mould of Baldur's Gate - and Pillars Of Eternity (or Project Eternity, as it was called back then) has a sterling pedigree. It's from Obsidian, the studio behind Fallout New Vegas and Star Wars: Knights Of The Old Republic II, and founded by such game design legends as Chris Avellone and Feargus Urquhart, who previously made the Baldur's Gate series at Black Isle Studios.
Pillars Of Eternity is clearly in the vein of those classic games, coupled with the kind of visual polish we'd expect from a modern game. After more than two years in development,...
You'll probably remember Pillars Of Eternity appearing on Kickstarter - particularly if you were one of the people who backed it to the tune of almost $4m back in 2012.
The campaign promised a classic fantasy RPG in the mould of Baldur's Gate - and Pillars Of Eternity (or Project Eternity, as it was called back then) has a sterling pedigree. It's from Obsidian, the studio behind Fallout New Vegas and Star Wars: Knights Of The Old Republic II, and founded by such game design legends as Chris Avellone and Feargus Urquhart, who previously made the Baldur's Gate series at Black Isle Studios.
Pillars Of Eternity is clearly in the vein of those classic games, coupled with the kind of visual polish we'd expect from a modern game. After more than two years in development,...
- 1/15/2015
- by ryanlambie
- Den of Geek
Series Name: Legend of Grimrock Asking For: $100,000 on Kickstarter Amount Raised Thus Far (At Time Of Post): $23,773 Days Remaining In Campaign (At Time Of Post): 38 Description: Legend of Grimrock is a fan film based on a video game of the same name by Finnish developer Almost Human. The game is a dungeon crawler inspired by 80s and 90s classics but released last year to little fanfare. In order to garner some pub, Almost Human has enlisted the help of Wayside Creations, the talented studio that excels at creating fan films. This time, expect lots of swords-and-sorcery goodness. Creator Bio: Wayside Creations has created a couple of fan series that piqued our interest. Fallout: Nuka Break is a well-shot post-apocalyptic thriller set in Fallout 3's wasteland, while Aperture R&D is a fittingly whimsy take on Portal. This time, the production team is a hodgepodge of fans and gaming industry talent.
- 12/24/2013
- by Sam Gutelle
- Tubefilter.com
by Matt Hawkins
Everyone knows and loves the first "Knights of the Old Republic," which not only helped put BioWare on the console map but also provided the original Xbox one of its few console-selling hits that didn't have Halo in the title.
But the sequel, produced by Obsidian Entertainment, has its fans as well. Some believe that "Knights of the Old Republic II: The Sith Lords" would be regarded just as highly, even more so, if not for the fact that it clearly suffered from a rushed production schedule.
For these reasons, and more, there has long been interest in a sequel. And as it turns out, there were actually plans for such a thing at one point.
In an interview with Eurogamer, Obsidian's Chris Avellone reveals that much of the creative decisions in part two were due to plans for a part three, which was planned, but never happened.
Everyone knows and loves the first "Knights of the Old Republic," which not only helped put BioWare on the console map but also provided the original Xbox one of its few console-selling hits that didn't have Halo in the title.
But the sequel, produced by Obsidian Entertainment, has its fans as well. Some believe that "Knights of the Old Republic II: The Sith Lords" would be regarded just as highly, even more so, if not for the fact that it clearly suffered from a rushed production schedule.
For these reasons, and more, there has long been interest in a sequel. And as it turns out, there were actually plans for such a thing at one point.
In an interview with Eurogamer, Obsidian's Chris Avellone reveals that much of the creative decisions in part two were due to plans for a part three, which was planned, but never happened.
- 8/1/2013
- by MTV Video Games
- MTV Multiplayer
The Last of Us is a great game, a wonderful game even, with an incredibly immersive storytelling, beautiful sound, and tense combat. But is it perfect? No, far from it. Graphical glitches are abundant and even occasionally game breaking.
On the first mission, you are running away from infected zombie-things (no, it’s not a spoiler since it happens in the first 5 minutes of the game), and if you run too slowly or take a wrong turn, your character dies, and you need to try it again. This is a tried and true formula for chase scenes in games, and it works fine -- until the environment doesn't load fast enough, so you die by running into an object you cannot see. And that happened while I was playing. Twice. I turned the corner, desperately trying to escape death and was faced with the beige void of missing textures. I...
On the first mission, you are running away from infected zombie-things (no, it’s not a spoiler since it happens in the first 5 minutes of the game), and if you run too slowly or take a wrong turn, your character dies, and you need to try it again. This is a tried and true formula for chase scenes in games, and it works fine -- until the environment doesn't load fast enough, so you die by running into an object you cannot see. And that happened while I was playing. Twice. I turned the corner, desperately trying to escape death and was faced with the beige void of missing textures. I...
- 7/1/2013
- by Christian Mills
- GeekTyrant
By Joseph Leray
When we first covered “Torment: Tides of Numenera,” I tried to stress that this was a Big Deal: it’s inXile’s follow up to Black Isle’s “Planescape: Torment,” itself a foundational mid-90s RPG that changed the way the industry looked at narrative design and interaction. Don’t take my word for it, though: 23,000 different people contributed more than $1.1 million to “Numenera”’s Kickstarter campaign in less than eight hours, shattering the project’s initial $900,000 goal.
Here’s the stat that will blow your mind: inXile is offering a $10,000 reward tier, and five people have already claimed it. A modest $20 pledge will secure you a copy of the game.
For more information about the game, its combat, and its setting, “Torment”’s Kickstarter page is exhaustive and detailed. There is, admittedly some boilerplate about the game’s sure-to-be sprawling narrative (“We’re taking the approach...
When we first covered “Torment: Tides of Numenera,” I tried to stress that this was a Big Deal: it’s inXile’s follow up to Black Isle’s “Planescape: Torment,” itself a foundational mid-90s RPG that changed the way the industry looked at narrative design and interaction. Don’t take my word for it, though: 23,000 different people contributed more than $1.1 million to “Numenera”’s Kickstarter campaign in less than eight hours, shattering the project’s initial $900,000 goal.
Here’s the stat that will blow your mind: inXile is offering a $10,000 reward tier, and five people have already claimed it. A modest $20 pledge will secure you a copy of the game.
For more information about the game, its combat, and its setting, “Torment”’s Kickstarter page is exhaustive and detailed. There is, admittedly some boilerplate about the game’s sure-to-be sprawling narrative (“We’re taking the approach...
- 3/7/2013
- by MTV Video Games
- MTV Multiplayer
Obsidian Entertainment CEO Feargus Urquhart has revealed that he was pitching a new Star Wars RPG video game to LucasArt and that he's now pitching the same game to Disney since their acquisition. “I would say it’s within the top three pitches we’ve ever come up with,” said Urquhart. But don't expect a sequel to Knights of the Old Republic. Instead, the game is said to be set between Episode III and Episode IV. "We pitched a between-Episode III and Episode IV game [to LucasArts]. Because we think that timeframe is super interesting. It’s the fall of the Republic, the extermination of the Jedi, it’s Obi-Wan going off and making sure Luke is Ok. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came...
- 2/10/2013
- ComicBookMovie.com
Most Star Wars fans (and gamers in general) remember the Knights of the Old Republic games fondly, and have wished for another entry in the series for quite some time. While Kotor II was considered very rough around the edges, it still has a very solid fan base. Now Obsidian (the developers behind Kotor II) have said they are lobbying heavily to develop a brand new Star Wars RPG.
I know what some of you are thinking, Kotor II had so many issues, do we really want Obsidian to do another Star Wars game? Well, I would say it's time to shut that line of thinking down immediately. First, I don't blame Obsidian for the faults of Kotor II. I blame LucasArts putting a massive rush on the development time in order to get the game out within a year. The story was there, had strong elements behind it, but...
I know what some of you are thinking, Kotor II had so many issues, do we really want Obsidian to do another Star Wars game? Well, I would say it's time to shut that line of thinking down immediately. First, I don't blame Obsidian for the faults of Kotor II. I blame LucasArts putting a massive rush on the development time in order to get the game out within a year. The story was there, had strong elements behind it, but...
- 2/8/2013
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
In an interview with Rock Paper Shotgun, Obsidian Entertainment CEO Feargus Urquhart says his company's been actively and aggressively lobbying for the opportunity to develop another RPG set in the "Star Wars" universe.
The studio behind "Knights of the Old Republic II," "Fallout: New Vegas," and the upcoming "South Park: The Stick of Truth" would love to get their hands on the license in order to tell a story between the original and prequel trilogies.
We pitched a between-Episode III and Episode IV game [to LucasArts]. Because we think that timeframe is super interesting. It’s the fall of the Republic, the extermination of the Jedi, it’s Obi-Wan going off and making sure Luke is Ok. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story.
The studio behind "Knights of the Old Republic II," "Fallout: New Vegas," and the upcoming "South Park: The Stick of Truth" would love to get their hands on the license in order to tell a story between the original and prequel trilogies.
We pitched a between-Episode III and Episode IV game [to LucasArts]. Because we think that timeframe is super interesting. It’s the fall of the Republic, the extermination of the Jedi, it’s Obi-Wan going off and making sure Luke is Ok. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story.
- 2/8/2013
- by Charles Webb
- MTV Multiplayer
The developer behind Fallout: New Vegas and South Park: The Stick of Truth are looking to make an isometric, party-based RPG and they're looking for help in getting it off the ground.
Their big pitch is Project Eternity (working title) under development with Obsidian designers Chris Avellone, Tim Cain, and Josh Sawyer, and it's an attempt to capture the look and feel of Baldur's Gate.
The Kickstarter page for Project Eternity promises tactical, real-time combat with a pause system with some dialogue-based gameplay thrown into the overall adventuring.
Obsidian justifies the daunting $1.1 million goal for the campaign by explaining that their team is not only creating a game, but a whole world with art assets, lore, and dialog. Is it too much? It does feel like a million and change is beyond the normal scope of most Kickstarter campaigns (although a few have crossed that mark with more modest...
Their big pitch is Project Eternity (working title) under development with Obsidian designers Chris Avellone, Tim Cain, and Josh Sawyer, and it's an attempt to capture the look and feel of Baldur's Gate.
The Kickstarter page for Project Eternity promises tactical, real-time combat with a pause system with some dialogue-based gameplay thrown into the overall adventuring.
Obsidian justifies the daunting $1.1 million goal for the campaign by explaining that their team is not only creating a game, but a whole world with art assets, lore, and dialog. Is it too much? It does feel like a million and change is beyond the normal scope of most Kickstarter campaigns (although a few have crossed that mark with more modest...
- 9/14/2012
- by Charles Webb
- MTV Multiplayer
For those of you who don’t spend your time scanning videogame news websites all day long, this might come as a bit of a surprise. But, in the past few weeks, Interplay, a former giant in the PC gaming world, has reopened the legendary Black Isle Studios. Don’t bother clicking on that link, though. See, despite having reopened the website, started a twitter and a facebook, and doing nothing, Interplay has done nothing.
Black Isle Studios, which splintered in 1998 and was finally shut down in 2003 by its parent company, Interplay, was responsible for the heyday of American RPGs. The studio produced some of the most well known and still played titles in the genre, such as Fallout, Planescape:Torment, and the Baldur’s Gate series. Following the 1998 split, many of the original developers in the company moved on to the now infamous Obsidian Entertainment.
The nearly empty website simply...
Black Isle Studios, which splintered in 1998 and was finally shut down in 2003 by its parent company, Interplay, was responsible for the heyday of American RPGs. The studio produced some of the most well known and still played titles in the genre, such as Fallout, Planescape:Torment, and the Baldur’s Gate series. Following the 1998 split, many of the original developers in the company moved on to the now infamous Obsidian Entertainment.
The nearly empty website simply...
- 8/26/2012
- by Clayton Ofbricks
- Obsessed with Film
Fallout New Vegas designer Chris Avellone has been officially confirmed for Wasteland 2. With eight days to go, the KickStarter-funded role-playing game currently has more than 46,000 backers, who have pledged over $$2.2 million (£1.39m). Director Brian Fargo previously revealed that Obsidian's Avellone would join the team if $$2.1 million was raised. Confirming his involvement, Avellone tweeted: "Thanks to everyone who supported the Wasteland 2 Kickstarter - we hit the 2.1 million mark, can't wait to get started!" The Wasteland 2 team are now targeting $$2.5 million, which would enable them to add additional designers, level scripters and increase (more)...
- 4/9/2012
- by By Liam Martin
- Digital Spy
Wasteland 2 has raised more than $$2m on KickStarter. With ten days remaining, the project, which is helmed by original Wasteland director Brian Fargo, is on course to raise the $$2.1m needed to secure the services of Fallout: New Vegas designer Chris Avellone. "Things are sure looking good to hit our next milestone of $$2.1 million, which makes the game deeper of course, but it also brings the design talents of Chris Avellone of Obsidian. We look forward to having Chris bring his style and prose to the game," writes Brian Fargo on the project's KickStarter page. Promising that all money raised would go into the development pot, Fargo explained that $$2.5m would allow the team to hire more designers and level scripters, as well as increase the music budget. Speaking about the possibility of mod kits, Fargo explained: "I (more)...
- 4/6/2012
- by By Liam Martin
- Digital Spy
Fallout: New Vegas developer Obsidian Entertainment has confirmed that it is planning a Kickstarter-funded video game project. Obsidian Entertainment's Chris Avellone revealed the firm's plans on Twitter after a follower quizzed him about crowd-funded games. Offering no further details, Avellone tweeted: "No news yet except we're still working on it." Earlier this year, Avellone hinted at a Kickstarter project, after being "inspired" by the success of Tim Schafer's Double Fine Adventure. "The idea of player-supported funding is... well, it's proof certain genres aren't dead and sequels may (more)...
- 3/28/2012
- by By Liam Martin
- Digital Spy
Fallout: New Vegas developer Obsidian Entertainment has asked fans what project they'd like to fund on Kickstarter. The request comes the week after Double Fine set new records on Kickstarter with its Double Fine Adventure project. "All of Double Fine's success from Kickstarter has been inspiring," writes Obsidian Entertainment's Chris Avellone on the firm's official forum. "I Guess People Love Those Classic Adventure Games After All. "The idea of player-supported funding is... well, it's proof certain genres aren't dead and sequels may have more legs than they (more)...
- 2/13/2012
- by By Liam Martin
- Digital Spy
As soon as we thought we could predict the outcome of the Oscars, here comes another surprise! This one's brought to you by the Writers Guild of America. Picked for Best Original Screenplay was Christopher Nolan's "Inception." The director, famously dissed for not getting a Best Director Oscar nomination, may just win the Best Original Screenplay come Oscar night. Oscar front-runner, "The King's Speech" was not nominated because it didn't quality under union rules which prompted Nolan to say during his WGA acceptance award that he looked forward to a time when he could accept the award "without qualification."
That could be the beginning of a great script Mr. Nolan, go write it :happy
For adapted screenplay, I'm happy to report that Aaron Sorkin's fantastic script won! Based on "The Accidental Billionaires" by Ben Mezrich, "The Social Network" was the only film last year that I predicted to win this very category.
That could be the beginning of a great script Mr. Nolan, go write it :happy
For adapted screenplay, I'm happy to report that Aaron Sorkin's fantastic script won! Based on "The Accidental Billionaires" by Ben Mezrich, "The Social Network" was the only film last year that I predicted to win this very category.
- 2/7/2011
- by Manny
- Manny the Movie Guy
When I reviewed "Fallout: New Vegas" before the new year, there were a few things I left out of the piece to avoid spoiling plot points. Now that more time has passed since its release, I felt like it was a good time to examine some of the hints in "Dead Money" which point to the future of Dlc for "New Vegas." If you're planning on playing through "Dead Money," and are concerned about spoilers, you should stop reading now.
The Big Empty (aka The Big Mt. Training Facility)
One of the characters you meet in the Sierra Madre is Christine. She starts off as a mute, but eventually you discover that she's actually a member of the Brotherhood of Steel. Her mission was to track down Father Elijah, the main antagonist of "Dead Money," and bring him to justice. Unfortunately, in tracking him down, she was captured and held...
The Big Empty (aka The Big Mt. Training Facility)
One of the characters you meet in the Sierra Madre is Christine. She starts off as a mute, but eventually you discover that she's actually a member of the Brotherhood of Steel. Her mission was to track down Father Elijah, the main antagonist of "Dead Money," and bring him to justice. Unfortunately, in tracking him down, she was captured and held...
- 1/10/2011
- by Russ Frushtick
- MTV Multiplayer
This week the Writers Guild announced its Awards Nominees for "outstanding achievement in video game writing during 2010." The list is as follows:
"Assassin's Creed: Brotherhood," Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner; Ubisoft
"Fallout: New Vegas," Creative Design Lead/Lead Writer: John Gonzalez; Writers: Chris Avellone, Eric Fenstermaker, Travis Stout; Additional Writing: Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble, Andrew Scharf; Bethesda Softworks
"God of War III," Written by Marianne Krawcyzk; Additional Writing by Stig Asmussen, Ariel Lawrence, William Weissbaum; Sony Computer Entertainment
"Prince of Persia: The Forgotten Sands" (Wii), Writer: Benjamin McCaw; Story Dialogue Editor: Marianne Krawczyk; Ubisoft
"Singularity," Written by Marc Guggenheim, Lindsey Allen, Emily Silver; Additional Story and Writing: Jason Henderson, Adam Foshko, Michael Cassutt; Story and Script Consultant: Adam Foshko; Activision
"Star Wars: The Force Unleashed II,...
"Assassin's Creed: Brotherhood," Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner; Ubisoft
"Fallout: New Vegas," Creative Design Lead/Lead Writer: John Gonzalez; Writers: Chris Avellone, Eric Fenstermaker, Travis Stout; Additional Writing: Tess Treadwell, George Ziets, Jason Bergman, Nick Breckon, Matt Grandstaff, Will Noble, Andrew Scharf; Bethesda Softworks
"God of War III," Written by Marianne Krawcyzk; Additional Writing by Stig Asmussen, Ariel Lawrence, William Weissbaum; Sony Computer Entertainment
"Prince of Persia: The Forgotten Sands" (Wii), Writer: Benjamin McCaw; Story Dialogue Editor: Marianne Krawczyk; Ubisoft
"Singularity," Written by Marc Guggenheim, Lindsey Allen, Emily Silver; Additional Story and Writing: Jason Henderson, Adam Foshko, Michael Cassutt; Story and Script Consultant: Adam Foshko; Activision
"Star Wars: The Force Unleashed II,...
- 1/7/2011
- by Neil Drumming
- ifc.com
Amid all of the patches and fixes for "Fallout: New Vegas," Bethesda's releasing some updates that we won't regret needing in the first place, and the first such pack of content is going to be called "Dead Money." We already knew that it would be out on December 21, 2010, but senior designer Chris Avellone has elaborated a bit a on where it will take the "New Vegas" story and how it will accessed.
"From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3," Avellone said in the latest installment of Bethesda's newsletter "The 'Works."
In-game, you'll be summoned to embark on the 800-Microsoft Point adventure by a radio broadcast announcing the Sierra Madre's gala opening.
"The Sierra Madre...
"From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3," Avellone said in the latest installment of Bethesda's newsletter "The 'Works."
In-game, you'll be summoned to embark on the 800-Microsoft Point adventure by a radio broadcast announcing the Sierra Madre's gala opening.
"The Sierra Madre...
- 11/22/2010
- by Brian Warmoth
- MTV Multiplayer
Back in May, Bethesda Softworks unveiled the amazing Collector's Edition they would be putting out for Fallout: New Vegas (Read: Behold: Bethesda To Release Awesome ‘Fallout: New Vegas’ Collector’s Edition), and while the special package will run a little pricey (feel free to buy it for me...please?), those who can afford it will find themselves in possession of something all Fallout fanatics will want.
One of the items included in the Collector's Edition is a special graphic novel titled Fallout: New Vegas - All Roads, which is created by the game's senior designer, Chris Avellone, along with Dark Horse Comics to add a little more story to the mix. The graphic novel introduces us to the town of New Vegas, one of the few places left in the world that is still operational, and the many groups battling to the death in hopes of ruling the post-apocalyptic kingdom.
One of the items included in the Collector's Edition is a special graphic novel titled Fallout: New Vegas - All Roads, which is created by the game's senior designer, Chris Avellone, along with Dark Horse Comics to add a little more story to the mix. The graphic novel introduces us to the town of New Vegas, one of the few places left in the world that is still operational, and the many groups battling to the death in hopes of ruling the post-apocalyptic kingdom.
- 9/3/2010
- by The Movie God
- Geeks of Doom
Fresh off the word that Comic-Con attendees would be getting a glimpse at the upcoming "Assassin's Creed" comic, we've learned that Bethesda will be doing the same thing with the upcoming "Fallout: New Vegas" comic. Bethesda posted a portion of a splash page from the comic, which will act as a prequel for "Fallout: New Vegas."
Titled "All Roads," the comic will be written by Chris Avellone, who likely knows more about the "Fallout" universe than anyone else on the planet. After all, he penned the Fallout Bible, a collection of documents which detail the world's events leading up to the apocalypse we've come to know and love. Avellone worked on the first two "Fallout" games and is serving as the creative director on "Fallout: New Vegas."
Also on-board is Geof Darrow, who will be providing the art for "All Roads," while Peter Doherty is in charge of the colors.
Titled "All Roads," the comic will be written by Chris Avellone, who likely knows more about the "Fallout" universe than anyone else on the planet. After all, he penned the Fallout Bible, a collection of documents which detail the world's events leading up to the apocalypse we've come to know and love. Avellone worked on the first two "Fallout" games and is serving as the creative director on "Fallout: New Vegas."
Also on-board is Geof Darrow, who will be providing the art for "All Roads," while Peter Doherty is in charge of the colors.
- 7/16/2010
- by Russ Frushtick
- MTV Multiplayer
Following the release of details on the newest iteration of the Fallout series – Fallout: New Vegas – Obsidian Entertainment have announced the contents of the forthcoming Collectors Edition of the game:
“Lucky 7” poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland. A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for Fallout: New Vegas! A recreation of the game’s highly coveted “Lucky 38” platinum chip. A hardcover graphic novel “All Roads”, that tells the story of some of the characters and events that lead up to Fallout: New Vegas. “All Roads” was written by Chris Avellone,...
“Lucky 7” poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland. A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for Fallout: New Vegas! A recreation of the game’s highly coveted “Lucky 38” platinum chip. A hardcover graphic novel “All Roads”, that tells the story of some of the characters and events that lead up to Fallout: New Vegas. “All Roads” was written by Chris Avellone,...
- 5/17/2010
- by Phil
- Nerdly
One of HorrorBid's own gaming fanatics Keith Rankin (and "Fallout"' love child) has this on its way and the news is fresh off the wire. Bethesda Softworks had a very nice Collector's Edition of Fallout 3 when it came out in 2008...
From our friends at BigDownload,
"Today the publisher announced plans to release a Collector's Edition version of its follow-up Fallout: New Vegas. Due out at the same time as the regular edition this fall, this deluxe edition will set you back $69.99 for the PC version.
In addition to the game itself, developed by Obsidian Entertainment, the Collector's Edition will contain quite a few extra including seven poker chips "designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland" and a version of the game's Lucky 38 platinum chip. There will also be a full card deck that will "depict characters and factions found within the game.
From our friends at BigDownload,
"Today the publisher announced plans to release a Collector's Edition version of its follow-up Fallout: New Vegas. Due out at the same time as the regular edition this fall, this deluxe edition will set you back $69.99 for the PC version.
In addition to the game itself, developed by Obsidian Entertainment, the Collector's Edition will contain quite a few extra including seven poker chips "designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland" and a version of the game's Lucky 38 platinum chip. There will also be a full card deck that will "depict characters and factions found within the game.
- 5/15/2010
- by admin
- Horrorbid
Collector’s editions are certainly commonplace now-a-days and Fallout: New Vegas will not be the exception. Lucky for us I say, because it looks like Bethesda put some effort into what will be included.
7 casino chips based on the various casinos you frequent in the New Vegas wasteland. A “Lucky 38 Platinum Chip” which is apparently a very important item this Fallout. A deck of cards to mimic the look and feel of the wasteland casinos, as well as it depicts some of the characters you’ll run into on your adventure though New Vegas. If you weren’t already aware you can “Use the cards to play poker [or] blackjack…” However, interestingly enough there’s also “…Caravan, an original card game that was created by Obsidian especially for New Vegas!” A hardcover graphic novel titled “All Roads,” which was written by Chris Avellone, the creative director over at Obsidian. No word on who the artist is,...
7 casino chips based on the various casinos you frequent in the New Vegas wasteland. A “Lucky 38 Platinum Chip” which is apparently a very important item this Fallout. A deck of cards to mimic the look and feel of the wasteland casinos, as well as it depicts some of the characters you’ll run into on your adventure though New Vegas. If you weren’t already aware you can “Use the cards to play poker [or] blackjack…” However, interestingly enough there’s also “…Caravan, an original card game that was created by Obsidian especially for New Vegas!” A hardcover graphic novel titled “All Roads,” which was written by Chris Avellone, the creative director over at Obsidian. No word on who the artist is,...
- 5/11/2010
- by Sid Williams
- GameRant
The Collector's Edition for "Fallout 3" was decidedly excellent. Art book, old timey lunch box, bobble head and, if you were willing to shell out for the extra-fancy edition, you got yourself a life-sized Pip Boy clock. Bethesda is trotting out another Collector's Edition for "Fallout: New Vegas," and this one appears to follow in the footsteps of the last.
Given the theme of the game, it's no surprise that the "Fallout: New Vegas" Collector's Edition includes plenty Vegas-y stuff. Included in the pack is the following:
- "Lucky 7" poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
- A fully customized "Fallout: New Vegas" deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker,...
Given the theme of the game, it's no surprise that the "Fallout: New Vegas" Collector's Edition includes plenty Vegas-y stuff. Included in the pack is the following:
- "Lucky 7" poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
- A fully customized "Fallout: New Vegas" deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker,...
- 5/11/2010
- by Russ Frushtick
- MTV Multiplayer
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