Final Fantasy VIII (1999 Video Game)
9/10
Stunning, Exciting, and Touching
30 May 2007
Final Fantasy VIII, about a man named Squall who is SeeD and attends Balamb Garden, the smallest island in the entire world of FF8. As the game moves on and develops every second, the player gets more involved with the characters, and learns new things about them every step of the game.

For example, it had stroke me odd when I did find out how the party lived in a small, worn-down orphanage in the country of Centra, fighting, playing, and doing normal child day stuff with their guardian, Matron, and their sis, the one and only... Ellone.

And then later it moves on to defeating the mighty sorceress of the future... Ultimecia, fighting off all her guardians in her titanic castle of hers, that takes about a few hours to complete, and weave through one of the greatest maze and puzzle in all of the final fantasy games, since Final Fantasy XII. Until you learn that Squall almost loses his life as he fights back his memories and love for the only person he cared for, Rinoa.

That was one of my favorite parts of the game, the part when Squall must risk his life to protect the women, even throwing himself in space with nothing but a simple space suit, and nothing to land on, or to go to, to have those last moments together in love. But they were lucky, for if you played the game you would know.

But nothing in the game, not even it's own storyline, can compare to the simple game of cards. Triple Triad I believe it's called. I spend hours and hours on end trying to get every rare card in the game, and my favorite card is defiantly the Squall card, and it is depressing because you get it so late in the game. Eventually the card game evolves in the Plus and Same rule as it spreads like a virus all over the world, taking in one town and city at a time. But don't think of it as a bad thing, it just makes the card game more fun and exciting and gets you to the edge of your bed wondering what is going to happen next.

But it gets even better, and many people would agree with me about the junction system. Now this is what makes this game the most weird and awkward Final Fantasy in all the series (well not until the Sphere grid and the license board were introduced in FFX and FFXII.) It's because of the Junction System that makes the game interesting, instead of the boring level system in all of the other games. Here you don't need levels to be strong, you need good GF's, which are very strong also. Leveling up in the game isn't a bad thing, but it is defiantly not needed, and I know that there are probably 1000 other comments about this on the site but i'm going to say it again anyway. The Junction system RULES! Like think about it, who could have EVER thought about this wonderful new system? You draw your magic from enemies instead of MP which you worry might run out, you don't need to level up so you don't even need to spend countless hours training your characters to a certain level, and even the people you don't use in your party can become just as strong as you if you switch the junctions between people. Then it doesn't stop there, you can junction your magic to increase certain Stats and Abilities, and your GF is like a person in itself.

Now, I can either talk more the Junction system, which would definitely go over the limit of words in this comment, or I can actually do some of my work in Business class which I am sitting in right now. Well, try the game, love it, and play it again, definitely worth it!
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