Final Fantasy VI (1994 Video Game)
4/10
Meh, there are Final Fantasy games that were so much better...
18 July 2007
Warning: Spoilers
Final Fantasy VI maybe the most popular and most hyped FF games for the Super NES, but did it really deserve all that hype? To me, it didn't.

The plot started out good on the first half. Tina, the esper hybrid wanting to find out more about herself and after getting amnesia in the town of Narche, she wants to know more about the meaning of life and love. So Lock and friends try everything they could to help her out and make sure Cefca/Kefka doesn't lay a hand on her. The first have is really well done, but this was the first FF game in my books to have some really, truly annoying one-dimensional characters in it. Out of all the 14 characters in this game, only Tina, Lock, Celes, Shadow and Edgar are truly developed. And even some of the truly developed characters can grate on my nerves after a while.

But the part where Cefca destroyed everything, that's when the game totally fell apart. The plot went in circles and the annoying characters of the bunch got even more annoying to the point where I was rooting for Cefca just to kill those panty waist whiners. The ending is also a real cop-out as well. None of the main playable characters die, like they do in the other FF games. And I so wanted that to happen because there were a few that annoyed me to no end. Oh well, at least I wrote a gory fanfic where one of the FFVI characters is granted a slow, painful death.

The gameplay was fun at first. Each character has his/her own unique abillities (eg. Realm-Sketch, Mog-Dance, Tina-Transform, etc.) early on in the game. But as we reach the post-apocalypse part, it gets boring and repetitve. I didn't much like the Esper/Genjyu system as much as I did the other FF systems (though FFVIII's draw system is much worse IMO). After everyone learned all the same spells, their unique abillities were useless and everyone was alike. Rudra no Hihou/Treasure of the Rudras also has flawed gameplay, but at least the characters were likable and didn't get on my nerves.

The soundtrack on the other hand, is very well done and gorgeous. Everyone has his/her own theme and the music is very memorable. My favorite tracks are Realm's theme, Tina's theme, and Dancing mad (the final boss music). This is the only thing that I found remotely flawless about this game.

Overall, FFVI is okay, but it's not the best RPG ever made in my books. If you want good "Final Fantasy" games, play FFIV, FFV, FFXII or even the FFVII franchise. But if you're looking for non-FF RPGS, play the "Seiken Densetsu/Mana" series or the "Valkyrie Profile series. FFVI is worth playing once, but I didn't play it again after that.
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