Far Cry 2 (2008 Video Game)
8/10
Something Old, Something New, Something Borrowed, Something Missing...
5 November 2008
Fans of the FPS genre of gaming will probably have mixed feelings towards this game. In many respects, Far Cry 2 shows the true potential available to users of the current generation of console platforms, but at the same time, many of the functions break no new ground, and serve no great purpose.

The game is mission-based, a la Grand Theft Auto, allowing the player to roam 50 square kilometres of land, ranging from Vietnamesque jungle, to the African savanna, and everything in-between. The player travels across the war-torn countryside on assassination missions, convoy-interceptions, and underground networking assistance. Vehicles include Jeeps, trucks, gun-wagons, buggies, 4WD vehicles, hang-gliders, and swamp boats. There is always more than one way to get somewhere, which adds to the depth of the game, and detracts from the boredom of repetition so inherent in the latest Grand Theft Auto installment. The downside to this way of playing the game is that the gamer has to do an incredible amount of travelling, and for a first-person-shooter, this can grate immensely.

Currency in the game comes in the form of rough diamonds, which the gamer receives for accepting missions, but the gamer can also use trackers to find hidden diamonds. The gamer uses the diamonds to unlock weapons from arms dealers for use on future missions. The range of weaponry is incredible, and the varied use of multiple weapons can change the required approach to an enemy outpost (ie sneaking using silenced weapons and remote explosives, rather than going in with all guns blazing).

On the groundbreaking side of things, hearing enemies communicating with one another adds realism and depth to the people the gamer needs to kill, which causes further immersion into the game. Fire can be started, but not controlled, and the science of it seems realistic enough to put a smile on anyone's face. Add to this the buddy system, where people whose lives you save end up saving yours, and you'll see that Far Cry 2 certainly offers something new to the seasoned gamer.

As already mentioned, the mission-based large-map way of completing the game may impress some, but it is fully understandable why other gamers, who played the first Far Cry may be disappointed, and may see this as a nod to GTA.

By far the most disappointing aspect of this game is the online mode. It is not a terrible addition to the game, but once a gamer has played the Halo series online, or indeed the immaculate Call of Duty 4, it becomes obvious that the developers threw the online mode together, with seemingly no interest in maintaining an online fanbase.

Overall, Far Cry 2 breaks new ground in realism (watching fire spread is a joy to behold), but at the same time it is clear that the developers have taken ideas (not necessarily good ones) from other titles, in an attempt to please the masses. Whether the ideas work or not is merely a matter of opinion. The gamer can expect a lot of travelling, almost endless carnage, and online play fit for few.
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