Appleseed (2004)
7/10
Beautiful, exciting and good use of genre.
6 January 2010
Warning: Spoilers
all posts may contain spoilers Animation / Action / spectacle The combination of 3D CGI and 2D hand drawn features was absolutely beautiful. The ability of 3D CGI animation is far superior - in my opinion - than 2D animation at creating epic and immersive worlds for the viewer to be mesmerised by. One of the negatives of CGI is that faces are often nowhere near realistic enough, destroying the illusion as characters become almost impossible to relate to and identify with. This is remedied in Appleseed by using 2D illustrations and animation to cell shade over the characters. They then have a full 3D presence but all the expression that can be generated from hand drawn features, which is seen most prominently in the eyes of the characters. This 2D element also gives the animation more weight; CGI can often look floaty and lose a lot of the impact that a film like this requires. These animation techniques combined brilliantly with the art direction, pacing, editing and all other aesthetic elements. These work together to create a beautifully realised world along with breath taking action set pieces. Just a quick side-note about spectacle and action: Many consider that you can either have narrative or spectacle but I think that that's a big load of rubbish. There are many films that have proved (in my humble opinion of course) that spectacle, contrary to diminishing narrative, adds to a film's ability to immerse the viewer, bringing them into the world. I really don't think that the Matrix would have been as impressive or would it be held held in such high esteem if it hadn't have had its fair share of visual spectacle.

Strong Females My childhood film watching was always a mix of hong Kong kung fu films (including Cynthia Rothrock), anime and the usual Hollywood suspects, so I didn't really notice how absolutely useless women are, according to mainstream Hollywood cinema that is. As I got older and watched less anime and Hong Kong kung fu (on accounts of the videovan-man not coming on our street no more - sad days) I began to understand why feminists were always so infuriated with the silver screen. Why do we so rarely see the type of female characters that are presented in this film in any western production. I'm sure there are many exceptions - Ripley from Alien for instance – but on the whole we don't get to see these women. Smart and tough, not without beauty and sex appeal but that not being their absolute defining feature. Not unable to fall in love but also not acting in the sole interest of the (apparently) much more important male lead. In this film it is not only the lead character (Deunan) but I was myself surprised to find the Dr Gilliam character - who was built up as being the greatest mind to have ever existed - to be a woman. I should be ashamed of myself automatically assuming that it would be a man but I guess that is the Hollywood brainwashing that my generation (and many prior) have suffered at the hands of.

Cyberpunk This may be disputable but I think the Japanese do cyberpunk themes better than any other national cinema on earth. There is possibly a link there with this interconnectedness of man and machine along with the origins of modern videogames being strongly rooted there. In Appleseed, the cyborg/artificially created humans had slight deviations from the usual "oh but if they can think then don't they deserve life, just like us, blah, blah blah". The use of reproduction as a narrative tool literally uses castration theory as the major threat or centre of importance as the final threat was that mankind would be made completely infertile, subjecting it to a slow extinction. The film breaks down the essence of humanity and life to the ability to reproduce and that the other (irrational) elements of humanity – love, hate, revenge, etc derive from this reproductive urge. The balance between dystopic and utopian visions of the future often straddled by the cyberpunk genre edged on the side of utopian.

Plot holes or loose storytelling There is obviously always the chance - which I am not ruling out for a second - that I am a little slow, but there were a few points where I wasn't entirely sure what was happening or more to the point why it was happening, as if some parts of the plot had been squeezed through in too lean a fashion. For instance, why do the gigantic moving fortresses that rise up? Did the elders order this or did Gaia? or did the Army? Or were they simply acting on their own/bioroid behalf? I suspect that problems like this arise in the process of adaptation. In the original comic they may have been fully explained and realised but in the process of cutting corners when translating to screen and coming in at a reasonable time (which this film mostly did really well). In this process, the film not only chopped off the fat of the plot set up, but the muscle along with it.

Summary Action, spectacle and visual ability get a massive tick. Characters were pretty basic but fully engaging, respectable and as I said above the lead going to a female character is something I would die to see more of in Western films. The pacing was brilliant coming in under two hours and having a pretty exciting almost climax before more reveals then an even more exciting final set piece. It played the genre game perfectly with enough familiarity to make it easy to engage with and allow yourself to be immersed at the same time as shedding new light on ideas with variation from the norm.

Twitter: @destroyapathy and Destroy-apathy blogspot
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