7/10
Disappointing. Yet refreshing and contributes an better understanding in indie gaming industry.
4 July 2012
Warning: Spoilers
Indie (ĭn'dē) Developer (dĭ-vĕl'ə-pər)

Meaning: An artistic work produced by an independent company or group.

Synopsis: Documentary about three indie development team. Who produce Fez, SuperMeatBoy and Braid. Together its products symbolize breakthroughs in game development with concepts as time-bending, cube- ish levels and quick 2d plattformer.

Points about Indie Game: Disappointing. Yet refreshing with in-depth interviews, a better understanding of programming, and never-before shown beta version of the most successful indie games this year. We follow Jonathan Blow, Phil Fish and the Meatbrothers Edmund & Tommy in a years-long development of their game.

Indie Game is cake but it's not a chocolate cake. We learn about the years it took to produce Indie Games but mostly centered on the Developers hence the Game itself. Warning! - this movie will make you depressed that's a fact. As this Documentary focus to much on frustrated moments in development and its biggest torn. Its "We make a Game then We Die" motto. Which is NOT the part of Indie Development...Learning from mistakes is. At start you question their decision to pre-announce their game years before being close to release date of their death books. Yes.. the developer of Fez says he kill himself if he fails with releasing his game. That statement killed all mood I'd left for this Documentary . .

But overlooking Indie Game flaws and its hyper-stressed and emotional freaks to creators the Programming part is very solid.. it's a very solid window for regular folks to learn about indie development and how developers create games. How SuperMeatBoy's first-levels is learning curves to its game mechanics. How Jonathan really made Braid in three weeks... and next two years was just polishing work.

Deficiencies: More Programming, More Evolvement, More Game Ideas.. Indie Game is produced for a certain audience.. give that audience more of what they desires. It's also sadly produced with 3 games in-mind and not Indie Community. Most Indie Developers creates MANY games not ONE and LEARN from predecessors. Indies publish game, after game, after game... Indies can do that adverse distributors (Infinity Ward, SCE, Naughty Dog) who has time schedules Indie Developers publish games whenever they wants. Aside when you tell the World we're making THIS cool GAME watch US and haven't finished the majority parts yet. Then you get stressed as weeks and weeks passes .. like Phil Fish felt. I wonder if Phil ever wanna work with games again.. seeing this. ^^
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