Tex Murphy: Overseer (1998 Video Game)
9/10
What would a combination of Blade Runner with true detective stories, be like?
18 November 2018
This is the third game of the series that follows exactly the same vein as its predecessors, Under The Killing Moon and The Pandora Directive of the mid '90s. The first two obscure games that introduced the character and the concept in the late/early '80s/'90s, underwent the technical limitations of the era, making it hard for their users to absorb the environment and the tale in all its essence. After that period's limitations of computing resources, like the ability to process graphics are gone, this series launched a new era of adventure games relying on the combination of Full Motion Video along with 3D graphics. The result is some impressive tales that stood the test of time.

The main Tex Murphy character is an old-fashioned goofy detective that is obliged to live in the 21st century where income and social inequalities raise issues that the conventional political spectrum is unable to confront efficiently. He started his detective career acting by the book, and later, ignoring all the established rules. He likes self-sarcasm, doing silly mistakes, and expresses inconsistent behaviour (this is also due to the capability the users have dictating his responses, while he communicates with other people). Even though his human vulnerabilities are abundant, he is very likeable as a character by the audience (game players) to an extent where the latter feel like living the story through his eyes, under intense feelings. This is part of the series success. The plot starts with Tex being hired to prove that a suicide is actually a homicide. He finds himself in between a ring of conspirators whose goal is the world domination with a far-right agenda.

What distinguishes this environment from other detective stories, is the similarity to the great Blade Runner dystopia. Remember, we have a post-apocalyptic era where social and income inequalities are dominant. The natural resources of the planet are almost depleted, and the rainy and dark environment is a stable factor that creates a film-noir mood. There are mutants that emerged from the WWIII and are considered by many as a by-product. Even the police department considers them of lower importance in its investigative duties.
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