This game really had potential at first glance and when playing the beta demo.
I was stoked for Fallout 76, but it didn't deliver any promises.
I can understand that Bethesda's aim was to have the game mainly ran by players, but I didn't realize there'd be no NPC's. There's not much of storylines to play off of. The in-game lore is different compared to the other games. It may feel like a Fallout game at first, but is a crapfest of a sandbox game.
One of the selling points that was not fulfilled (and can't be) is the whole game being based around, "People coming together to rebuild America." It's a total anarchy. There's no form of overheads or "leaders", just look behind your back 24/7. Plus, the world seems lackluster.
That all leads into of the PVP system turning out poorly. Someone shoots at you, you shoot back, and a firefight occurs. Someone kills you, you decided to not fight back, they have a bounty on them. Sounds fine, right?
Whoever that said adversary is, can respawn close by. So, it can be an on-going cycle. Pacifist mode sounds like a nice way to avoid fighting other players, but they can still kill you. You just can't kill them in pacifist mode.
Did I forget to mention that players can acquire silo codes, put them together, and launch nukes? "Great way to rebuild America", my ass. It's a frequent thing as well.
There's not much of storylines when doing quests, since it's only told on holotapes, and doesn't tell a whole lot.
That's the best way it can be described, aside from it's ridiculous glitches and bugs. If you want to play a good mmo, The Elder Scrolls Online is surprisingly really good. They made an awesome Elder Scrolls mmo, but made it fail with Fallout.
I can understand that Bethesda's aim was to have the game mainly ran by players, but I didn't realize there'd be no NPC's. There's not much of storylines to play off of. The in-game lore is different compared to the other games. It may feel like a Fallout game at first, but is a crapfest of a sandbox game.
One of the selling points that was not fulfilled (and can't be) is the whole game being based around, "People coming together to rebuild America." It's a total anarchy. There's no form of overheads or "leaders", just look behind your back 24/7. Plus, the world seems lackluster.
That all leads into of the PVP system turning out poorly. Someone shoots at you, you shoot back, and a firefight occurs. Someone kills you, you decided to not fight back, they have a bounty on them. Sounds fine, right?
Whoever that said adversary is, can respawn close by. So, it can be an on-going cycle. Pacifist mode sounds like a nice way to avoid fighting other players, but they can still kill you. You just can't kill them in pacifist mode.
Did I forget to mention that players can acquire silo codes, put them together, and launch nukes? "Great way to rebuild America", my ass. It's a frequent thing as well.
There's not much of storylines when doing quests, since it's only told on holotapes, and doesn't tell a whole lot.
That's the best way it can be described, aside from it's ridiculous glitches and bugs. If you want to play a good mmo, The Elder Scrolls Online is surprisingly really good. They made an awesome Elder Scrolls mmo, but made it fail with Fallout.