Resident Evil 6 (2012 Video Game)
1/10
Unbelievably frustrating
20 December 2019
Only about an hour in, but feel that's enough to know what I am in store for. The controls are the worst ive ever seen in any game ever -Appallingly bad. Glad I only paid like $8 for this.

You're constantly bogged down and governed on how fast your character can move. For no reason at all the game will knee cap you and make you walk at a snails pace. Just started but so far it's been constant. Resident evil "Crawl" would be a better title. The sprint button on xbox (A) seems to double, even, triple up its duties. The (A) button not only sprints(when the game actually lets you) but it also centers the camera. Take a moment to internalize that. You move like youre walking in quick sand with a backpack full of rocks, because the game makes you move slow like that, randomly, and you are helpless about it. You'll wish to be able to walk at even a normal walking pace, freeing you from these imaginary chains. Instinctually, you want to press the sprint button to go faster and all that happens is the camera resets and centers. And if you frantically press it because you're beyond bored the camera just keeps shifted back. Another great feature I discovered is when you do press the sprint button repeatedly, hoping to, at the very least, move as fast as a paraplegic who fell out of their chair, the camera starts going all wonky, slightly jerking to the right more and more; like one of those ticking lawn sprinklers.

Then there is the whole telltale style of gameplay where you are promptly to press buttons quickly. Like tap "X" have to dive. Wiggle "left stick" to duck or whatever.

It appears with this installment that this is pure meta resident evil as resident evil has now become more of an abomination than any super boss in the history of gaming.
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