1/10
Actually the Worst Release of All-Time
19 March 2024
It's been a unanimous opinion for years now that remastering - or at the very least re-releasing with some improvements - the classic Battlefront games would be an easy money maker. The originals hold a place in the hearts of millions, and in a proper re-release would hold the hearts of millions more. Somehow, with the 20 years of developer knowledge built on since those games released, Aspyr managed to make them worse.

The first alarm came in the size. The original games were collectively 12 GB, the classic collection pushes 70 GB for no good reason. There were some minor graphical changes (which remains the only positive of the game), but that shouldn't take up more than a few GBs.

Another fumble came in the single-player: half of the cutscenes do not play.

But shouldn't I give credit to some of the new additions we can play with? No, no I shouldn't: because you can't. Aspyr only had 3 servers dedicated to one of the most popular shooter franchises of all-time, meaning the vast majority of players who purchased the game could actually play online. But they were lucky. The biggest issues come when you're in a game, it's far more buggy than the original releases.

I can talk about all of the additions they could have done, but there is no reason to because they abysmally failed to meet the minimum expectations. The only logical explanation was for Mark Sanchez to have paid Aspyr to fail so miserably because this has replaced his infamous butt fumble as being the greatest fumble of all-time. It's unbelievable, unthinkable, disrespectful, insulting, and disgusting.
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