Top-rated
Mon, Jan 24, 1994
On the way to the lighthouse, Jay finds a niche as a worker in a pizza parlor and wants to stay indefinitely - out of fear his dad will not be at the lighthouse. As he waits on a pirate, he notices he is wearing his father's tie from long ago - which came from the lighthouse. Meanwhile in the outer world, Jay, still in a stupor, makes a completely voluntary, inexplicable, and brilliant chess move with his king just as in the inner world, Jay starts off for the lighthouse. Ducking into a tunnel on pure instinct, Jay follows it and encounters both pirates and more monitors but perseveres until Flash, Alpha, and he come out in sight of the lighthouse - across the water.
Mon, Jan 31, 1994
Back at the Tower, Fractal reveals that the lighthouse is a wormhole for inter-dimensional travel. At the waterside, Jay and friends renovate a boat which appears to have given passage to Jay's father in order to get to the lighthouse. As they start off, Jay purposely steers the boat toward shoals which are narrowly averted by Flash's intervention. Jay claims that the water made him want to crash, and makes Flash tie him up (like Ulysses) so that he won't succeed in doing anything else foolish. Meanwhile on shore, treasure hunters spot Jay's party and fear he will get the treasure they're seeking and take after them. As the treasure seekers board, Jay tricks Flash into releasing him, grabs the keys to the boat and self-destructively throws them into the water which he instantly recognizes as a place he has been long before, and plunges in, where, underwater, he sees his dad, who tells him "Go back." The treasure seekers fish Jay out of the water and find that their treasure-seeking mechanism indicates Jay himself is sacred treasure. At the lighthouse confusion reigns at the door which is subject to the Buzzenweiler Effect, and Flash disappears inside, while the others remain helplessly outside.