Gran Turismo 4 (Video Game 2004) Poster

(2004 Video Game)

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9/10
Excellent continuation in the Gran Turismo series
jamiecostelo582 January 2007
This fourth instalment is my favourite in the GT series. Wonderful graphics, hundreds and thousands of cars to choose from, numerous tracks (road and rally) to race on and great background music all combine to make GT4 a unique and superior car racing video game.

As with the other GT games, you cannot damage the vehicles whatsoever, although the pit stop is as realistic as you can get, and you now have the option of refuelling, choosing which tyres to change, as well as having your oil checked! The other three GT games were seriously flawed as far as this was concerned.

I love this game immensely, but I wish the AI cars would alter their racing line at times because they just seem to try and force you off the track....And why is there only one rival in a race when driving with the roof down in a convertible?

As its predecessors, the objective of the game is more or less the same: race and win in GT mode to unlock new vehicles, tracks and cheats etc. The newly introduced B-spec mode is also weak, but GT4 is still a game to put a very big smile on your face!
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9/10
For Real Racing Fans
edmontonrocks_884 August 2006
Sure, Gran Turismo 4 doesn't have drifting, or boost, or the easiest computer in the world, but for the real racing (and not only in video games) fan, this is a long and rewarding game.

You start off driving cars from Peugot and Autobianchi (???), and later on you move on to more competitive cars like Ford and Mazda. As you progress, the stakes get higher and more bigger rewards mean cars like an Aston Martin or a Bentley. There are over 600 cars cars in the game (with A lot of different models of the same car), and every car feels different.

When you are driving a heavy with a lot of horsepower, you can feel how it is hard to stop, turn and accelerate. When you are driving a light car with low horsepower, you'll find that stopping is easier and turning is easier, but it is much harder to accomplish high speeds in the long straight roads. Now there are two ways to go once it gets to the big races: 1.The heavy car that follows other cars up until it takes over in the straight road 2.The light car that falls behind other cars in the long road, then makes up for it with sharp, fast turns. I, for one, worked on and upgraded a car so that it is extremely light and very fast as well.

For some people, this may be very frustrating and annoying game. And without learning how to play the game properly, it should be. The most frustrating thing in the game is the turning. With no help from the license tests, it takes a long time to master turning and customizing your gears and stuff (but only if you want to).

All in all, this is a very beautiful game with nice level environments and a long lineup of cars, including the Nike car and the Jay Leno Junkyard car. There are a few cool features like the car wash and oil changes. Although, I did have a problem with the difficulty in some races and the (optional) 2 hour to 24 hour races. As mentioned before, this is a very rewarding game, following the patience and sometimes sheer mastery of the player. Gran Turismo 4 is a buying game, not a renting game, but I do suggest renting it first to see if it is the right game for you.
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The Best Game on PS2
villebaillie5 September 2005
This game is how you do driving games. So many things about it lead me to give it a ten out of ten rating.

Let's start with the graphics, whilst not nearly the most important thing in a game, the graphics in this are the best graphics on any console this generation (ps2/gc/xbox) and I think will stay that way.

The circuits, wow... the circuits? Just... wow... how do they do it. There are numerous real world circuits like the famous Nurburgring Nordscheiffe and there are city circuits for new york and London. There are rally circuits and even F1 circuits. The best circuits however, are the custom ones. They are so memorable, each circuit is memorable, the most memorable circuit is possibly the mountain one, where there is a long straight with overhanging trees above creating a beautiful shadowy area where the light shines through so slightly, at the end of the straight you emerge into the sunlight for a moment, before turning into a tunnel.

The cars, I could go on all day, you can buy pretty much every car you've ever seen. They pretty much have them all here, right down the Mercedes Benz "horseless carriage" from the late eighteen hundreds. All the classic vintage cars from the DeLorian from back to the future to the latest Audi TT, from touring cars to race cars to F1 cars. You can upgrade the cars too and fully customise the suspension and drive-train and the game is so realistic that it mirrors real life with its precision.

Everything is pretty much spot on right down to the way the cars lose horsepower very very slowly once the mileage gets high. Changing oil and even washing the car can make all the difference to races.

The races, well the races are there, from specialised races to each brand, right down to pickup truck races and endurance races lasting up to 24 hours. Also in this game is the new b-spec mode which lets a computer controlled driver do the driving while you manage it through an interface, adding a sort of strategy to it.

There's everything you could possibly want out of a driving game in this game, everything. There is nothing I would change, I mean that wholeheartedly, I have thought about it, and with the exception of adding in licenses for Ferrari and Lamborguini, this game is missing nothing whatsoever.
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7/10
Still a Car Freak's Paradise
The_Light_Triton14 February 2008
I reviewed this game back in early 2008, when i first had the chance to play it over a period of days. i've played it now for nearly 3 years and I can honestly say this game got better as I moved on.

You start with $10,000 and one dream - to be the best race car driver of all time. But Rome wasn't built in a day, and neither is your career. You'll have to race in tournaments with little compensation, but as you go along, the cars get better, and hopefully your driving skills do too. To prove your skills are good, you can earn licenses to race in more professional races, and you'll want to, cause those races carry bigger prizes than the amateur ones. when you've gotten past all the races, coming first every time, you can truly declare you've beaten this game.

This game is littered with things. Race courses, Cars, Pros, Cons, music, everything. it would take a player years to find it all.

As for race courses, there are 51 in total, which doubles if you count them in reverse. that makes 102 courses. can you master them all?

There are nearly 700 different cars available for racing. some of them date back to 1886 (the Daimler motor carriage) and as far ahead as 2037, and several cars littered in between. some have advantages others don't, and some cars are worth $2,000 used, others over a million new. it will be a long time before you drive every one of them.

The Pros? It's so easy to make money in this game. and i don't mean peanuts either. what's the best way I've discovered so far? Get yourself a high-powered car (I like to use either the 2003 Dodge Viper or the 1990 Chevrolet Corvette) and race Tsukuba Circuit Wet in the special condition events once you receive a International B liscense (it doesn't work for the A license race) once you win, you'll earn a professional race car worth nearly 100,000, along with 10,000 for winning the race. sell the car, and bam, you're rich enough to buy nearly any sports car available, as long as it's not a European one.

Whats a major con? Realism. The game boasts it's realism but i think it would be much better off if it were as real as Need for Speed or Grand Theft auto. but of course, that would ruin half the purpose of the game. so GT4 isn't for every racing gamer out there. but personally, i don't think GT4 truly can call itself real. here's a few points as to why i say that.

-When you crash into a wall or another car, your car doesn't take damage. if it at least went a few clicks slower for the rest of the race it might feel a little more real. -The AI is about as basic as grade 1 math. they go on a pre-set path for the course, and even if you collide into them, they don't come after you for screwing them up. -Cars should not sell for a quarter of their original value, new or used. in the Xbox Release Sega GT 2002, You were able to pick the value you wanted to sell your car at. if that was the case, it would not only be more fun (Cause you have more control over the game) it would be more fair.

To Note, There's a special version of the 1983 Toyota Sprinter Trueno in the game, labeled the 2000 Toyota Sprinter Trueno Shuichi Shigeno Edition, Mr. Shigeno being the man who created the Anime Initial D, in which the main character owns a Sprinter Trueno, with a Black hood instead of a white one. it's valued at about $26,000 (Compared to the original 1983 version, valued at $5,375) in the Used Car Showroom II, and appears about 1 out of 4 times.

Bottom line, Gran Turismo 4 is a game that should not be overlooked. if you don't own this game, i suggest you at least try it a few times, and see if realistic racing is for you.

9/10
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5/10
An impressive broken mess.
sebastianali12323 April 2022
Warning: Spoilers
Gran Turismo 4 is.... more of the same... At least from a gameplay design perspective. It doesnt try to make anything revolutionary, besides the amount of cars and its details, which again, they are INCREDIBLE for a 2004 PS2 game. Im start to thinking Poliphony Digital is at the same level as Naughty Dog in terms of optimizing their games and make it run in a barebones hardware, if not, even BETTER. Gran Turismo 4 looks like a PS3 game and for a more or less early PS2 game this is just SO MUCH. There is a reason why i always use Poliphony Digital or Naughty Dog games as a reason of why other games of the competition could hypotetically come to the PS2 even if the PS2 haters seem to disagree with me.... like Half Life 2. In fact, i would argue GT4 may be the first game in history to feel photorealistic at times. If you play on the proper display and see the replays you will know what i mean. In my school they always said that we need more powerful specs to achieve better graphics and that GPU are needed and raytracing and blah blah blah, but is true that nowadays most devs dont care about optimization anymore, or at least not at the level of the older games. Thats may be one of the reasons why i hate modern gaming, but thats a topic for another day. Like i honestly believe that graphics in videogames as a whole never needed to get any better than the cutting edge sixth gen, we need to start to focus on optimization and consumer price instead and learn it in the hard way and GT4 is one of those games that shows that you dont need specs or expensive hardware to be technically revolutionary. Like i said in my Crash review, if we could achieve photorealism with fixed cameras and hacking somehow the OS to add extra horsepower on a 20 year old PC, by all means do it.

Is a shame that the rest in this game isnt at the same level of quality.... like... any GT...

Well, i wouldnt start to launch the bombs for now, lets start talking about the good aspects, ok? Well, like i said before, unmatched graphics that still looks great, and speaking of which, i really like the intro since with the opera song and all of the chorus it gives you a sense of ambition this game would gonna have, every shot of the game intro represents this game would gonna look insanely good (even thouh is just a bunch of prerender FMVs), and the overall presentation of the menus really reflects that, GT4 presentation and sound effects is basically the closest we had to Jesus coming back to Earth! The handling of the cars are actually not that bad and are a step up from GT2, however there is an awkard feeling of the car not present in GT2 and GT3, i think it has to do with the new camera system which for some reason they decided to make it as stiff as possible, and i like the new tyre heat system, since now is present in all of the races, not matter if they are endurance tests or not. You can also change the car spoil which is cool... a bit late, but cool anyway and like the other ones you have so many cars and now they are from many eras, even from 1880. A photo mode that it was probably ahead of its time, and some few more options that arent worth mentioning, but again, they are good enough. But now..... the bad.... oh man... get ready.

The main problem with this game is its unbalance nature, both for rewards and events distribution. The licenses, while repetitive, like GT2 are managable, so i wouldnt criticize this (except the coffee break, they should be more of it imo), but after beating all of the licenses and playing some races the problems begins... again... the same ones from Gran Turismo 2.... The grinding of this game at the beginning is horrible. At least if you dont buy a good car, you would struggle to beat some races, and the ones that you can beat they would give you nothing. But after all of that grind, i winning an special condition race, and guess what.... they gives you a 900HP car: the Caddillac... Yep, thats how broken this game is. With a Lancer Evolution 1 of i dont know, 200HP, i obtained one of the best cars of the game, from the beginning. The broken nature of this game doesnt end here, since there´s also events where you can sell cars for 250.000 money. I dont have a problem with this if it was more later in the game, but since all of the races gives me like 600-1000 money, i would expect a more balanced distribution. The events also have the same problem as GT2 and there are so many... MANY filler events that gives you pathetic rewards and repeats the same tracks over and over again, and yep, the return of the endurance races..... good lord..... good lord.... GOOODDDDDD LORRRRRRRRDDDDDDD 4 hours races? 8 hours races??? 24 FUC hours RACESSS!!!??? And there are not only one, but MULTIPLE of it!? OMG.... this game feels like a flanderization of the previous entries. The developers just doesnt seem to respect your time.

And the realistic nature of this game is only be accounted only when the developers seems to care about it, because the AI of this game is horrible, not being able to notice you, being able to making unrealistic shortcuts without being penalized (like the one in Fuji Speedway or La Sattre) or simply starting to crash into walls to gain more speed and not recieving enough speed reduction or just damage your car. My philosphy to making a good realistic game is that if you fail at some of the very core features, the realistic racing game would feel even more unrealistic than a simcade or even an arcade racer since maybe those tries to be unrealistic on purpose for the most part, but they are consistently in that regard, and i saw arcade racing games that had the core features a simulation game needs, like car damage. So you have to worry less in Gran Turismo to crash than in a Burnout game.... A consistently unrealistic game would always be more realistic than an unconsistently realistic game... No pun intended. Even you can crash the AI car to push it into the sand and win the race more easily or using cars of 900 HP in 200-300 HP races that makes the game easy as hell, something GT2 fixed it.

Also, no racing modifications... WHY?! It was so cool to turn almost any of the 500 cars in GT2 into a damn machine..... They waste the opportunity... And for last, the B Spec mode breaks the game. Nothing more to say.

Overall, while i only played GT1, GT2, GT3, GT4 and GTPSP, of these four, GT4 is the worst i played of the bunch. While some flaws were also present in GT1 and GT2 as well, like the bad AI, this is a much more advance console, and the developers, again, seems to only make the game a showcase, more of a technical demo of what the PS2 can make, but without the overall design and fun, this is just another bland, repetitive racer with a lot of balance issues. Most people may being in love with all of its graphics, presentation and amount of cars which even today racing games would dream on it, but if im honest, presentation would never trick my eyes. I saw in the past some games with 10/10 graphics and presentation but with a gameplay that was below the 2. Im not saying GT4 is that bad, i think it still can be somewhat fun in short sessions, but you know the drill.
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Driving game with a lot of replay value
floating_jetsam26 October 2005
The best part of this game is the realism it imparts to the driving experience. The game has a range of cars spanning over 100 years and over 1000 HP (starting at 1 hp). It has tracks ranging from simple to complex monsters (accurately based on the real life Nurburgring in Germany.) Tracks can be tarmac, dirt, ice, snow, wet tarmac and sometimes a mix. It has driving licenses which help you learn to drive better in the game (I've passed them all, but not gotten perfect in more than half...) It has room for 1000 cars in your garage (I'm at about 800) There are plenty of races that are snap easy, medium, or difficult, short or long.

Most cars can be modified by adding suspension, drive-train and engine upgrades.

So there is a lot of variety in this game. You are not stuck driving one of 10 cars or something, though some races restrict your options to one or more cars, but that is just for that race or series of races.

Above all it's the physics that drives this game above the field. A nice selection of cars is nice, but the feel for the road is the best thing this game has for it.... As the car accelerates or decelerates, you can see the car lunge or dip on screen. As the wheels start slipping, you hear it, and if you don't correct it, you might just loose it. As you hit a depression in the road or crest a hill too fast, the tires loose grip a little, and it just might be enough to spill. Just like real racing, the driver must know the road and the car. Knowing and staying in the limits is vital to racing at your full potential.

This game is NOT an arcade game where you just floor the gas and steer. This game requires you to be more subtle than that. As it's not an arcade game, it won't be for everyone. Even those who don't like driving (like me) may really enjoy the game, as you can get the feel of the race, with out the risk (to your life and property...)
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A Car Lover's Paradise
bkelly950522 May 2005
Being a car nut, I was looking forward to this game very much. After several delays, it has finally come out and is well worth the wait. The variety and range of cars is amazing! There are many different kinds including compacts, classic muscle cars, exotics, luxury sedans, and even pickup trucks. There are even a couple of cars from 1886. (No, that's not meant to say 1986.) The tracks are nice too. Along with the city courses, most of which are realistically recreated, are several real racetracks (including the highly challenging Nurburgring) and several of the original tracks the series is known for. In the cities, many of their landmarks are easily visible during the race. On the rally courses, there are actually guys who stand in the track, take pictures of your approaching car, then scurry out of the way.

As for the soundtrack, there's more good variety. I've driven exceptionally long endurance races (some as long as 8 hours, or more) with the default soundtrack set up and it took two hours for the music to cycle around. What played in that two hours was nicely chosen. I heard some good new songs from Jimmy Eat World, The Donnas, Jet, Chronic Future, Dirty Americans, and Rock 'n' Roll Soldiers. Also, I heard some nice older tunes from Judas Priest, Yello, and Van Halen. Everything else was at least worth listening to.

There's also an oddity new the series in this game called B-Spec. With this new mode, you can let the computer drive for you while you manage its pace, tell it when it's okay to pass opponents, and when to go into the pits. This can easily make many of the longer endurance races more manageable.

Recommending this game to car nuts with a PS2 seems almost useless because they most likely have this game already.
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The sad state of modern video games
mentalcritic11 April 2005
Honestly, it appears that modern games makers believe nobody is going to notice how the game feels rigged against the human player if they keep said human player adjusting a million different settings to get a level of performance that is automatically bestowed upon the computer players. Sure, the game makes a big boast about how real it all is, but that's just the point. If I wanted real, I would go and drive a Holden Commodore at 100+ kilometres an hour down a Sydney highway. Real is not fun. Repeating the same race over and over is not fun. It's boring. It is a sad call on modern video games when the only driving game that improves on the fun of eight-bit magic like Pit Stop or Pole Position is the original PC version of Carmageddon.

To be fair, some of the game starts out vaguely challenging. Learning how to keep on the road with the sluggish controls is distracting for an hour or two. The problem is that as the game progresses, nothing improves. One does the same races again and again to add pieces to a car, ostensibly so it will drive faster and handle better. Then they lose their patience as the CPU's cars seem to drive 50 km/h faster, and seem to turn easier too, since they never go off the road at these speeds that will have your car spinning all over the place. Can we say "unfair advantage" or "computer assist"?

Second to the actual driving as a severe annoyance in Gran Tourismo 4 is the music. To be fair, the jukebox selections try very hard to be varied, but the small number of songs available does annoy after a while. In a roster numbering barely some five dozen or so songs, the number of techno, retard-noise tunes in it should be either zero or negative. Negative meaning the kind who can actually do something with this genre, such as Aphex Twin or Ministry. Oddly enough for a driving game, and one that claims to be *the* driving game, no less, Motörhead is nowhere to be heard.

Not having played the arcade version of the game at all, I won't comment on whether it is worthwhile playing with more players. However, if the meaning I get in my mind when we hear the word arcade applies here, it can only be an improvement. When I think arcade, the so-called realism that gets in the way of the fun quotient is stripped down or left out. Given that a few turns at playing Crazy Taxi was what convinced me to purchase a Sega Dreamcast many moons ago, I guess one can guess that I don't care how much it feels like real driving. In fact, my experiences of real driving mean that if I play a video game that involves driving, the less it feels like real driving, the better. Since I cannot even use this jerky, uncontrollable car to run people over, Gran Tourismo 4 winds up being as much fun as being beaten repeatedly with a rubber cricket bat.

Since I have to have a minimum number of lines, I will also tell you that if you think having fun involves moving in predetermined patterns, then you will love this game. Get one thing wrong, and you've basically wasted your time as well as effort. It doesn't matter if you're beating the computer opponent by a comfortable margin - walking outside the line will be penalised. Like I said, Carmageddon was a hell of a lot more fun than this.
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What cars would you like to drive in Vision Gran Turismo
Is it just me, or are there missing some very important cars? In Gran Turismo 2 there were cars like the Ford GT90, Lotus Esprit GT1, Lotus Elise GT1, BMW 8-series and manufactures like Vector and Venturi. There were also a Lambo Diablo GT in the Japanese version of Gran Turismo 3. Somehow they all disappeared in GT4!!! Perhaps they will be there in Vision Gran Turismo? But some cars are still missing: Mercedes Benz C111 from 1979 (first concept car that went beyond 250 MPH!), Bugatti EB110 from 1991 (first road car with 4 turbos!), Bugatti Veyron (first road car that whet beyond 400 KPH!) and I could go on for hours...

Kazunori Yamauchi says that he is a big fan of cars, but perhaps he's a big fan of Japanese cars? Is it really necessary to have so many versions of the NSX, the Skyline GT-R, the Supra and so on? There is only one version of the CLK Touring Car, one version of the C9, one version of the TT-R Touring Car. Let's hope that the PS3 and the use of Blu-ray disc will solve all this (I believe that the lack of power and storage is the reason?) And by the way.. get those car licenses for Ferrari, Porsche and all the other missing manufactures. It would be cool to drive an Enzo around Nürburgring

All in all, GT4 IS A GREAT GAME, but it could be greater!!!!
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