The Sandman and Sunny the Morning Sprite are captured, trapping Jollywood in a never-ending nighttime. The 7D must save the Queen's jewels from a gem-eating Glitterpillar.
The 7D are called to help fix a pest problem in the Queen's closet. Bashful endangers the Queen's delightfulness when he reveals too much in a letter to his pen pal.
Grumpy bets Happy 100 pancakes that he can't stop singing for 24 hours. On take your pet to lunch day, Sneezy finds a new friend who doesn't make him sneeze.
When the Queen bets the Kingdom on the outcome of a Jollyball game, it's up to the 7D to win it all. The kingdom catches giggle fever and it's up to Grumpy and Dopey to find the cure.
Hildy disguises herself as a fortune teller in her latest scheme to overthrow the Queen. Grumpy leads the 7D on a voyage to discover the world's stinkiest cheese.
While investigating the pickle factory explosion, secrets of Lord Starchbottom's past are revealed. The 7D search for the stolen cure to the Queen's Yodel-Lady-Flu.
The 7D are called into action to stop the evil Dr. Jingleheimer from shrinking Jollywood. While attempting to help Grumpy earn his camping badge and become a Dragon Scout, the 7D must deal with a rule obsessed park ranger.
Two extremely nice aliens seek Grumpy's help in making them meaner. When Dopey is captured by the Sheriff of Plottingham, it's up to The 7D and their new friend, Nicely Done, to rescue him.
When Doc loses his smarty tooth, it's up to The 7D to make sure it gets safely to the Tooth Fairy. When the Queen seeks to add helpers, the Glooms use it as an opportunity to gain access to the castle and a valuable headpiece.
Dopey tries to protect the mice who are under assault from a head-banging bunny. Hildy casts a spell thinking it will eliminate two of the 7D when in fact it reduces all seven to the age of five.
When the castle becomes infested with termites, The 7D must create a new bed for Queen Delightful. Grumpy must make amends to the elves after he insults them so that they will return to Jollywood for the anointing of their new king.
Queen Delightful sends The 7D on mission to find out what has happened to Baroness Bon Bon. Grumpy's exaggeration of his great deeds leads to trouble when he visits his family's kingdom.
When the 7D and the Glooms are stuck at the same vacation resort, Happy and Hildy have a sing-off to see which group has to leave. Dopey and Grumpy embark on a mission to figure out what happened to the missing bear, Larry.
The Jollywood Games winner gets whatever they wish for which prompts The 7D to enter so they won't be responsible for fulfilling the winner's request. Doc designs a new plank-less bridge to connect the kingdom to Sir Yipsalot's dog park.
When the villainous Shapeshifter attempts to take over Jollywood, it's up to The 7D to stop him. Hildy disguises herself as the Queen's temporary advisor in an effort to take over her throne.
The 7D deal with transformations they experience when the moon changes different colors. When Hildy casts a spell that ages Queen Delightful, It's up to the 7D to find the fountain of youth and restore her age.
While the Queen is away, it's up to Grumpy to keep the peace in Jollywood. Sneezy helps The 7D go back in time to stop Hildy's latest spell from ever occurring.