A survival game where you control civilians in a war zone? I was HIGHLY suspicious before trying it, as I sensed bad taste... and I was wrong. Considering the bleak subject matter, This War of Mine is as tasteful and subtle as possible, with sober writing and supreme restraint when dealing with mature topics. Characters are normal, flawed human beings, the horror of war (and their choices when faced with it) taking a moral and physical toll on them.
Gameplay is elegantly simple and surprisingly addictive. You start with a group of 1-4 characters chosen among a number of pre-generated ones, each with a special skill - the cook consumes less resources while preparing food, the carpenter builds stuff with less material... - and personality - optimist, pessimist, generous, egoist, afflicted by a substance addiction. At day you manage the refuge's resources, keeping it warm, safe, crafting new tools, fighting off sickness, hunger and sleep deprivation and keeping morale as high as possible; at night, you choose one survivor to venture into the outside world to scavenge goods, trade and face potential hostiles. Combat is viable but appropriately messy - you are not a Navy SEAL here, just some poor guy handling a weapon to defend himself. Stealth is also an option; some maps are better avoided altogether, unless you are ready to face huge risks.
One of the best gaming surprises in the last ten years, and also with a strong replay value thanks to a certain amount of randomization in maps/encounters/group composition. And this is from someone who usually hates replaying games and has done so maybe 2-3 times in his whole life. Recommended.
Gameplay is elegantly simple and surprisingly addictive. You start with a group of 1-4 characters chosen among a number of pre-generated ones, each with a special skill - the cook consumes less resources while preparing food, the carpenter builds stuff with less material... - and personality - optimist, pessimist, generous, egoist, afflicted by a substance addiction. At day you manage the refuge's resources, keeping it warm, safe, crafting new tools, fighting off sickness, hunger and sleep deprivation and keeping morale as high as possible; at night, you choose one survivor to venture into the outside world to scavenge goods, trade and face potential hostiles. Combat is viable but appropriately messy - you are not a Navy SEAL here, just some poor guy handling a weapon to defend himself. Stealth is also an option; some maps are better avoided altogether, unless you are ready to face huge risks.
One of the best gaming surprises in the last ten years, and also with a strong replay value thanks to a certain amount of randomization in maps/encounters/group composition. And this is from someone who usually hates replaying games and has done so maybe 2-3 times in his whole life. Recommended.