When costumes get magically stuck on Shimmer, Shine and Leah, they must track down a special feather to undo the magic; Zeta impersonates the girls' potions teacher and tricks them into helping her brew a sneaky potion.
When Zeta gets a painting stone she creates artistic problems that girls need to control; when Leah accidentally wants the day to last forever, they need to figure out a way to make the moon rise to the sky by closing the day.
When the girls bake a cake with bouncing flour, it bounces off and they must catch it in time for Roya's Feather Day party! A potion spill turns Rocket's barks magical. Butwhen the magic gets out of control, the kids must find a way to stop it.
Zeta and Zac get trapped inside a magic bottle and must find a way out before all their friends get sucked inside too! Zeta tries to stop the kids from finding her secret lair when she sees them hunting for gems in the area.
Zeta uses a Zahracorn suit to sneak her, Nazboo, and his family into the Zahracorn Parade, but the disguise goes haywire! Zeta grows jealous when Nazboo gets an enchanted robe that allows him to do magic.
When Zeta's sister comes to visit, Zeta is shocked to discover that her once sorcerific sister is now a genie! When Samira sends the girls out on a fun quest, Zeta tricks them into finding a bunch of magical items for her instead.
Shimmer, Shine and Leah explore the Forest of the Dragons and meet Farnaz, a dragon-driver who teaches them to lead these animals. But when Zeta picks up a group of dragons, including Zantara, the girls and Farnaz need to work together.
When a potion brings Nazboo's squeaky chicken to life, Zeta tries to use the tricky toy to help her take over Zahramay Falls. Shimmer, Shine, and Leah must help Adara when Zeta uses a potion to control the Princess's bracelets from afar.
Nazboo goes off to help a genie with his deliveries, but Zeta worries she's lost him and enlists the girls' help to find him. When the girls learn to cloud surf, Shine gets overexcited and tries to ride the biggest wave at Cloud Beach.
Shimmer, Shine, and Leah go to a new place called Zahramay Oceanea to help train a young genie-in-training named Arabella. But when Zeta shows up and tries to take over Oceanea, it's up to the girls and their new friend to stop her.
Zeta goes toe-to-toe with a powerful sea enchantress named Uzma; when Arabella flubs a wish grant, the girls must quickly fix her mistake or else the Dance of the Jellyfish will be ruined.
The girls visit Nila the mermaid for an underwater treasure hunt. Easy as Pie: Zeta uses a potion to make Zac do everything she says. Can Kaz and the girls stop Zeta before it's too late?
The girls help the Zeashell Genie make surprise-filled zeashells, but sneaky Uzma swaps the surprises inside with her own. The girls run into trouble when Zeta enlists a cute magic-sucking fish to suck up their wish magic.
Zeta wreaks havoc when she enchants her sister's new zadazzling wand in an attempt to take over Zahramay Falls. When Zac opens a hotdog stand in Zahramay Falls, Zeta tries using the hotdogs to make her most powerful potion yet.
When Uzma takes the magic jewel that powers Zeacorn Cove, the girls and their new Zeacorn friends set out to retrieve it. The girls and Arabella discover amazing new magic in a secret cave, but trouble arises when Zeta takes the magic for herself!