The world is now fragmented into four coalitions that constantly wage wars across their many borders. These wars are fought by a new class of weapons called Objects, which rendered all other forms of conventional warfare obsolete.
Determined to get revenge and buy time for the rest of their unit to evacuate, Qwenthur, Havia, and Milinda figure out the enemy's weakness and hatch a plan to incapacitate the enemy Object.
Having proven themselves uniquely capable of fighting Objects on their own, the military wastes no time in pitting Qwenthur and Havia up against another Object - this time, out at sea.
Qwenthur and Havia bought time for Milinda's Baby Magnum against the Tri-Core, but when things start to look dicey for Milinda, Qwenthur has to decide whether he wants to try his luck against this Object yet again.
For once, Qwenthur and Havia are sent to a battlefront where the odds seem stacked in their favor. Their side has twenty first and second gen Objects, while their enemy has one measly 0.5th gen Object.
Qwenthur and Havia's unconventional success against Objects is upsetting the status quo, and they discover that this has won them a powerful enemy, right as they are working to thwart the 0.5th gen.
Qwenthur and Havia find themselves in Antarctica, tracking down some terrorists. And it turns out that Havia is trying to win a name for himself for a lot more than just his family estate.
Qwenthur and Havia's battalion makes a successful amphibious landing, but they soon discover that the Mass Driver Conglomerate has been putting its technological prowess to good use when it comes to arming its Object.
The remnants of the Bright Hopper's battalion want to wreak havoc in revenge, heedless of civilian casualties. Qwenthur and Havia resolve to stop them, while also working on a plan to destroy the enemy Object.